Fabio Solari

Prof. Fabio Solari

orcid

Research Focus & Metrics

Academic Career Length

28Years (1999-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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10 June 2021 in Sensors
Verified
Journal Article
Open access
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RHRazeen Hussain
Razeen Hussain
Manuela ChessaManuela Chessa
Manuela Chessa
FSFabio Solari
Fabio Solari
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience. Incorporating spatial blur in stereoscopic 3D stimuli has shown to reduce cybersickness. In this paper, we develop a technique to incorporate spatial blur in VR systems inspired by the human physiological system. The technique makes use of concepts from foveated imaging and depth-of-field. The developed technique can be applied to any eye tracker equipped VR system as a post-processing step to provide an artifact-free scene. We verify the usefulness of the proposed system by conducting a user study on cybersickness evaluation. We used a custom-built rollercoaster VR environment developed in Unity and an HTC Vive Pro Eye headset to interact with the user. A Simulator Sickness Questionnaire was used to measure the induced sickness while gaze and heart rate data were recorded for quantitative analysis. The experimental analysis highlighted the aptness of our foveated depth-of-field effect in reducing cybersickness in virtual environments by reducing the sickness scores by approximately 66%.

1 January 2014 in Journal of Visual Communication and Image Representation
Verified
Journal Article
Closed access
ACAndrea Canessa
Andrea Canessa
Manuela ChessaManuela Chessa
Manuela Chessa
AGAgostino Gibaldi
Agostino Gibaldi
SSSilvio P. Sabatini
Silvio P. Sabatini
FSFabio Solari
Fabio Solari

26 June 2014 in IEEE Transactions on Autonomous Mental Development
Verified
Journal Article
Closed access
MAMarco Antonelli
Marco Antonelli
AGAgostino Gibaldi
Agostino Gibaldi
FBFrederik Beuth
Frederik Beuth
ABAngel Duran Bosch
Angel Duran Bosch
ACAndrea Canessa
Andrea Canessa
SSSilvio P. Sabatini
Silvio P. Sabatini
Reaching a target object in an unknown and unstructured environment is easily performed by human beings. However, designing a humanoid robot that executes the same task requires the implementation of complex abilities, such as identifying the target in the visual field, estimating its spatial location, and precisely driving the motors of the arm to reach it. While research usually tackles the development of such abilities singularly, in this work we integrate a number of computational models into a unified framework, and demonstrate in a humanoid torso the feasibility of an integrated working representation of its peripersonal space. To achieve this goal, we propose a cognitive architecture that connects several models inspired by neural circuits of the visual, frontal and posterior parietal cortices of the brain. The outcome of the integration process is a system that allows the robot to create its internal model and its representation of the surrounding space by interacting with the environment directly, through a mutual adaptation of perception and action. The robot is eventually capable of executing a set of tasks, such as recognizing, gazing and reaching target objects, which can work separately or cooperate for supporting more structured and effective behaviors.

26 June 2014 in Journal of Vision
Verified
Journal Article
Open access
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GMGuido Maiello
Guido Maiello
Manuela ChessaManuela Chessa
Manuela Chessa
FSFabio Solari
Fabio Solari
PBPeter J Bex
Peter J Bex
We have developed a low-cost, practical gaze-contingent display in which natural images are presented to the observer with dioptric blur and stereoscopic disparity that are dependent on the three-dimensional structure of natural scenes. Our system simulates a distribution of retinal blur and depth similar to that experienced in real-world viewing conditions by emmetropic observers. We implemented the system using light-field photographs taken with a plenoptic camera which supports digital refocusing anywhere in the images. We coupled this capability with an eye-tracking system and stereoscopic rendering. With this display, we examine how the time course of binocular fusion depends on depth cues from blur and stereoscopic disparity in naturalistic images. Our results show that disparity and peripheral blur interact to modify eye-movement behavior and facilitate binocular fusion, and the greatest benefit was gained by observers who struggled most to achieve fusion. Even though plenoptic images do not replicate an individual's aberrations, the results demonstrate that a naturalistic distribution of depth-dependent blur may improve 3-D virtual reality, and that interruptions of this pattern (e.g., with intraocular lenses) which flatten the distribution of retinal blur may adversely affect binocular fusion.

29 March 2010 in Computer Vision and Image Understanding
Verified
Journal Article
Closed access
SSSilvio P. Sabatini
Silvio P. Sabatini
GGGiulia Gastaldi
Giulia Gastaldi
FSFabio Solari
Fabio Solari
KPKarl Pauwels
Karl Pauwels
Marc Van HulleMarc Van Hulle
Marc Van Hulle
NKNorbert Krüger
Norbert Krüger

1 November 2015 in Signal Processing: Image Communication
Verified
Journal Article
Closed access
FSFabio Solari
Fabio Solari
Manuela ChessaManuela Chessa
Manuela Chessa
NMN.V. Kartheek Medathati
N.V. Kartheek Medathati
PKPierre Kornprobst
Pierre Kornprobst