Ye Tao

Dr. Ye Tao

Beihang University
orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 August 2018 in IEEE Transactions on Vehicular Technology
Verified
Journal Article
Closed access
Ye TaoYe Tao
Ye Tao
LZLong Zhao
Long Zhao
WiFi fingerprinting-based indoor positioning system (IPS) using received signal strength (RSS) has been considered to be one solution for indoor positioning. However, there are two major bottlenecks that hamper its large-scale implementation. One widely recognized problem is the construction a proper fingerprint database with high efficiency and accuracy. Second is to improve the online positioning accuracy on the basis of the fingerprint database. To address these issues comprehensively, this paper proposes a novel system-DncIPS (Digital navigation center IPS), an IPS that enables automatic online radio map construction and Step-by-step positioning, aiming for the high-accuracy RSS estimation and high-precision positioning. DncIPS can capture WiFi data packets transmitted in WiFi traffic so that obtain the MAC addresses, frequency and RSS of any WiFi access point (AP) at any point. DncIPS use Gaussian process regression model based on a fireworks algorithm to approximate the RSS distribution of an indoor environment and to estimate the location of APs increasing the flexible of DncIPS work environment. This system also consists of a coarse localizer detecting the outliers and dividing clustering area and a fine localizer followed to improve the online positioning accuracy. Extensive experiments results indicate the proposed system DncIPS leads to improvement on radio map updating and localization accuracy.

8 July 2021 in IEEE Internet of Things Journal
Verified
Journal Article
Closed access
Ye TaoYe Tao
Ye Tao
LZLong Zhao
Long Zhao
WiFi fingerprinting-based indoor positioning system is vulnerable to the dynamic environment, which makes the positioning accuracy decrease and the fingerprint map invalid. To address these issues, an accurate indoor positioning system (AIPS) with fingerprint map adaptation is proposed. For online positioning, it treats the received signal strength (RSS) from each access point (AP) individually and can be divided into two steps: 1) coarse and 2) fine positioning. In coarse positioning, a novel clustering algorithm based on ${RSS}$ attenuation is proposed. In fine positioning, signal noise is considered to construct AP ring, and the reference point (RP) contained by the largest number of rings is selected as nearest RP, and then the RPs with larger number are searched out by region growing algorithm to estimate the location of test point (TP). For the fingerprint map adaptation, $K$ -means is adopted to divide APs into two types, based on the number of rings, and to find which APs’ information has been changed by the dynamic environment, and then update them through Gaussian process regression. The experimental results show that the positioning algorithm in AIPS can improve the positioning accuracy compared with other algorithms, and the fingerprint map adaptation scheme in AIPS can reduce the online running time while keeping accuracy.

6 April 2020 in IEEE Communications Letters
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Journal Article
Closed access
Ye TaoYe Tao
Ye Tao
LZLong Zhao
Long Zhao
A new set of complete fingerprints positioning algorithm is proposed in this letter. Firstly, a new criterion that converts the RSS difference between reference points and test point into a relative ranking is proposed to select one reference point with highest similarity to the test point. Secondly, k reference points with higher similarity are adaptively selected by this criterion and an adaptive area search algorithm based on region growing, then the inverse of each reference point ranking is adopted as their own weight. Finally, the coordinates of k reference points are weighted average to obtain the positioning result. Extensive experimental results show that the proposed algorithm can effectively improve the positioning accuracy.

3 November 2023 in IEEE Internet of Things Journal
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Journal Article
Closed access
Ye TaoYe Tao
Ye Tao
BHBaoqi Huang
Baoqi Huang
RYRongen Yan
Rongen Yan
LZLong Zhao
Long Zhao
WWWei Wang
Wei Wang
As a promising indoor localization technology, WiFi fingerprint-based localization encounters many issues that need to be addressed urgently, such as high-overhead fingerprint map construction, device heterogeneity among either mobile devices or access points (APs), etc. In this article, we present CBWF: a lightweight circular boundary -based WiFi fingerprinting localization system that is able to provide low-overhead, device calibration-free accurate indoor localization. CBWF achieves this by dividing a localization area into multiple subregions, and then leveraging the relation between the received signal strength (RSS) vectors from two different APs as fingerprints for localization. The key idea behind CBWF is that a superior division mechanism is attained to divide the localization area. Specifically, we propose the circle boundary mechanism to better approximate the real boundary of subregions, compared with the widely used linear boundary mechanism, and then sufficiently exploit the theoretical characteristics behind this novel mechanism. Extensive simulation and real-world experiments show that our lightweight system outperforms state-of-the-art approaches. Specifically, in a 40 m $\times 17$ m real scenario with only 20 reference points (RPs) and 11 APs, CBWF achieves an average localization accuracy of 2.95 and 4.15 m for two different mobile devices, respectively. Our codes are available at: https://github.com/dadadaray/circular-boundary .

28 February 2023 in Ad Hoc Networks
Verified
Journal Article
Closed access
Ye TaoYe Tao
Ye Tao
RYRongen Yan
Rongen Yan
LZLong Zhao
Long Zhao

17 March 2023 in IEEE Transactions on Circuits and Systems I: Regular Papers
Verified
Journal Article
Closed access
YPYingqing Pei
Yingqing Pei
Ye TaoYe Tao
Ye Tao
HGHaibo Gu
Haibo Gu
JLJinhü Lu
Jinhü Lu
The problem of seeking Nash equilibrium (NE) based on aggregative games under quantization constraints is full of challenges. Although the NE seeking algorithm in continuous-time systems has been studied, this problem in discrete-time systems still needs to be solved urgently. To address this problem, three distributed algorithms are first proposed under three quantization cases, adaptive, random, and time-varying quantizations, based on doubly stochastic communication topology networks. Then, the actions of players would eventually converge to NE under the conditions of vanishing step size and strong monotonicity are proved. Moreover, the convergence rate of the three quantization cases are analyzed, respectively. Finally, numerical experiments are implemented on plug-in hybrid electric vehicles (PHEVs) to validate the effectiveness of the proposed distributed algorithms. Comparing the convergence rates of the three proposed algorithms, the convergence effect of the adaptive quantization is better than that of the other two quantization cases.