With the rapid development of location-based services in the field of mobile network applications, users enjoy the convenience of location-based services on one side, while being exposed to the risk of disclosure of privacy on the other side. Attacker will make a fierce attack based on the probability of inquiry, map data, point of interest (POI), and other supplementary information. The existing location privacy protection techniques seldom consider the supplementary information held by attackers and usually only generate single cloaking region according to the protected location point, and the query efficiency is relatively low. In this paper, we improve the existing LBSs system framework, in which we generate double cloaking regions by constraining the supplementary information, and then k-anonymous task is achieved by the cooperation of the double cloaking regions; specifically speaking, k dummy points of fixed dummy positions in the double cloaking regions are generated and the LBSs query is then performed. Finally, the effectiveness of the proposed method is verified by the experiments on real datasets.
13 March 2023 in IEEE/ACM Transactions on Audio, Speech, and Language Processing
This paper studies the design of maximum directivity factor (MDF) beamformers based on uniform linear arrays (ULAs) consisting of acoustic vector sensors (AVSs). We first derive the main lobe constraints, which ensure that the beamformer's beampattern achieves a maximum in the look direction, and prove that any beamformer that satisfies the proposed constraints can be written as the sum of two orthogonal beamformers: the maximum white noise gain (MWNG) beamformer and a reduced-rank beamformer. Then, we derive the MDF beamformer by maximizing the directivity factor (DF) under the deduced constraints. We also derive a robust version of the MDF beamformer, which can keep the WNG above a pre-specified level. Compared to the conventional MDF beamformer based on ULAs with omnidirectional microphones, the designed MDF beamformer with uniform linear AVS arrays (ULAVSAs) can steer the beampattern to any look direction in the 3-dimensional space and achieves a higher directivity. The proposed MDF beamformer also outperforms the two-step MDF beamformer with ULAVSAs since it maximizes the DF. The proposed methods are validated through simulations as well as real experiments.
Due to a colossal soccer market, soccer analysis has attracted considerable attention from industry and academia. In-game outcome prediction has great potential in various applications such as game broadcasting, tactical decision making, and betting. In some sports, the method of directly predicting in-game outcomes based on the ongoing game state is already being used as a statistical tool. However, soccer is a sport with low-scoring games and frequent draws, which makes in-game prediction challenging. Most existing studies focus on pre-game prediction instead. This paper, however, proposes a two-stage method for soccer in-game outcome prediction, namely in-game outcome prediction (IGSOP). When the full length of a soccer game is divided into sufficiently small time frames, the goal scored by each team in each time frame can be modeled as a random variable following the Bernoulli distribution. In the first stage, IGSOP adopts state-based machine learning to predict the probability of a scoring goal in each future time frame. In the second stage, IGSOP simulates the remainder of the game to estimate the outcome of a game. This two-stage approach effectively captures the dynamic situation after a goal and the uncertainty in the late phase of a game. Chinese Super League data have been used for algorithm training and evaluation, and the results demonstrate that IGSOP outperforms existing methods, especially in predicting draws and prediction during final moments of games. IGSOP provides a novel perspective to solve the problem of in-game outcome prediction in soccer, which has a potential ripple effect on related research.
Direction-of-arrival (DOA) estimation in environments with multiple sources and strong reverberation remains a great challenge. In this paper, we present a novel feature, the higherorder pseudo-intensity vector (HOPIV), derived from recordings obtained with a spherical microphone array. By exploiting the unique properties of the reactive intensity vector, which is derived from the HOPIV, we present a method to identify time-frequency points that are dominated by the direct path. We then propose a DOA estimation method that leverages the HOPIV's high spatial resolution for improving DOA estimation performance. Simulations and experiments show that the proposed method is able to yield superior performance compared to state-of-the-art techniques, even in highly reverberant environments.