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Technological advancements as part of fourth industrial revolution occurring every day have changed the way or the process that various products are created from concept to the final product. In this way by contributing even to a sustainable production in various industries. Due to the fact that footwear industry is the one classified as the fifth regarding negative impact on environment among various sectors of industry, sustainable production is required. The aim of this paper is to present some evidence related with footwear consumption and its negative impact on the environment. Moreover by focusing on the role of sustainable materials an analysis conducted from other works regarding the implementation of sustainable production in footwear industry. As Industry 4.0 is well known to support sustainable production, the presented work will reveal through cases of its implementation, the contribution of Industry 4.0 within this scope, and the role of additive manufacturing as an enabler to support the sustainable production in footwear industry.
Tatjana Spahiu; Henrique Almeida; Athanasios Manavis; Panagiotis Kyratsis; Antonio Jimeno-Morenilla. Industry 4.0 for Sustainable Production in Footwear Industry. Proceedings of the 1st International Conference on Water Energy Food and Sustainability (ICoWEFS 2021) 2021, 699 -707.
AMA StyleTatjana Spahiu, Henrique Almeida, Athanasios Manavis, Panagiotis Kyratsis, Antonio Jimeno-Morenilla. Industry 4.0 for Sustainable Production in Footwear Industry. Proceedings of the 1st International Conference on Water Energy Food and Sustainability (ICoWEFS 2021). 2021; ():699-707.
Chicago/Turabian StyleTatjana Spahiu; Henrique Almeida; Athanasios Manavis; Panagiotis Kyratsis; Antonio Jimeno-Morenilla. 2021. "Industry 4.0 for Sustainable Production in Footwear Industry." Proceedings of the 1st International Conference on Water Energy Food and Sustainability (ICoWEFS 2021) , no. : 699-707.
The indigenous communities in the Amazonia are in an accelerated process of acculturation. In this context, one of the main elements in order to determine the cause and effect of migration would be to measure the degree of ethnic identity of each indigenous individual or an entire community as a whole. In this research, a study is carried out that quantitatively determines the ethnic identity that the indigenous people of the Waorani Amazon community have in relation to the inhabitants of the cities that have a western identity. For this purpose, a function is provided to measure the distance of cultural identity between two individuals. The proposed method is able to determine the ethnic distances between individuals. Specifically, this article presents a study of the identity distances of three populations with different cultures (the indigenous Waorani community, Tena and Quito), also determining those indigenous Waorani inhabitants who can be considered ethnically closer to their own culture. The results show that ethnic identity is being modified in several ways. Firstly, it affects the relationship that indigenous people have with their habitat and customs. On the other hand, it affects migration to towns and cities, mainly those with western culture.
Aldrin Espín-León; Antonio Jimeno-Morenilla; María Luisa Pertegal-Felices; Jorge Azorín-López. Effect of Migration Flows on the Ethnic Identity of the Indigenous Peoples of the Amazonian Communities. Designing Networks for Innovation and Improvisation 2021, 643 -659.
AMA StyleAldrin Espín-León, Antonio Jimeno-Morenilla, María Luisa Pertegal-Felices, Jorge Azorín-López. Effect of Migration Flows on the Ethnic Identity of the Indigenous Peoples of the Amazonian Communities. Designing Networks for Innovation and Improvisation. 2021; ():643-659.
Chicago/Turabian StyleAldrin Espín-León; Antonio Jimeno-Morenilla; María Luisa Pertegal-Felices; Jorge Azorín-López. 2021. "Effect of Migration Flows on the Ethnic Identity of the Indigenous Peoples of the Amazonian Communities." Designing Networks for Innovation and Improvisation , no. : 643-659.
The development of the smart city concept and inhabitants’ need to reduce travel time, in addition to society’s awareness of the importance of reducing fuel consumption and respecting the environment, have led to a new approach to the classic travelling salesman problem (TSP) applied to urban environments. This problem can be formulated as “Given a list of geographic points and the distances between each pair of points, what is the shortest possible route that visits each point and returns to the departure point?”. At present, with the development of Internet of Things (IoT) devices and increased capabilities of sensors, a large amount of data and measurements are available, allowing researchers to model accurately the routes to choose. In this work, the aim is to provide a solution to the TSP in smart city environments using a modified version of the metaheuristic optimization algorithm Teacher Learner Based Optimization (TLBO). In addition, to improve performance, the solution is implemented by means of a parallel graphics processing unit (GPU) architecture, specifically a Compute Unified Device Architecture (CUDA) implementation.
Hector Rico-Garcia; Jose-Luis Sanchez-Romero; Antonio Jimeno-Morenilla; Hector Migallon-Gomis. A Parallel Meta-Heuristic Approach to Reduce Vehicle Travel Time in Smart Cities. Applied Sciences 2021, 11, 818 .
AMA StyleHector Rico-Garcia, Jose-Luis Sanchez-Romero, Antonio Jimeno-Morenilla, Hector Migallon-Gomis. A Parallel Meta-Heuristic Approach to Reduce Vehicle Travel Time in Smart Cities. Applied Sciences. 2021; 11 (2):818.
Chicago/Turabian StyleHector Rico-Garcia; Jose-Luis Sanchez-Romero; Antonio Jimeno-Morenilla; Hector Migallon-Gomis. 2021. "A Parallel Meta-Heuristic Approach to Reduce Vehicle Travel Time in Smart Cities." Applied Sciences 11, no. 2: 818.
The traditional manufacturing sectors (footwear, textiles and clothing, furniture and toys, among others) are based on small and medium enterprises with limited capacity on investing in modern production technologies. Although these sectors rely heavily on product customization and short manufacturing cycles, they are still not able to take full advantage of the fourth industrial revolution. Industry 4.0 surfaced to address the current challenges of shorter product life-cycles, highly customized products and stiff global competition. The new manufacturing paradigm supports the development of modular factory structures within a computerized Internet of Things environment. With Industry 4.0, rigid planning and production processes can be revolutionized. However, the computerization of manufacturing has a high degree of complexity and its implementation tends to be expensive, which goes against the reality of SMEs that power the traditional sectors. This paper reviews the main scientific-technological advances that have been developed in recent years in traditional sectors with the aim of facilitating the transition to the new industry standard.
Antonio Jimeno-Morenilla; Philip Azariadis; Rafael Molina-Carmona; Sofia Kyratzi; Vassilis Moulianitis. Technology enablers for the implementation of Industry 4.0 to traditional manufacturing sectors: A review. Computers in Industry 2021, 125, 103390 .
AMA StyleAntonio Jimeno-Morenilla, Philip Azariadis, Rafael Molina-Carmona, Sofia Kyratzi, Vassilis Moulianitis. Technology enablers for the implementation of Industry 4.0 to traditional manufacturing sectors: A review. Computers in Industry. 2021; 125 ():103390.
Chicago/Turabian StyleAntonio Jimeno-Morenilla; Philip Azariadis; Rafael Molina-Carmona; Sofia Kyratzi; Vassilis Moulianitis. 2021. "Technology enablers for the implementation of Industry 4.0 to traditional manufacturing sectors: A review." Computers in Industry 125, no. : 103390.
There is a growing need to automate the footwear industry by introducing new methods and tools to improve footwear production. The use of CAD tools for the design of shoes and their components is increasingly common, but it is a sector in permanent adaptation to socio-economic changes where it is therefore complicated to incorporate high-tech machinery. The introduction of improvements in production is a necessity, so the use of technologies that allow the adaptation of old machinery with the latest technologies in the area of CAD/CAM would be an important advantage for the sector. So far, each component is designed and manufactured separately. In this way, the real dependence that exists between the different components required for manufacturing footwear means that a change in any of these elements implies a redesign (CAD level) of the rest of the elements. This fact increases the manufacturing cost. It is also necessary to modify the way of manufacturing the product (CAM level), which is a complex manual process in many cases. The introduction of changes in an industrial environment with limited resources means a very slow implementation. In this paper, a platform based on STEP-NC is defined to show the advantages that its implementation in footwear sector would imply, by relating all the elements involved in footwear manufacturing: CAD tools that generate the geometries of the components, CAM tools that define the paths for their machining, and the different machines that manufacture these components. Furthermore, additional advantages would be incorporated, such as process control, supervision, inspection, allowing information to flow in all directions.
José-Francisco Gómez-Hernández; Miguel Davia-Aracil; José-Luis Sanchez-Romero; Antonio Jimeno-Morenilla. An approach to implement STEP-NC in the footwear industry. Computers in Industry 2021, 125, 103384 .
AMA StyleJosé-Francisco Gómez-Hernández, Miguel Davia-Aracil, José-Luis Sanchez-Romero, Antonio Jimeno-Morenilla. An approach to implement STEP-NC in the footwear industry. Computers in Industry. 2021; 125 ():103384.
Chicago/Turabian StyleJosé-Francisco Gómez-Hernández; Miguel Davia-Aracil; José-Luis Sanchez-Romero; Antonio Jimeno-Morenilla. 2021. "An approach to implement STEP-NC in the footwear industry." Computers in Industry 125, no. : 103384.
Cultural identity is a complex concept that includes subjective factors such as ideology, family knowledge, customs, language, and acquired skills, among others. Measuring culture involves a significant level of difficulty, since its study and scope differ from the point of view, the time and the place where the studies are carried out. In the Amazon, indigenous communities are in an accelerated process of acculturation that results in a loss of cultural identity that is not easy to quantify. This paper presents a method to measure the cultural distance between individuals or between groups of people using Artificial Intelligence techniques. The distance between individuals is calculated as the distance of the minimum path in the self-organizing map using Dijkstra’s algorithm. The experiments have been carried out to measure the cultural identity of indigenous people in the Waorani Amazon community and compares them with people living in cities who have a modern identity. The results showed that the communities are still distant in terms of identity from the westernised cities around them, although there are already factors where the distances are minimal concerning these cities. In any case, the method makes it possible to quantify the state of acculturation. This quantification can help the authorities to monitor these communities and take political decisions that will enable them to preserve their cultural identity.
Aldrin Espín-León; Antonio Jimeno-Morenilla; María Pertegal-Felices; Jorge Azorín-López. Cultural Identity Distance Computation through Artificial Intelligence as an Analysis Tool of the Amazon Indigenous People. A Case Study in the Waorani Community. Sustainability 2020, 12, 9513 .
AMA StyleAldrin Espín-León, Antonio Jimeno-Morenilla, María Pertegal-Felices, Jorge Azorín-López. Cultural Identity Distance Computation through Artificial Intelligence as an Analysis Tool of the Amazon Indigenous People. A Case Study in the Waorani Community. Sustainability. 2020; 12 (22):9513.
Chicago/Turabian StyleAldrin Espín-León; Antonio Jimeno-Morenilla; María Pertegal-Felices; Jorge Azorín-López. 2020. "Cultural Identity Distance Computation through Artificial Intelligence as an Analysis Tool of the Amazon Indigenous People. A Case Study in the Waorani Community." Sustainability 12, no. 22: 9513.
The development of the smart city concept and the inhabitants’ need to reduce travel time, as well as society’s awareness of the reduction of fuel consumption and respect for the environment, lead to a new approach to the classic problem of the Travelling Salesman Problem (TSP) applied to urban environments. This problem can be formulated as “Given a list of geographic points and the distances between each pair of points, what is the shortest possible route that visits each point and returns to the departure point?” Nowadays, with the development of IoT devices and the high sensoring capabilities, a large amount of data and measurements are available, allowing researchers to model accurately the routes to choose. In this work, the purpose is to give solution to the TSP in smart city environments using a modified version of the metaheuristic optimization algorithm TLBO (Teacher Learner Based Optimization). In addition, to improve performance, the solution is implemented using a parallel GPU architecture, specifically a CUDA implementation.
Hector Rico-Garcia; Jose-Luis Sanchez-Romero; Antonio Jimeno-Morenilla; Hector Migallon-Gomis. A Parallel Meta-Heuristic Approach to Reduce Vehicle Travel Time in Smart Cities. 2020, 1 .
AMA StyleHector Rico-Garcia, Jose-Luis Sanchez-Romero, Antonio Jimeno-Morenilla, Hector Migallon-Gomis. A Parallel Meta-Heuristic Approach to Reduce Vehicle Travel Time in Smart Cities. . 2020; ():1.
Chicago/Turabian StyleHector Rico-Garcia; Jose-Luis Sanchez-Romero; Antonio Jimeno-Morenilla; Hector Migallon-Gomis. 2020. "A Parallel Meta-Heuristic Approach to Reduce Vehicle Travel Time in Smart Cities." , no. : 1.
Several population-based metaheuristic optimization algorithms have been proposed in the last decades, none of which are able either to outperform all existing algorithms or to solve all optimization problems according to the No Free Lunch (NFL) theorem. Many of these algorithms behave effectively, under a correct setting of the control parameter(s), when solving different engineering problems. The optimization behavior of these algorithms is boosted by applying various strategies, which include the hybridization technique and the use of chaotic maps instead of the pseudo-random number generators (PRNGs). The hybrid algorithms are suitable for a large number of engineering applications in which they behave more effectively than the thoroughbred optimization algorithms. However, they increase the difficulty of correctly setting control parameters, and sometimes they are designed to solve particular problems. This paper presents three hybridizations dubbed HYBPOP, HYBSUBPOP, and HYBIND of up to seven algorithms free of control parameters. Each hybrid proposal uses a different strategy to switch the algorithm charged with generating each new individual. These algorithms are Jaya, sine cosine algorithm (SCA), Rao’s algorithms, teaching-learning-based optimization (TLBO), and chaotic Jaya. The experimental results show that the proposed algorithms perform better than the original algorithms, which implies the optimal use of these algorithms according to the problem to be solved. One more advantage of the hybrid algorithms is that no prior process of control parameter tuning is needed.
Héctor Migallón; Akram Belazi; José-Luis Sánchez-Romero; Héctor Rico; Antonio Jimeno-Morenilla. Settings-Free Hybrid Metaheuristic General Optimization Methods. Mathematics 2020, 8, 1092 .
AMA StyleHéctor Migallón, Akram Belazi, José-Luis Sánchez-Romero, Héctor Rico, Antonio Jimeno-Morenilla. Settings-Free Hybrid Metaheuristic General Optimization Methods. Mathematics. 2020; 8 (7):1092.
Chicago/Turabian StyleHéctor Migallón; Akram Belazi; José-Luis Sánchez-Romero; Héctor Rico; Antonio Jimeno-Morenilla. 2020. "Settings-Free Hybrid Metaheuristic General Optimization Methods." Mathematics 8, no. 7: 1092.
Gamification has proved to be a methodology that increases the likelihood of success and sustainability of educational institutions. This methodology has recently revealed itself as one of the most efficient teaching methodologies in the student body, proving useful at all educational levels. One of the most frequently mentioned properties is its ability to “reset” the student’s attention clock: the key is collective learning, an attractive way of remembering new content. The experience described below has been developed in the context of a generalist university in two very different degrees: Degree in Teacher Training and Degree in Computer Engineering. To develop the theoretical sessions, the master class was combined with the use of the Kahoot tool. The observations made by the teachers in relation to the dynamics of the theoretical classes show that the use of Kahoot at the end of the theoretical sessions increased the students’ attendance at class, in addition to their involvement in the sessions and they kept their attention for longer. This study has also shown that there are significant differences in the level of satisfaction shown by the students of both degrees with these tools.
María Pertegal-Felices; Antonio Jimeno-Morenilla; José Sánchez-Romero; Higinio Mora-Mora. Comparison of the Effects of the Kahoot Tool on Teacher Training and Computer Engineering Students for Sustainable Education. Sustainability 2020, 12, 4778 .
AMA StyleMaría Pertegal-Felices, Antonio Jimeno-Morenilla, José Sánchez-Romero, Higinio Mora-Mora. Comparison of the Effects of the Kahoot Tool on Teacher Training and Computer Engineering Students for Sustainable Education. Sustainability. 2020; 12 (11):4778.
Chicago/Turabian StyleMaría Pertegal-Felices; Antonio Jimeno-Morenilla; José Sánchez-Romero; Higinio Mora-Mora. 2020. "Comparison of the Effects of the Kahoot Tool on Teacher Training and Computer Engineering Students for Sustainable Education." Sustainability 12, no. 11: 4778.
Nowadays, digital culture affects all levels of society. However, differences exist between individuals, commonly named as the “digital divide,” which impedes the equal access to the benefits of new technologies. The Usability and Accessibility (UA) module is a core, first-semester module during the first year of the Multimedia Engineering degree at the University of Alicante. The UA module’s main objective is to provide students with the necessary concepts and tools to design and develop products with usability and accessibility features, thus achieving end products that are more usable and accessible, regardless of the end users’ status, ability or situation. This paper presents a new learning methodology aimed at making students become everyday users of their own digital products. Daily use of these products improves the UA learning process, since students can appreciate their accessibility and usability in everyday life conditions for a better understanding of how their own design decisions affect potential users. A non-equivalent control group design with pre- and post-test control groups was used to test the research hypothesis. The results of this study showed a significant improvement in their academic performance compared to the control group.
Maria Luisa Pertegal-Felices; Diego Marcos-Jorquera; Antonio Jimeno-Morenilla; Raquel Gilar-Corbi; Higinio Mora. Training Future ICT Engineers in the Field of Accessibility and Usability: A Methodological Experience. IEEE Access 2020, 8, 65812 -65820.
AMA StyleMaria Luisa Pertegal-Felices, Diego Marcos-Jorquera, Antonio Jimeno-Morenilla, Raquel Gilar-Corbi, Higinio Mora. Training Future ICT Engineers in the Field of Accessibility and Usability: A Methodological Experience. IEEE Access. 2020; 8 (99):65812-65820.
Chicago/Turabian StyleMaria Luisa Pertegal-Felices; Diego Marcos-Jorquera; Antonio Jimeno-Morenilla; Raquel Gilar-Corbi; Higinio Mora. 2020. "Training Future ICT Engineers in the Field of Accessibility and Usability: A Methodological Experience." IEEE Access 8, no. 99: 65812-65820.
The utilization of optimization algorithms within engineering problems has had a major rise in recent years, which has led to the proliferation of a large number of new algorithms to solve optimization problems. In addition, the emergence of new parallelization techniques applicable to these algorithms to improve their convergence time has made it a subject of study by many authors. Recently, two optimization algorithms have been developed: Teaching-Learning Based Optimization and Jaya. One of the main advantages of both algorithms over other optimization methods is that the former do not need to adjust specific parameters for the particular problem to which they are applied. In this paper, the parallel implementations of Teaching-Learning Based Optimization and Jaya are compared. The parallelization of both algorithms is performed using manycore GPU techniques. Different scenarios will be created involving functions frequently applied to the evaluation of optimization algorithms. Results will make it possible to compare both parallel algorithms with regard to the number of iterations and the time needed to perform them so as to obtain a predefined error level. The GPU resources occupation in each case will also be analyzed.
H. Rico-Garcia; Jose-Luis Sanchez-Romero; A. Jimeno-Morenilla; H. Migallon-Gomis; H. Mora-Mora; R. V. Rao. Comparison of High Performance Parallel Implementations of TLBO and Jaya Optimization Methods on Manycore GPU. IEEE Access 2019, 7, 133822 -133831.
AMA StyleH. Rico-Garcia, Jose-Luis Sanchez-Romero, A. Jimeno-Morenilla, H. Migallon-Gomis, H. Mora-Mora, R. V. Rao. Comparison of High Performance Parallel Implementations of TLBO and Jaya Optimization Methods on Manycore GPU. IEEE Access. 2019; 7 (99):133822-133831.
Chicago/Turabian StyleH. Rico-Garcia; Jose-Luis Sanchez-Romero; A. Jimeno-Morenilla; H. Migallon-Gomis; H. Mora-Mora; R. V. Rao. 2019. "Comparison of High Performance Parallel Implementations of TLBO and Jaya Optimization Methods on Manycore GPU." IEEE Access 7, no. 99: 133822-133831.
Educational models are incorporating methodologies to train students in teamwork skills in response to companies’ information technology (IT) requirements. Conflict management is key to effective teamwork. This paper proposes a method to improve students’ organisation, teamwork and conflict management skills. This method consists of a brief training on leadership and management styles, with minimal extra work, followed by the signing of team contracts that outline group rules, promoting the assumption of responsibilities. The experimental results showed that this method reduced conflict rates, improved group communication and indirectly improved satisfaction, responsibility and motivation in work groups. Consequently, students’ overall academic performance improved, both as a group and as individuals.
Maria Luisa Pertegal-Felices; Andrés Fuster-Guilló; Maria Luisa Rico-Soliveres; Jorge Azorin-Lopez; Antonio Jimeno-Morenilla. Practical Method of Improving the Teamwork of Engineering Students Using Team Contracts to Minimize Conflict Situations. IEEE Access 2019, 7, 65083 -65092.
AMA StyleMaria Luisa Pertegal-Felices, Andrés Fuster-Guilló, Maria Luisa Rico-Soliveres, Jorge Azorin-Lopez, Antonio Jimeno-Morenilla. Practical Method of Improving the Teamwork of Engineering Students Using Team Contracts to Minimize Conflict Situations. IEEE Access. 2019; 7 (99):65083-65092.
Chicago/Turabian StyleMaria Luisa Pertegal-Felices; Andrés Fuster-Guilló; Maria Luisa Rico-Soliveres; Jorge Azorin-Lopez; Antonio Jimeno-Morenilla. 2019. "Practical Method of Improving the Teamwork of Engineering Students Using Team Contracts to Minimize Conflict Situations." IEEE Access 7, no. 99: 65083-65092.
The development of internet technologies and their application to commerce environments has favoured new business strategies for industries. These allow to include in the design phase the experience of use that the clients have of the product. However, this new element has not been considered in formal terms. A fundamental problem in product design is that it has not been modeled in mathematical terms, which means that their characteristics do not appear in rigorous and short properties, but in long developments that from an economic point of view maintain their meaning but that from a mathematical point of view are not sufficiently manageable. Therefore, since these properties have not been axiomatically formalised, we cannot work with them mathematically. For this reason, we propose analyzing the design of products through a network and discrete chaos theory perspective, which will allow us to use important mathematical tools such as graph theory and concepts such as coverage, invariability, orbits, attractors and the structural function. This article also draws attention to the importance of circular flow in the General Systems Theory and its application to the design phase of products. Finally, the Intel case study is analyzed, locating the current attractor and its relationship with the success of the company’s products.
Miguel Lloret-Climent; Josue-Antonio Nescolarde-Selva; Higinio Mora-Mora; Antonio-Manuel Jimeno-Morenilla; Kristian Alonso-Stenberg. Design of Products Through the Search for the Attractor. IEEE Access 2019, 7, 60221 -60227.
AMA StyleMiguel Lloret-Climent, Josue-Antonio Nescolarde-Selva, Higinio Mora-Mora, Antonio-Manuel Jimeno-Morenilla, Kristian Alonso-Stenberg. Design of Products Through the Search for the Attractor. IEEE Access. 2019; 7 (99):60221-60227.
Chicago/Turabian StyleMiguel Lloret-Climent; Josue-Antonio Nescolarde-Selva; Higinio Mora-Mora; Antonio-Manuel Jimeno-Morenilla; Kristian Alonso-Stenberg. 2019. "Design of Products Through the Search for the Attractor." IEEE Access 7, no. 99: 60221-60227.
In higher education, it is usual to separate the theoretical contents from the practical ones and use teacher-centered methodologies. This fact makes students lose motivation due to the lack of connection with real professional tasks. Conversely, student-centered learning methods, like Project Based Learning (PBL) or Flipped Classroom, aim to integrate both theoretical and practical contents and to apply them on real-world problems, thus increasing the students’ motivation and involvement. These methodologies are usually applied in the last years of a degree, but it is difficult to find them in basic first-year subjects. The aim of this research consists in assessing the application of a PBL methodology in first-year subjects of Computer Engineering. This methodological change aims to achieve a significant improvement in the students’ learning achievement of the core subject Computer Fundamentals. The Project involved in the PBL proposal consists of developing a portable calculator. The performance of the PBL group is compared with that of other groups with a traditional, teacher-centered learning system. The evolution of the knowledge acquisition is determined by means of an initial evaluation and a final assessment after developing the Project. An exhaustive statistical analysis is performed so as to evaluate the PBL application. Quantitative results show a significant improvement in the experimental group marks, which increased by up to 20% compared to the control groups. As a conclusion, applying PBL and Flipped Classroom engaged students within the subject, thus achieving a deeper understanding of its theoretical concepts.
J. L. Sanchez-Romero; A. Jimeno-Morenilla; M. L. Pertegal-Felices; H. Mora-Mora. Design and Application of Project-Based Learning Methodologies for Small Groups Within Computer Fundamentals Subjects. IEEE Access 2019, 7, 12456 -12466.
AMA StyleJ. L. Sanchez-Romero, A. Jimeno-Morenilla, M. L. Pertegal-Felices, H. Mora-Mora. Design and Application of Project-Based Learning Methodologies for Small Groups Within Computer Fundamentals Subjects. IEEE Access. 2019; 7 (99):12456-12466.
Chicago/Turabian StyleJ. L. Sanchez-Romero; A. Jimeno-Morenilla; M. L. Pertegal-Felices; H. Mora-Mora. 2019. "Design and Application of Project-Based Learning Methodologies for Small Groups Within Computer Fundamentals Subjects." IEEE Access 7, no. 99: 12456-12466.
A numerous group of optimization algorithms based on heuristic techniques have been proposed in recent years. Most of them are based on phenomena in nature and require the correct tuning of some parameters, which are specific to the algorithm. Heuristic algorithms allow problems to be solved more quickly than deterministic methods. The computational time required to obtain the optimum (or near optimum) value of a cost function is a critical aspect of scientific applications in countless fields of knowledge. Therefore, we proposed efficient algorithms parallel to Teaching-learning-based optimization algorithms. TLBO is efficient and free from specific parameters to be tuned. The parallel proposals were designed with two levels of parallelization, one for shared memory platforms and the other for distributed memory platforms, obtaining good parallel performance in both types of parallel architectures and on heterogeneous memory parallel platforms.
Alejandro García-Monzó; Héctor Migallón; Antonio Jimeno-Morenilla; José-Luis Sánchez-Romero; Héctor Rico; Ravipudi Venkata Rao. Efficient Subpopulation Based Parallel TLBO Optimization Algorithms. Electronics 2018, 8, 19 .
AMA StyleAlejandro García-Monzó, Héctor Migallón, Antonio Jimeno-Morenilla, José-Luis Sánchez-Romero, Héctor Rico, Ravipudi Venkata Rao. Efficient Subpopulation Based Parallel TLBO Optimization Algorithms. Electronics. 2018; 8 (1):19.
Chicago/Turabian StyleAlejandro García-Monzó; Héctor Migallón; Antonio Jimeno-Morenilla; José-Luis Sánchez-Romero; Héctor Rico; Ravipudi Venkata Rao. 2018. "Efficient Subpopulation Based Parallel TLBO Optimization Algorithms." Electronics 8, no. 1: 19.
Spatial ability is essential for engineers’ professional performance. Several studies describe it as a skill that can be enhanced using new technologies. Virtual reality (VR) is an emerging technology that is proving very useful for training different skills and improving spatial perception. In this chapter, the authors firstly present some previous works that use VR to train students, mainly in the area of engineering studies, and which demonstrate that VR can improve some aspects of the spatial perception. This study took a group of engineering students who used VR technologies to carry out learning activities designed to improve their spatial perception, which was measured with a widely used spatial ability test. The results obtained confirm that the use of VR technologies can improve students’ spatial perception. This proposal is easily transferable to other educational contexts. On the one hand, it could be implemented to improve spatial ability in other engineering studies, and on the other hand, with simple adaptation, it could be used to enhance other skills.
Rafael Molina-Carmona; María Luisa Pertegal-Felices; Antonio Jimeno-Morenilla; Higinio Mora-Mora. Chapter 11 Assessing the Impact of Virtual Reality on Engineering Students’ Spatial Ability. The Future of Innovation and Technology in Education: Policies and Practices for Teaching and Learning Excellence 2018, 171 -185.
AMA StyleRafael Molina-Carmona, María Luisa Pertegal-Felices, Antonio Jimeno-Morenilla, Higinio Mora-Mora. Chapter 11 Assessing the Impact of Virtual Reality on Engineering Students’ Spatial Ability. The Future of Innovation and Technology in Education: Policies and Practices for Teaching and Learning Excellence. 2018; ():171-185.
Chicago/Turabian StyleRafael Molina-Carmona; María Luisa Pertegal-Felices; Antonio Jimeno-Morenilla; Higinio Mora-Mora. 2018. "Chapter 11 Assessing the Impact of Virtual Reality on Engineering Students’ Spatial Ability." The Future of Innovation and Technology in Education: Policies and Practices for Teaching and Learning Excellence , no. : 171-185.
Advances in embedded systems, based on System-on-a-Chip (SoC) architectures, have enabled the development of many commercial devices that are powerful enough to run operating systems and complex algorithms. These devices integrate a set of different sensors with connectivity, computing capacities and cost reduction. In this context, the Internet of Things (IoT) potential increases and introduces other development possibilities: “Things” can now increase computation near the source of the data; consequently, different IoT services can be deployed on local systems. This paradigm is known as “edge computing” and it integrates IoT technologies and cloud computing systems. Edge computing reduces the communications’ bandwidth needed between sensors and the central data centre. Management of sensors, actuators, embedded devices and other resources that may not be continuously connected to a network (such as smartphones) are required for this method. This trend is very attractive for smart building designs, where different subsystems (energy, climate control, security, comfort, user services, maintenance, and operating costs) must be integrated to develop intelligent facilities. In this work, a method to design smart services based on the edge computing paradigm is analysed and proposed. This novel approach overcomes some drawbacks of existing designs related to interoperability and scalability of services. An experimental architecture based on embedded devices is described. Energy management, security system, climate control and information services are the subsystems on which new smart facilities are implemented.
Francisco-Javier Ferrández-Pastor; Higinio Mora; Antonio Jimeno-Morenilla; Bruno Volckaert. Deployment of IoT Edge and Fog Computing Technologies to Develop Smart Building Services. Sustainability 2018, 10, 3832 .
AMA StyleFrancisco-Javier Ferrández-Pastor, Higinio Mora, Antonio Jimeno-Morenilla, Bruno Volckaert. Deployment of IoT Edge and Fog Computing Technologies to Develop Smart Building Services. Sustainability. 2018; 10 (11):3832.
Chicago/Turabian StyleFrancisco-Javier Ferrández-Pastor; Higinio Mora; Antonio Jimeno-Morenilla; Bruno Volckaert. 2018. "Deployment of IoT Edge and Fog Computing Technologies to Develop Smart Building Services." Sustainability 10, no. 11: 3832.
Vicente Román-Ibáñez; Antonio Jimeno-Morenilla; Francisco A. Pujol-López. Distributed monitoring of heterogeneous robotic cells. A proposal for the footwear industry 4.0. International Journal of Computer Integrated Manufacturing 2018, 31, 1 -15.
AMA StyleVicente Román-Ibáñez, Antonio Jimeno-Morenilla, Francisco A. Pujol-López. Distributed monitoring of heterogeneous robotic cells. A proposal for the footwear industry 4.0. International Journal of Computer Integrated Manufacturing. 2018; 31 (12):1-15.
Chicago/Turabian StyleVicente Román-Ibáñez; Antonio Jimeno-Morenilla; Francisco A. Pujol-López. 2018. "Distributed monitoring of heterogeneous robotic cells. A proposal for the footwear industry 4.0." International Journal of Computer Integrated Manufacturing 31, no. 12: 1-15.
A wide range of applications use optimization algorithms to find an optimal value, often a minimum one, for a given function. Depending on the application, both the optimization algorithm’s behavior, and its computational time, can prove to be critical issues. In this paper, we present our efficient parallel proposals of the Jaya algorithm, a recent optimization algorithm that enables one to solve constrained and unconstrained optimization problems. We tested parallel Jaya algorithms for shared, distributed, and heterogeneous memory platforms, obtaining good parallel performance while leaving Jaya algorithm behavior unchanged. Parallel performance was analyzed using 30 unconstrained functions reaching a speed-up of up to 57.6x using 60 processors. For all tested functions, the parallel distributed memory algorithm obtained parallel efficiencies that were nearly ideal, and combining it with the shared memory algorithm allowed us to obtain good parallel performance. The experimental results show a good parallel performance regardless of the nature of the function to be optimized.
Héctor Migallón; Antonio Jimeno-Morenilla; Jose-Luis Sanchez-Romero. Parallel Improvements of the Jaya Optimization Algorithm. Applied Sciences 2018, 8, 819 .
AMA StyleHéctor Migallón, Antonio Jimeno-Morenilla, Jose-Luis Sanchez-Romero. Parallel Improvements of the Jaya Optimization Algorithm. Applied Sciences. 2018; 8 (5):819.
Chicago/Turabian StyleHéctor Migallón; Antonio Jimeno-Morenilla; Jose-Luis Sanchez-Romero. 2018. "Parallel Improvements of the Jaya Optimization Algorithm." Applied Sciences 8, no. 5: 819.
Laboratory tasks are a powerful pedagogical strategy for developing competences in science and engineering degrees, making students understand in a practical way the theoretical topics explained in the classroom. However, performing experiments in real conditions is usually expensive in terms of time, money and energy, as it requires expensive infrastructures that are generally difficult to maintain in good conditions. To overcome this problem, virtual reality has proven to be a powerful tool to achieve sustainability, making it easy to update laboratories without the need to acquire new equipment. Moreover, the ability to introduce practical knowledge into classrooms without leaving them, makes virtual laboratories capable of simulating typical operating environments as well as extreme situations in the operation of different devices. A typical subject in which students can benefit from the use of virtual laboratories is robotics. In this work we will develop an immersive virtual reality (VR) pedagogical simulator of industrial robotic arms for engineering students. With the proposed system, students will know the effects of their own designed trajectories on several different robotic arms and cell environments without having to buy all of them and being safe of damaging the cell components. The simulation will be checking for collisions of the elements in the scene and alert the student when they happen. This can be achieved with a robotic simulator, but the integration with immersive VR is intended to help students better understand robotics. Moreover, even having a real robotic arm available for students, with this proposed VR method, all the students have the opportunity to manage and learn his own version of the robotic cell, without waiting times generated by having less robotic arms than students in classroom.
Vicente Román-Ibáñez; Francisco A. Pujol-López; Higinio Mora-Mora; Maria Luisa Pertegal-Felices; Antonio Jimeno-Morenilla. A Low-Cost Immersive Virtual Reality System for Teaching Robotic Manipulators Programming. Sustainability 2018, 10, 1102 .
AMA StyleVicente Román-Ibáñez, Francisco A. Pujol-López, Higinio Mora-Mora, Maria Luisa Pertegal-Felices, Antonio Jimeno-Morenilla. A Low-Cost Immersive Virtual Reality System for Teaching Robotic Manipulators Programming. Sustainability. 2018; 10 (4):1102.
Chicago/Turabian StyleVicente Román-Ibáñez; Francisco A. Pujol-López; Higinio Mora-Mora; Maria Luisa Pertegal-Felices; Antonio Jimeno-Morenilla. 2018. "A Low-Cost Immersive Virtual Reality System for Teaching Robotic Manipulators Programming." Sustainability 10, no. 4: 1102.