Woosuk Kim

Dr. Woosuk Kim

orcid

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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15 May 2021 in Electronics
Verified
Journal Article
Open access
PDF file
Jae-Eun LeeJae-Eun Lee
Jae-Eun Lee
JKJi-Won Kang
Ji-Won Kang
WKWoosuk Kim
Woosuk Kim
KJKim Jin-Kyum
Kim Jin-Kyum
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
DKDong-Wook Kim
Dong-Wook Kim
Much research and development have been made to implement deep neural networks for various purposes with hardware. We implement the deep learning algorithm with a dedicated processor. Watermarking technology for ultra-high resolution digital images and videos needs to be implemented in hardware for real-time or high-speed operation. We propose an optimization methodology to implement a deep learning-based watermarking algorithm in hardware. The proposed optimization methodology includes algorithm and memory optimization. Next, we analyze a fixed-point number system suitable for implementing neural networks as hardware for watermarking. Using these, a hardware structure of a dedicated processor for watermarking based on deep learning technology is proposed and implemented as an application-specific integrated circuit (ASIC).

22 July 2021 in Sensors
Verified
Journal Article
Open access
PDF file
JKJi-Won Kang
Ji-Won Kang
Jae-Eun LeeJae-Eun Lee
Jae-Eun Lee
JCJang-Hwan Choi
Jang-Hwan Choi
WKWoosuk Kim
Woosuk Kim
KJKim Jin-Kyum
Kim Jin-Kyum
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
This paper proposes a method to embed and extract a watermark on a digital hologram using a deep neural network. The entire algorithm for watermarking digital holograms consists of three sub-networks. For the robustness of watermarking, an attack simulation is inserted inside the deep neural network. By including attack simulation and holographic reconstruction in the network, the deep neural network for watermarking can simultaneously train invisibility and robustness. We propose a network training method using hologram and reconstruction. After training the proposed network, we analyze the robustness of each attack and perform re-training according to this result to propose a method to improve the robustness. We quantitatively evaluate the results of robustness against various attacks and show the reliability of the proposed technique.

31 January 2022 in Sensors
Verified
Journal Article
Open access
PDF file
BPByung-Seo Park
Byung-Seo Park
WKWoosuk Kim
Woosuk Kim
KJKim Jin-Kyum
Kim Jin-Kyum
EHEui Seok Hwang
Eui Seok Hwang
DKDong-Wook Kim
Dong-Wook Kim
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
This paper proposes a new technique for performing 3D static-point cloud registration after calibrating a multi-view RGB-D camera using a 3D (dimensional) joint set. Consistent feature points are required to calibrate a multi-view camera, and accurate feature points are necessary to obtain high-accuracy calibration results. In general, a special tool, such as a chessboard, is used to calibrate a multi-view camera. However, this paper uses joints on a human skeleton as feature points for calibrating a multi-view camera to perform calibration efficiently without special tools. We propose an RGB-D-based calibration algorithm that uses the joint coordinates of the 3D joint set obtained through pose estimation as feature points. Since human body information captured by the multi-view camera may be incomplete, a joint set predicted based on image information obtained through this may be incomplete. After efficiently integrating a plurality of incomplete joint sets into one joint set, multi-view cameras can be calibrated by using the combined joint set to obtain extrinsic matrices. To increase the accuracy of calibration, multiple joint sets are used for optimization through temporal iteration. We prove through experiments that it is possible to calibrate a multi-view camera using a large number of incomplete joint sets.

15 November 2022 in Sensors
Verified
Journal Article
Open access
PDF file
BPByung-Seo Park
Byung-Seo Park
SLSol Lee
Sol Lee
JPJung-Tak Park
Jung-Tak Park
KJKim Jin-Kyum
Kim Jin-Kyum
WKWoosuk Kim
Woosuk Kim
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
A sequence of 3D models generated using volumetric capture has the advantage of retaining the characteristics of dynamic objects and scenes. However, in volumetric data, since 3D mesh and texture are synthesized for every frame, the mesh of every frame has a different shape, and the brightness and color quality of the texture is various. This paper proposes an algorithm to consistently create a mesh of 4D volumetric data using dynamic reconstruction. The proposed algorithm comprises remeshing, correspondence searching, and target frame reconstruction by key frame deformation. We make non-rigid deformation possible by applying the surface deformation method of the key frame. Finally, we propose a method of compressing the target frame using the target frame reconstructed using the key frame with error rates of up to 98.88% and at least 20.39% compared to previous studies. The experimental results show the proposed method’s effectiveness by measuring the geometric error between the deformed key frame and the target frame. Further, by calculating the residual between two frames, the ratio of data transmitted is measured to show a compression performance of 18.48%.

7 November 2022 in Sensors
Verified
Journal Article
Open access
PDF file
KJKim Jin-Kyum
Kim Jin-Kyum
BPByung-Seo Park
Byung-Seo Park
WKWoosuk Kim
Woosuk Kim
JPJung-Tak Park
Jung-Tak Park
SLSol Lee
Sol Lee
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
Due to the amount of transmitted data and the security of personal or private information in wireless communication, there are cases where the information for a multimedia service should be directly transferred from the user’s device to the cloud server without the captured original images. This paper proposes a new method to generate 3D (dimensional) keypoints based on a user’s mobile device with a commercial RGB camera in a distributed computing environment such as a cloud server. The images are captured with a moving camera and 2D keypoints are extracted from them. After executing feature extraction between continuous frames, disparities are calculated between frames using the relationships between matched keypoints. The physical distance of the baseline is estimated by using the motion information of the camera, and the actual distance is calculated by using the calculated disparity and the estimated baseline. Finally, 3D keypoints are generated by adding the extracted 2D keypoints to the calculated distance. A keypoint-based scene change method is proposed as well. Due to the existing similarity between continuous frames captured from a camera, not all 3D keypoints are transferred and stored, only the new ones. Compared with the ground truth of the TUM dataset, the average error of the estimated 3D keypoints was measured as 5.98 mm, which shows that the proposed method has relatively good performance considering that it uses a commercial RGB camera on a mobile device. Furthermore, the transferred 3D keypoints were decreased to about 73.6%.

22 March 2022 in Journal of Web Engineering
Verified
Journal Article
Closed access
PDF file
BPByung-Seo Park
Byung-Seo Park
WKWoosuk Kim
Woosuk Kim
KJKim Jin-Kyum
Kim Jin-Kyum
DKDong-Wook Kim
Dong-Wook Kim
Young-Ho SeoYoung-Ho Seo
Young-Ho Seo
In general, the importance of 6DoF (degree of freedom) 3D (dimension) volumetric contents technology is emerging in 5G (generation) telepresence service, Web-based (WebGL) graphics, computer vision, robotics, and next-generation augmented reality. Since it is possible to acquire RGB images and depth images in real-time through depth sensors that use various depth acquisition methods such as time of flight (ToF) and lidar, many changes have been made in object detection, tracking, and recognition research. In this paper, we propose a method to improve the quality of 3D models for 5G telepresence by processing images acquired through depth and RGB cameras on a multi-view camera system. In this paper, the quality is improved in two major ways. The first concerns the shape of the 3D model. A method of removing noise outside the object by applying a mask obtained from a color image and a combined filtering operation to obtain the difference in depth information between pixels inside the object were proposed. Second, we propose an illumination compensation method for images acquired through a multi-view camera system for photo-realistic 3D model generation. It is assumed that the three-dimensional volumetric shooting is done indoors, and the location and intensity of illumination according to time are constant. Since the multi-view camera uses a total of 8 pairs and converges toward the center of space, the intensity and angle of light incident on each camera are different even if the illumination is constant. Therefore, all cameras take a color correction chart and use a color optimization function to obtain a color conversion matrix that defines the relationship between the eight acquired images. Using this, the image input from all cameras is corrected based on the color correction chart. It was confirmed that the quality of the 3D model could be improved by effectively removing noise due to the proposed method when acquiring images of a 3D volumetric object using eight cameras. It has been experimentally proven that the color difference between images is reduced.