Parallel-elastic joints can improve the efficiency and strength of robots by assisting the actuators with additional torques. For these benefits to be realized, a spring needs to be carefully designed. However, designing robots is an iterative and tedious process, often relying on intuition and heuristics. We introduce a design optimization framework that allows us to co-optimize a parallel elastic knee joint and locomotion controller for quadrupedal robots with minimal human intuition. We design a parallel elastic joint and optimize its parameters with respect to the efficiency in a model-free fashion. In the first step, we train a design-conditioned policy using model-free Reinforcement Learning, capable of controlling the quadruped in the predefined range of design parameters. Afterwards, we use Bayesian Optimization to find the best design using the policy. We use this framework to optimize the parallel-elastic spring parameters for the knee of our quadrupedal robot ANYmal together with the optimal controller. We evaluate the optimized design and controller in real-world experiments over various terrains. Our results show that the new system improves the torque-square efficiency of the robot by 33% compared to the baseline and reduces maximum joint torque by 30% without compromising tracking performance. The improved design resulted in 11% longer operation time on flat terrain.
Motion planning is a mature area of research in robotics with many well-established methods based on optimization or sampling the state space, suitable for solving kinematic motion planning. However, when dynamic motions under constraints are needed and computation time is limited, fast kinodynamic planning on the constraint manifold is indispensable. In recent years, learning-based solutions have become alternatives to classical approaches, but they still lack comprehensive handling of complex constraints, such as planning on a lower dimensional manifold of the task space while considering the robot's dynamics. This article introduces a novel learning-to-plan framework that exploits the concept of constraint manifold, including dynamics, and neural planning methods. Our approach generates plans satisfying an arbitrary set of constraints and computes them in a short constant time, namely the inference time of a neural network. This allows the robot to plan and replan reactively, making our approach suitable for dynamic environments. We validate our approach on two simulated tasks and in a demanding real-world scenario, where we use a Kuka LBR Iiwa 14 robotic arm to perform the hitting movement in robotic air hockey.
2 November 2022 in IEEE Robotics and Automation Letters
Learning robot motions from demonstration requires models able to specify vector fields for the full robot pose when the task is defined in operational space. Recent advances in reactive motion generation have shown that learning adaptive, reactive, smooth, and stable vector fields is possible. However, these approaches define vector fields on a flat Euclidean manifold, while representing vector fields for orientations requires modeling the dynamics in non-Euclidean manifolds, such as Lie Groups. In this paper, we present a novel vector field model that can guarantee most of the properties of previous approaches i.e., stability, smoothness, and reactivity beyond the Euclidean space. In the experimental evaluation, we show the performance of our proposed vector field model to learn stable vector fields for full robot poses as SE(2) and SE(3) in both simulated and real robotics tasks. Videos and code are available at: https://sites.google.com/view/svf-on-lie-groups/
10 August 2021 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Reinforcement learning (RL) has demonstrated its ability to solve high dimensional tasks by leveraging non-linear function approximators. However, these successes are mostly achieved by 'black-box' policies in simulated domains. When deploying RL to the real world, several concerns regarding the use of a 'black-box' policy might be raised. In order to make the learned policies more transparent, we propose in this paper a policy iteration scheme that retains a complex function approximator for its internal value predictions but constrains the policy to have a concise, hierarchical, and human-readable structure, based on a mixture of interpretable experts. Each expert selects a primitive action according to a distance to a prototypical state. A key design decision to keep such experts interpretable is to select the prototypical states from trajectory data. The main technical contribution of the paper is to address the challenges introduced by this non-differentiable prototypical state selection procedure. Experimentally, we show that our proposed algorithm can learn compelling policies on continuous action deep RL benchmarks, matching the performance of neural network based policies, but returning policies that are more amenable to human inspection than neural network or linear-in-feature policies.
Integrating learning-based techniques, especially reinforcement learning, into robotics is promising for solving complex problems in unstructured environments. Most existing approaches rely on training in carefully calibrated simulators before being deployed on real robots, often without real-world fine-tuning. While effective in controlled settings, this framework falls short in applications where precise simulation is unavailable or the environment is too complex to model. Instead, On-Robot Learning, which learns by interacting directly with the real world, offers a promising alternative. One major problem for on-robot reinforcement learning is ensuring safety, as uncontrolled exploration can cause catastrophic damage to the robot or the environment. Indeed, safety specifications, often represented as constraints, can be complex and non-linear, making safety challenging to guarantee in learning systems. In this paper, we show how we can impose complex safety constraints on learning-based robotics systems in a principled manner, both from theoretical and practical points of view. Our approach is based on the concept of the Constraint Manifold, representing the set of safe robot configurations. Exploiting differential geometry techniques, i.e., the tangent space, we can construct a safe action space, allowing learning agents to sample arbitrary actions while ensuring safety. We demonstrate the method's effectiveness in a real-world Robot Air Hockey task, showing that our method can handle high-dimensional tasks with complex constraints.
15 January 2025 in IEEE Robotics and Automation Letters
Adaptive control is often used for friction compensation in trajectory tracking tasks because it does not require torque sensors. However, it has some drawbacks: first, the most common certainty-equivalence adaptive control design is based on linearized parameterization of the friction model, therefore nonlinear effects, including the stiction and Stribeck effect, are usually omitted. Second, the adaptive control-based estimation can be biased due to non-zero steady-state error. Third, neglecting unknown model mismatch could result in non-robust estimation. This paper proposes a novel linear parameterized friction model capturing the nonlinear static friction phenomenon. Subsequently, an adaptive control-based friction estimator is proposed to reduce the bias during estimation based on backstepping. Finally, we propose an algorithm to generate excitation for robust estimation. Using a KUKA iiwa 14, we conducted trajectory tracking experiments to evaluate the estimated friction model, including random Fourier and drawing trajectories, showing the effectiveness of our methodology in different control schemes.