Byung-Seo Park

Ms. Byung-Seo Park

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 December 2022 in Applied Optics
Verified
Journal Article
Closed access
WKWook-Suk Kim
Wook-Suk Kim
KJKim Jin-Kyum
Kim Jin-Kyum
BPByung-Seo Park
Byung-Seo Park
KOKwan-Jung Oh
Kwan-Jung Oh
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
This paper proposes a coding method for compressing a phase-only hologram video (PoHV), which can be directly displayed in a commercial phase-only spatial light modulator. Recently, there has been active research to use a standard codec as an anchor to develop a new video coding for 3D data such as MPEG point cloud compression. The main merit of this approach is that if a new video codec is developed, the performance of relative coding methods can be increased simultaneously. Furthermore, compatibility is increased by the capability to use various anchor codecs, and the developing time is decreased. This paper uses a currently used video codec as an anchor codec and develops a coding method including progressive scaling and a deep neural network to overcome low temporal correlation between frames of a PoHV. Since it is difficult to temporally predict a correlation between frames of a PoHV, this paper adopts a scaling function and a neural network in the encoding and decoding process, not adding complexity to an anchor itself to predict temporal correlation. The proposed coding method shows an enhanced coding gain of an average of 22%, compared with an anchor in all coding conditions. When observing numerical and optical reconstructions, the result images by the proposed show clearer objects and less juddering than the result by the anchor.

31 January 2022 in Sensors
Verified
Journal Article
Open access
PDF file
BPByung-Seo Park
Byung-Seo Park
WKWoosuk Kim
Woosuk Kim
KJKim Jin-Kyum
Kim Jin-Kyum
EHEui Seok Hwang
Eui Seok Hwang
DKDong-Wook Kim
Dong-Wook Kim
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
This paper proposes a new technique for performing 3D static-point cloud registration after calibrating a multi-view RGB-D camera using a 3D (dimensional) joint set. Consistent feature points are required to calibrate a multi-view camera, and accurate feature points are necessary to obtain high-accuracy calibration results. In general, a special tool, such as a chessboard, is used to calibrate a multi-view camera. However, this paper uses joints on a human skeleton as feature points for calibrating a multi-view camera to perform calibration efficiently without special tools. We propose an RGB-D-based calibration algorithm that uses the joint coordinates of the 3D joint set obtained through pose estimation as feature points. Since human body information captured by the multi-view camera may be incomplete, a joint set predicted based on image information obtained through this may be incomplete. After efficiently integrating a plurality of incomplete joint sets into one joint set, multi-view cameras can be calibrated by using the combined joint set to obtain extrinsic matrices. To increase the accuracy of calibration, multiple joint sets are used for optimization through temporal iteration. We prove through experiments that it is possible to calibrate a multi-view camera using a large number of incomplete joint sets.

7 November 2022 in Sensors
Verified
Journal Article
Open access
PDF file
KJKim Jin-Kyum
Kim Jin-Kyum
BPByung-Seo Park
Byung-Seo Park
WKWoosuk Kim
Woosuk Kim
JPJung-Tak Park
Jung-Tak Park
SLSol Lee
Sol Lee
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
Due to the amount of transmitted data and the security of personal or private information in wireless communication, there are cases where the information for a multimedia service should be directly transferred from the user’s device to the cloud server without the captured original images. This paper proposes a new method to generate 3D (dimensional) keypoints based on a user’s mobile device with a commercial RGB camera in a distributed computing environment such as a cloud server. The images are captured with a moving camera and 2D keypoints are extracted from them. After executing feature extraction between continuous frames, disparities are calculated between frames using the relationships between matched keypoints. The physical distance of the baseline is estimated by using the motion information of the camera, and the actual distance is calculated by using the calculated disparity and the estimated baseline. Finally, 3D keypoints are generated by adding the extracted 2D keypoints to the calculated distance. A keypoint-based scene change method is proposed as well. Due to the existing similarity between continuous frames captured from a camera, not all 3D keypoints are transferred and stored, only the new ones. Compared with the ground truth of the TUM dataset, the average error of the estimated 3D keypoints was measured as 5.98 mm, which shows that the proposed method has relatively good performance considering that it uses a commercial RGB camera on a mobile device. Furthermore, the transferred 3D keypoints were decreased to about 73.6%.

15 November 2022 in Sensors
Verified
Journal Article
Open access
PDF file
BPByung-Seo Park
Byung-Seo Park
SLSol Lee
Sol Lee
JPJung-Tak Park
Jung-Tak Park
KJKim Jin-Kyum
Kim Jin-Kyum
WKWoosuk Kim
Woosuk Kim
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
A sequence of 3D models generated using volumetric capture has the advantage of retaining the characteristics of dynamic objects and scenes. However, in volumetric data, since 3D mesh and texture are synthesized for every frame, the mesh of every frame has a different shape, and the brightness and color quality of the texture is various. This paper proposes an algorithm to consistently create a mesh of 4D volumetric data using dynamic reconstruction. The proposed algorithm comprises remeshing, correspondence searching, and target frame reconstruction by key frame deformation. We make non-rigid deformation possible by applying the surface deformation method of the key frame. Finally, we propose a method of compressing the target frame using the target frame reconstructed using the key frame with error rates of up to 98.88% and at least 20.39% compared to previous studies. The experimental results show the proposed method’s effectiveness by measuring the geometric error between the deformed key frame and the target frame. Further, by calculating the residual between two frames, the ratio of data transmitted is measured to show a compression performance of 18.48%.

22 March 2022 in Journal of Web Engineering
Verified
Journal Article
Closed access
PDF file
BPByung-Seo Park
Byung-Seo Park
WKWoosuk Kim
Woosuk Kim
KJKim Jin-Kyum
Kim Jin-Kyum
DKDong-Wook Kim
Dong-Wook Kim
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
In general, the importance of 6DoF (degree of freedom) 3D (dimension) volumetric contents technology is emerging in 5G (generation) telepresence service, Web-based (WebGL) graphics, computer vision, robotics, and next-generation augmented reality. Since it is possible to acquire RGB images and depth images in real-time through depth sensors that use various depth acquisition methods such as time of flight (ToF) and lidar, many changes have been made in object detection, tracking, and recognition research. In this paper, we propose a method to improve the quality of 3D models for 5G telepresence by processing images acquired through depth and RGB cameras on a multi-view camera system. In this paper, the quality is improved in two major ways. The first concerns the shape of the 3D model. A method of removing noise outside the object by applying a mask obtained from a color image and a combined filtering operation to obtain the difference in depth information between pixels inside the object were proposed. Second, we propose an illumination compensation method for images acquired through a multi-view camera system for photo-realistic 3D model generation. It is assumed that the three-dimensional volumetric shooting is done indoors, and the location and intensity of illumination according to time are constant. Since the multi-view camera uses a total of 8 pairs and converges toward the center of space, the intensity and angle of light incident on each camera are different even if the illumination is constant. Therefore, all cameras take a color correction chart and use a color optimization function to obtain a color conversion matrix that defines the relationship between the eight acquired images. Using this, the image input from all cameras is corrected based on the color correction chart. It was confirmed that the quality of the 3D model could be improved by effectively removing noise due to the proposed method when acquiring images of a 3D volumetric object using eight cameras. It has been experimentally proven that the color difference between images is reduced.

22 May 2026 in Sensors
Verified
Journal Article
Open access
PDF file
JKJung-Woo Kim
Jung-Woo Kim
SLSol Lee
Sol Lee
BPByung-Seo Park
Byung-Seo Park
HLHak-Bum Lee
Hak-Bum Lee
DKDong-Ho Kang
Dong-Ho Kang
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
In this paper, we estimate and refine 3D human pose using the 3D point cloud or mesh model reconstructed from RGB-D cameras or volumetric capture systems. We first reconstruct the 3D model using the multi-view cameras to estimate a highly accurate skeleton. To obtain a 2D skeleton with low error, the reconstructed 3D model is projected to four virtual planes after decidi ng the direction of the 3D model. Four 2D skeletons are estimated from four images projected in the virtual plane. Afterward, the refinement process selects candidate joints based on the distribution of local vertices and the DBSCAN algorithm. It applies a sphere fitting to ensure that the final joints are located within the body volume. The joints are combined at the intersection through the back-projection of the joints, including those in the 2D skeleton on the virtual plane. The joints in the intersection are refined using the spatial distribution of the 3D information. Through the proposed method, we estimated a stable and geometrically consistent 3D human pose from reconstructed volumetric data. Using models with ground truth, we calculated the MPJPE between the skeletons of the proposed and the ground truth. The 3D pose estimation was evaluated through a visual assessment of the captured image, and the results were quantitatively compared with the 3D joint positions acquired by the motion capture device.