Agostino Gibaldi

Dr. Agostino Gibaldi


Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
11 July 2016 in Behavior Research Methods
Verified
Journal Article
Open access
PDF file
AGAgostino Gibaldi
Agostino Gibaldi
MVMauricio Vanegas
Mauricio Vanegas
PBPeter J. Bex
Peter J. Bex
GMGuido Maiello
Guido Maiello
The Tobii Eyex Controller is a new low-cost binocular eye tracker marketed for integration in gaming and consumer applications. The manufacturers claim tha

7 February 2019 in The Journal of Neuroscience
Verified
Journal Article
Open access
PDF file
AGAgostino Gibaldi
Agostino Gibaldi
MBMartin S. Banks
Martin S. Banks
Humans and many animals make frequent saccades requiring coordinated movements of the eyes. When landing on the new fixation point, the eyes must converge accurately or double images will be perceived. We asked whether the visual system uses statistical regularities in the natural environment to aid eye alignment at the end of saccades. We measured the distribution of naturally occurring disparities in different parts of the visual field. The central tendency of the distributions was crossed (nearer than fixation) in the lower field and uncrossed (farther) in the upper field in male and female participants. It was uncrossed in the left and right fields. We also measured horizontal vergence after completion of vertical, horizontal, and oblique saccades. When the eyes first landed near the eccentric target, vergence was quite consistent with the natural-disparity distribution. For example, when making an upward saccade, the eyes diverged to be aligned with the most probable uncrossed disparity in that part of the visual field. Likewise, when making a downward saccade, the eyes converged to enable alignment with crossed disparity in that part of the field. Our results show that rapid binocular eye movements are adapted to the statistics of the 3D environment, minimizing the need for large corrective vergence movements at the end of saccades. The results are relevant to the debate about whether eye movements are derived from separate saccadic and vergence neural commands that control both eyes or from separate monocular commands that control the eyes independently.SIGNIFICANCE STATEMENTWe show that the human visual system incorporates statistical regularities in the visual environment to enable efficient binocular eye movements. We define the oculomotor horopter: the surface of 3D positions to which the eyes initially move when stimulated by eccentric targets. The observed movements maximize the probability of accurate fixation as the eyes move from one position to another. This is the first study to show quantitatively that binocular eye movements conform to 3D scene statistics, thereby enabling efficient processing. The results provide greater insight into the neural mechanisms underlying the planning and execution of saccadic eye movements.

1 January 2014 in Journal of Visual Communication and Image Representation
Verified
Journal Article
Closed access
ACAndrea Canessa
Andrea Canessa
Manuela ChessaManuela Chessa
Manuela Chessa
AGAgostino Gibaldi
Agostino Gibaldi
SSSilvio P. Sabatini
Silvio P. Sabatini
FSFabio Solari
Fabio Solari

19 January 2023 in ACM Transactions on Graphics
Verified
Journal Article
Open access
AAAvi M. Aizenman
Avi M. Aizenman
GKGeorge A. Koulieris
George A. Koulieris
AGAgostino Gibaldi
Agostino Gibaldi
VSVibhor Sehgal
Vibhor Sehgal
DLDennis M. Levi
Dennis M. Levi
MBMartin S Banks
Martin S Banks
The human visual system evolved in environments with statistical regularities. Binocular vision is adapted to these such that depth perception and eye movements are more precise, faster, and performed comfortably in environments consistent with the regularities. We measured the statistics of eye movements and binocular disparities in virtual-reality (VR) -gaming environments and found that they are quite different from those in the natural environment. Fixation distance and direction are more restricted in VR, and fixation distance is farther. The pattern of disparity across the visual field is less regular in VR and does not conform to a prominent property of naturally occurring disparities. From this we predict that double vision is more likely in VR than in the natural environment. We also determined the optimal screen distance to minimize discomfort due to the vergence-accommodation conflict, and the optimal nasal-temporal positioning of head-mounted display (HMD) screens to maximize binocular field of view. Finally, in a user study we investigated how VR content affects comfort and performance. Content that is more consistent with the statistics of the natural world yields less discomfort than content that is not. Furthermore, consistent content yields slightly better performance than inconsistent content.

26 June 2014 in IEEE Transactions on Autonomous Mental Development
Verified
Journal Article
Closed access
MAMarco Antonelli
Marco Antonelli
AGAgostino Gibaldi
Agostino Gibaldi
FBFrederik Beuth
Frederik Beuth
ABAngel Duran Bosch
Angel Duran Bosch
ACAndrea Canessa
Andrea Canessa
SSSilvio P. Sabatini
Silvio P. Sabatini
Reaching a target object in an unknown and unstructured environment is easily performed by human beings. However, designing a humanoid robot that executes the same task requires the implementation of complex abilities, such as identifying the target in the visual field, estimating its spatial location, and precisely driving the motors of the arm to reach it. While research usually tackles the development of such abilities singularly, in this work we integrate a number of computational models into a unified framework, and demonstrate in a humanoid torso the feasibility of an integrated working representation of its peripersonal space. To achieve this goal, we propose a cognitive architecture that connects several models inspired by neural circuits of the visual, frontal and posterior parietal cortices of the brain. The outcome of the integration process is a system that allows the robot to create its internal model and its representation of the surrounding space by interacting with the environment directly, through a mutual adaptation of perception and action. The robot is eventually capable of executing a set of tasks, such as recognizing, gazing and reaching target objects, which can work separately or cooperate for supporting more structured and effective behaviors.

20 March 2017 in Scientific Reports
Verified
Journal Article
Open access
PDF file
AGAgostino Gibaldi
Agostino Gibaldi
ACAndrea Canessa
Andrea Canessa
SSSilvio P. Sabatini
Silvio P. Sabatini
Depth perception in near viewing strongly relies on the interpretation of binocular retinal disparity to obtain stereopsis. Statistical regularities of retinal disparities have been claimed to greatly impact on the neural mechanisms that underlie binocular vision, both to facilitate perceptual decisions and to reduce computational load. In this paper, we designed a novel and unconventional approach in order to assess the role of fixation strategy in conditioning the statistics of retinal disparity. We integrated accurate realistic three-dimensional models of natural scenes with binocular eye movement recording, to obtain accurate ground-truth statistics of retinal disparity experienced by a subject in near viewing. Our results evidence how the organization of human binocular visual system is finely adapted to the disparity statistics characterizing actual fixations, thus revealing a novel role of the active fixation strategy over the binocular visual functionality. This suggests an ecological explanation for the intrinsic preference of stereopsis for a close central object surrounded by a far background, as an early binocular aspect of the figure-ground segregation process.