Samir OTMANE

Prof. Samir OTMANE

IBISC Laboratory, Université d'Evry, Université Paris-Saclay

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
27 November 2019 in Journal of King Saud University Computer and Information Sciences
Verified
Journal Article
Open access
PDF file
SBSamir BENBELKACEM
Samir BENBELKACEM
NZNadia Zenati-Henda
Nadia Zenati-Henda
DADjamel AOUAM
Djamel AOUAM
YIYousra Izountar
Yousra Izountar
SOSamir OTMANE
Samir OTMANE
In this paper, software architecture model “MVC-3DC” for Collaborative Augmented and Virtual Reality Systems design is proposed. This model is the results of merging several aspects: Human-Computer Interaction (HCI), distribution systems, computer-supported cooperative work (CSCW) and new technologies such as augmented reality and virtual reality. MVC-3DC integrates collaboration principles between remote users. MVC-3DC allows a low dependency between components such as the core functions, 3D graphics API and data distribution modes. The proposed architectural model integrates simulation models, SDKs and algorithms for different nodes involved in a collaborative session. This facilitates interoperability and capability to manage heterogeneity and relationship between different nodes participating in the collaborative session. Finally, our model makes it possible to integrate other toolkits without completely changing the structure of collaboration model. A simple adaptation could be made.

25 June 2018 in arXiv
Verified
Preprint
Open access
PDF file
HBHayet Belghit
Hayet Belghit
ABAbdelkader Bellarbi
Abdelkader Bellarbi
NZNadia Zenati
Nadia Zenati
SOSamir OTMANE
Samir OTMANE
Augmented reality aims to enrich our real world by inserting 3D virtual objects. In order to accomplish this goal, it is important that virtual elements are rendered and aligned in the real scene in an accurate and visually acceptable way. The solution of this problem can be related to a pose estimation and 3D camera localization. This paper presents a survey on different approaches of 3D pose estimation in augmented reality and gives classification of key-points-based techniques. The study given in this paper may help both developers and researchers in the field of augmented reality.

1 March 2019 in arXiv
Verified
Preprint
Open access
PDF file
SBSamir BENBELKACEM
Samir BENBELKACEM
ABAbdelkader Bellarbi
Abdelkader Bellarbi
NZNadia Zenati-Henda
Nadia Zenati-Henda
ABAhmed Bentaleb
Ahmed Bentaleb
ABAhmed Bellabaci
Ahmed Bellabaci
SOSamir OTMANE
Samir OTMANE
In this paper, we present a low-cost virtual reality (VR) collaborative system equipped with a haptic feedback sensation system. This system is composed of a Kinect sensor for bodies and gestures detection, a microcontroller and vibrators to simulate outside interactions, and smartphone powered cardboard, all of this are put into a network implemented with Unity 3D game engine. CCS CONCEPTS $\bullet$ Interaction paradigms $\rightarrow$ Virtual reality; Collaborative interaction; $\bullet$ Hardware $\rightarrow$ Sensors and actuators; Wireless devices; KEYWORDS collaborative virtual reality, haptic feedback system.

1 March 2019 in arXiv
Verified
Preprint
Open access
PDF file
SBSamir BENBELKACEM
Samir BENBELKACEM
DADjamel Aouam
Djamel Aouam
NZNadia Zenati-Henda
Nadia Zenati-Henda
ABAbdelkader Bellarbi
Abdelkader Bellarbi
ABAhmed Bouhena
Ahmed Bouhena
SOSamir OTMANE
Samir OTMANE
In this paper, we present MVC-3D design pattern to develop virtual and augmented (or mixed) reality interfaces that use new types of sensors, modalities and implement specific algorithms and simulation models. The proposed pattern represents the extension of classic MVC pattern by enriching the View component (interactive View) and adding a specific component (Library). The results obtained on the development of augmented reality interfaces showed that the complexity of M, iV and C components is reduced. The complexity increases only on the Library component (L). This helps the programmers to well structure their models even if the interface complexity increases. The proposed design pattern is also used in a design process called MVC-3D in the loop that enables a seamless evolution from initial prototype to the final system.