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Higinio Mora-Mora
Department of Computer Science Technology and Computation, University of Alicante, 03690 Alicante, Spain

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Journal article
Published: 26 July 2021 in Sustainability
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There is a wide range of regulations on universal accessibility, but our cities are still inaccessible in many cases. Most accessibility problems in cities occur in consolidated areas that were developed prior to the development of current accessibility regulations. This leads to consider the importance of focusing more effort on managing the improvement of the accessibility of existing public urban environments. As such, the objective of this research is to design a conceptual model for accessibility management in consolidated urban environments. Unlike other research focusing on city users to collect information on accessibility problems or to provide services to improve wayfinding, this method has a focus on urban accessibility managers. The model is based on the assessment of the level of accessibility of urban environments together with the assessment of management processes in which city users are actively involved. It consists of a set of basic indicators for the identification of accessible pedestrian routes, and provides a dynamic accessibility index for the evaluation of their efficient management by the responsible governments. The inclusion of this assessment framework in the management process itself enables the necessary improvement actions to be identified and taken in time. ICT (Information and Communication Technologies) provide the communication channel between the responsible governments and city users, making this a more dynamic and efficient management model based on assessment possible.

ACS Style

Raquel Pérez-Delhoyo; María Andújar-Montoya; Higinio Mora; Virgilio Gilart-Iglesias; Rafael Mollá-Sirvent. Participatory Management to Improve Accessibility in Consolidated Urban Environments. Sustainability 2021, 13, 8323 .

AMA Style

Raquel Pérez-Delhoyo, María Andújar-Montoya, Higinio Mora, Virgilio Gilart-Iglesias, Rafael Mollá-Sirvent. Participatory Management to Improve Accessibility in Consolidated Urban Environments. Sustainability. 2021; 13 (15):8323.

Chicago/Turabian Style

Raquel Pérez-Delhoyo; María Andújar-Montoya; Higinio Mora; Virgilio Gilart-Iglesias; Rafael Mollá-Sirvent. 2021. "Participatory Management to Improve Accessibility in Consolidated Urban Environments." Sustainability 13, no. 15: 8323.

Journal article
Published: 06 May 2021 in Computers in Human Behavior
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New Information and Communications Technologies (ICT) are changing the way in which the world works. These technologies provide new tools to face the issues of contemporary society (poverty, migrations, sustainable development challenges, governance, etc.). Among them, blockchain emerge as a disruptive technology able to make things in a completely different and innovative way. They can provide solutions where before there were none. Recently, these technologies have become subject of intense research and development by industry and academia. In consequence, a large amount of interesting works is published in many areas, proposing solutions, services, frameworks and applications based on these technologies. The research focusing on the previous challenges are especially interesting in current society. However, the proposals arrive at higher speed than society can assimilate them, and sometimes they are not properly exploited. Thus, this paper provides a comprehensive overview of the blockchain technology to identify what are its key attributes that enable to successfully address the social challenges. The review has been conducted from three point of views: service-delivery, resource-management and city-administration, and has been focused on the Sustainable Development Goals of the United Nations, in order to cover the full agenda of current social issues. The contributions of this work are an exhaustive compilation of the existing research on blockchain technology to tackle the social challenges from several angles, and the identification of the key features and the conditioning factors of the practical applicability of the technology.

ACS Style

Higinio Mora; Julio C. Mendoza-Tello; Erick G. Varela-Guzmán; Julian Szymanski. Blockchain technologies to address smart city and society challenges. Computers in Human Behavior 2021, 106854 .

AMA Style

Higinio Mora, Julio C. Mendoza-Tello, Erick G. Varela-Guzmán, Julian Szymanski. Blockchain technologies to address smart city and society challenges. Computers in Human Behavior. 2021; ():106854.

Chicago/Turabian Style

Higinio Mora; Julio C. Mendoza-Tello; Erick G. Varela-Guzmán; Julian Szymanski. 2021. "Blockchain technologies to address smart city and society challenges." Computers in Human Behavior , no. : 106854.

Conference paper
Published: 12 February 2021 in Designing Networks for Innovation and Improvisation
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The development of Information Society and Communications Technologies provide new opportunities to monitor and improve the accessibility of modern cities. The concepts of smart and ubiquitous cities make use of processing, sensorization and communications technologies to provide knowledge and intelligence to the city. Knowing this information as up to date as possible is a very helpful tool to improve the lives of citizens, since it allows us to locate accessibility barriers, which helps improve citizen mobility. In this context, this work carries out the task of comprehensively characterizing the information on accessibility available in cities. To do this, we will catalog the information sources that we have available so far from previous works of this research group. The final objective is to find the most suitable format for representing accessibility information, as well as to define what the data to be stored will be: points, routes and areas. For this, the most used systems will be analyzed: GPX, GML and GeoJSON and will be compared to obtain a conclusion.

ACS Style

Rafa Mollá-Sirvent; Higinio Mora; V. Gilart-Iglesias; Raquel Pérez del Hoyo. Characterization of the Accessibility Information of a City. Designing Networks for Innovation and Improvisation 2021, 13 -22.

AMA Style

Rafa Mollá-Sirvent, Higinio Mora, V. Gilart-Iglesias, Raquel Pérez del Hoyo. Characterization of the Accessibility Information of a City. Designing Networks for Innovation and Improvisation. 2021; ():13-22.

Chicago/Turabian Style

Rafa Mollá-Sirvent; Higinio Mora; V. Gilart-Iglesias; Raquel Pérez del Hoyo. 2021. "Characterization of the Accessibility Information of a City." Designing Networks for Innovation and Improvisation , no. : 13-22.

Conference paper
Published: 12 February 2021 in Designing Networks for Innovation and Improvisation
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This paper presents a review of Blockchain technology and computer protocols called Smart Contracts as a virtual mechanism to expedite the execution of contractual commitments without the intervention of regulatory or verifying entities. Blockchain is considered one of the most important disruptive technologies of recent years and its application can generate profound changes in business models and society in general, even in the public sphere providing potential benefits to citizens and the conformation of a modern e-government. The main contribution of this work is to draw a set of basic considerations that support new e-government processes based on blockchain and smart contracts, and also schematizes an application use case. This is intended to streamline public processes and reduce the problems associated with corruption, lack of transparency and cost overruns, among others; even striving to meet the stated objective of the United Nations regarding the e-government of providing services and information to citizens in a transparent way through technological mechanisms and the use of the Internet.

ACS Style

Higinio Mora; Francisco A. Pujol-López; Mario R. Morales; Rafa Mollá-Sirvent. Disruptive Technologies for Enabling Smart Government. Designing Networks for Innovation and Improvisation 2021, 57 -69.

AMA Style

Higinio Mora, Francisco A. Pujol-López, Mario R. Morales, Rafa Mollá-Sirvent. Disruptive Technologies for Enabling Smart Government. Designing Networks for Innovation and Improvisation. 2021; ():57-69.

Chicago/Turabian Style

Higinio Mora; Francisco A. Pujol-López; Mario R. Morales; Rafa Mollá-Sirvent. 2021. "Disruptive Technologies for Enabling Smart Government." Designing Networks for Innovation and Improvisation , no. : 57-69.

Conference paper
Published: 12 February 2021 in Designing Networks for Innovation and Improvisation
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Healthcare insurance is intended to help pay for the insured’s medical expenses by paying a policy premium. For this, the industry needs the collaboration of some entities, such as: doctors, health care centers, brokers, insurers, reinsurers. In this context, gathering the information necessary to assess and process claims is a major problem. As a consequence, these inconveniences are exploited by fraudsters and scammers. Faced with these challenges, blockchain can help solve them. This paper defines blockchain and investigates how its inherent characteristics can contribute to detecting healthcare insurance fraud. Then, a layered overview and model using smart contracts are defined. Finally, conclusions and recommendations are issued to address its implementation in the insurance market.

ACS Style

Julio C. Mendoza-Tello; Tatiana Mendoza-Tello; Higinio Mora. Blockchain as a Healthcare Insurance Fraud Detection Tool. Designing Networks for Innovation and Improvisation 2021, 545 -552.

AMA Style

Julio C. Mendoza-Tello, Tatiana Mendoza-Tello, Higinio Mora. Blockchain as a Healthcare Insurance Fraud Detection Tool. Designing Networks for Innovation and Improvisation. 2021; ():545-552.

Chicago/Turabian Style

Julio C. Mendoza-Tello; Tatiana Mendoza-Tello; Higinio Mora. 2021. "Blockchain as a Healthcare Insurance Fraud Detection Tool." Designing Networks for Innovation and Improvisation , no. : 545-552.

Conference paper
Published: 12 February 2021 in Complex Networks X
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Eradication of poverty and social exclusion has been one of the main goals of the international community for several years now. With the implementation of specific policies, frequently directly aligned with the Sustainable Development Goals (SDGs), governments and international organizations adopted measures to assist vulnerable groups worldwide. As data suggests, while existing problems and challenges are far from being solved, new challenges arise. Against this backdrop, in this work, by focusing on specific issues and challenges, and by showcasing developments in the European Union (EU), we propose a model based on cryptocurrency technologies to suggest how certain of these challenges can be addressed. In this view, the findings of research presented here add to the discussion on how to attain SDG 10, i.e. “Reduce inequalities within and among countries”.

ACS Style

Higinio Mora; Erick Varela-Guzmán; Anna Visvizi; Rafa Mollá-Sirvent. Introduction to a Support Model Based on Cryptocurrencies for Social Inclusion Projects. Complex Networks X 2021, 3 -12.

AMA Style

Higinio Mora, Erick Varela-Guzmán, Anna Visvizi, Rafa Mollá-Sirvent. Introduction to a Support Model Based on Cryptocurrencies for Social Inclusion Projects. Complex Networks X. 2021; ():3-12.

Chicago/Turabian Style

Higinio Mora; Erick Varela-Guzmán; Anna Visvizi; Rafa Mollá-Sirvent. 2021. "Introduction to a Support Model Based on Cryptocurrencies for Social Inclusion Projects." Complex Networks X , no. : 3-12.

Journal article
Published: 08 February 2021 in Mathematical and Computational Applications
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This paper presents a discrete compartmental Susceptible–Exposed–Infected–Recovered/Dead (SEIR/D) model to address the expansion of Covid-19. This model is based on a grid. As time passes, the status of the cells updates by means of binary rules following a neighborhood and a delay pattern. This model has already been analyzed in previous works and successfully compared with the corresponding continuous models solved by ordinary differential equations (ODE), with the intention of finding the homologous parameters between both approaches. Thus, it has been possible to prove that the combination neighborhood-update rule is responsible for the rate of expansion and recovering/death of the disease. The delays (between Susceptible and Asymptomatic, Asymptomatic and Infected, Infected and Recovered/Dead) may have a crucial impact on both height and timing of the peak of Infected and the Recovery/Death rate. This theoretical model has been successfully tested in the case of the dissemination of information through mobile social networks and in the case of plant pests.

ACS Style

Maria Signes-Pont; José Cortés-Plana; Higinio Mora-Mora. An Epidemic Grid Model to Address the Spread of Covid-19: A Comparison between Italy, Germany and France. Mathematical and Computational Applications 2021, 26, 14 .

AMA Style

Maria Signes-Pont, José Cortés-Plana, Higinio Mora-Mora. An Epidemic Grid Model to Address the Spread of Covid-19: A Comparison between Italy, Germany and France. Mathematical and Computational Applications. 2021; 26 (1):14.

Chicago/Turabian Style

Maria Signes-Pont; José Cortés-Plana; Higinio Mora-Mora. 2021. "An Epidemic Grid Model to Address the Spread of Covid-19: A Comparison between Italy, Germany and France." Mathematical and Computational Applications 26, no. 1: 14.

Journal article
Published: 01 December 2020 in IEEE Access
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The advent of (big) data management applications operating at Cloud scale has led to extensive research on the data placement problem. The key objective of data placement is to obtain a partitioning (possibly allowing for replicas) of a set of data-items into distributed nodes that minimizes the overall network communication cost. Although replication is intrinsic to data placement, it has seldom been studied in combination with the latter. On the contrary, most of the existing solutions treat them as two independent problems, and employ a two-phase approach: (1) data placement, followed by (2) replica placement. We address this by proposing a new paradigm, CDR, with the objective of combining data and replica placement as a single joint optimization problem. Specifically, we study two variants of the CDR problem: (1) CDR-Single, where the objective is to minimize the communication cost alone, and (2) CDR-Multi, which performs a multi-objective optimization to also minimize traffic and storage costs. To unify data and replica placement, we propose a generic framework called UnifyDR, which leverages overlapping correlation clustering to assign a data-item to multiple nodes, thereby facilitating data and replica placement to be performed jointly. We establish the generic nature of UnifyDR by portraying its ability to address the CDR problem in two real-world use-cases, that of join-intensive online analytical processing (OLAP) queries and a location-based online social network (OSN) service. The effectiveness and scalability of UnifyDR are showcased by experiments performed on data generated using the TPC-DS benchmark and a trace of the Gowalla OSN for the OLAP queries and OSN service use-case, respectively. Empirically, the presented approach obtains an improvement of approximately 35% in terms of the evaluated metrics and a speed-up of 8 times in comparison to state-of-the-art techniques.

ACS Style

Ankita Atrey; Gregory Van Seghbroeck; Higinio Mora; Bruno Volckaert; Filip De Turck. UnifyDR: A Generic Framework for Unifying Data and Replica Placement. IEEE Access 2020, 8, 216894 -216910.

AMA Style

Ankita Atrey, Gregory Van Seghbroeck, Higinio Mora, Bruno Volckaert, Filip De Turck. UnifyDR: A Generic Framework for Unifying Data and Replica Placement. IEEE Access. 2020; 8 (99):216894-216910.

Chicago/Turabian Style

Ankita Atrey; Gregory Van Seghbroeck; Higinio Mora; Bruno Volckaert; Filip De Turck. 2020. "UnifyDR: A Generic Framework for Unifying Data and Replica Placement." IEEE Access 8, no. 99: 216894-216910.

Journal article
Published: 02 November 2020 in Computers in Industry
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3D engines for real time CAD geometry representation have been improved extremely in recent years, both, thanks to the evolution of the computer industry itself and the new technologies used for computer graphics, like OpenGL shaders and their implementation in the last graphic cards generation. Raytracing and radiosity rendering techniques are achieving more and more close to reality results thanks to these improvements. Many manufacturing industries are taking advantage of these technologies, like footwear industry, where 3D CAD shoe models are been rendering in real time with a huge qualitative leap in terms of efficiency, costs and close-to-reality visualization results. All the same, the performance of the computational models used for the representation of virtual materials, texture maps (like normal or roughness map), specular and diffuse reflection models, illumination or shadows among many other elements, is leading to having different visualization results depending on the 3D engine that it is been used, even though we work with the same CAD model together with its materials and representation scene. Furthermore, if we bring all these implementations to web technologies, like WebGL, we must tackle not only the visualization problem but also, data optimization and computational capacity issues due to the fact of the web browsers and Internet nature. This paper proposes a computational model for hyper-realistic representation in 3D engines that offers correct results for both, 3D engines optimized for computers and 3D engines for web environments. The proposed model adapts the different characteristics of both environments and makes possible an identical visualization of a 3D CAD shoe model whatever the environment chosen.

ACS Style

Eduardo Calabuig-Barbero; Miguel Davia-Aracil; Higinio Mora-Mora; Francisco Herrero-Pérez. Computational model for hyper-realistic image generation using uniform shaders in 3D environments. Computers in Industry 2020, 123, 103337 .

AMA Style

Eduardo Calabuig-Barbero, Miguel Davia-Aracil, Higinio Mora-Mora, Francisco Herrero-Pérez. Computational model for hyper-realistic image generation using uniform shaders in 3D environments. Computers in Industry. 2020; 123 ():103337.

Chicago/Turabian Style

Eduardo Calabuig-Barbero; Miguel Davia-Aracil; Higinio Mora-Mora; Francisco Herrero-Pérez. 2020. "Computational model for hyper-realistic image generation using uniform shaders in 3D environments." Computers in Industry 123, no. : 103337.

Journal article
Published: 01 November 2020 in Computers in Industry
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Cloud Computing is one of the most disruptive technologies of this century. This technology has been widely adopted in many areas of the society. In the field of manufacturing industry, it can be used to provide advantages in the execution of the complex geometric computation algorithms involved on CAD/CAM processes. The idea proposed in this research consists in outsourcing part of the load to be computed in the client machines to the cloud through the Mobile Cloud Computing paradigm. This practice gives substantial benefits to both the clients and the software-provider in terms of costs, flexibility, ubiquity and performance. In this document, an outsourcing architecture is proposed based on this paradigm. Extensive experiments have been done using highly parallelizable computational geometry operations to show the strengths and weaknesses of the proposal in combination of specialized computing platforms in the cloud. The results suggest that there are some issues that affect the overall performance and the stability of the QoS: the network communication delay, and the number of simultaneous clients and multiple requests. Some solutions have been proposed to face these challenges.

ACS Style

Víctor Sánchez Ribes; Higinio Mora; Andrzej Sobecki; Francisco José Mora Gimeno. Mobile Cloud computing architecture for massively parallelizable geometric computation. Computers in Industry 2020, 123, 103336 .

AMA Style

Víctor Sánchez Ribes, Higinio Mora, Andrzej Sobecki, Francisco José Mora Gimeno. Mobile Cloud computing architecture for massively parallelizable geometric computation. Computers in Industry. 2020; 123 ():103336.

Chicago/Turabian Style

Víctor Sánchez Ribes; Higinio Mora; Andrzej Sobecki; Francisco José Mora Gimeno. 2020. "Mobile Cloud computing architecture for massively parallelizable geometric computation." Computers in Industry 123, no. : 103336.

Journal article
Published: 28 October 2020 in Applied Sciences
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In this paper, we propose a privacy-preserving i-voting system based on the public Stellar Blockchain network. We argue that the proposed system satisfies all requirements stated for a robust i-voting system including transparency, verifiability, and voter anonymity. The practical architecture of the system abstracts a voter from blockchain technology used underneath. To keep user privacy, we propose a privacy-first protocol that protects voter anonymity. Additionally, high throughput and low transaction fees allow handling large scale voting at low costs. As a result we built an open-source, cheap, and secure system for i-voting that uses public blockchain, where everyone can participate and verify the election process without the need to trust a central authority. The main contribution to the field is a method based on a blind signature used to construct reliable voting protocol. The proposed method fulfills all requirements defined for i-voting systems, which is challenging to achieve altogether.

ACS Style

Stanisław Barański; Julian Szymański; Andrzej Sobecki; David Gil; Higinio Mora. Practical I-Voting on Stellar Blockchain. Applied Sciences 2020, 10, 7606 .

AMA Style

Stanisław Barański, Julian Szymański, Andrzej Sobecki, David Gil, Higinio Mora. Practical I-Voting on Stellar Blockchain. Applied Sciences. 2020; 10 (21):7606.

Chicago/Turabian Style

Stanisław Barański; Julian Szymański; Andrzej Sobecki; David Gil; Higinio Mora. 2020. "Practical I-Voting on Stellar Blockchain." Applied Sciences 10, no. 21: 7606.

Research article
Published: 17 June 2020 in Computer Applications in Engineering Education
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In today's world, new technologies are being used for the teaching‐learning process in the classroom. Their use to support learning can provide significant advantages for the teaching‐learning process and have potential benefits for students, as many of these technologies are a part of the work life of many current professions. The aim of this study is to analyse the use of innovative technologies for engineering and science education after examining the data obtained from students in their learning process and experiences. The study has been focused on computational geographic information systems, which allow access to and management of large volumes of information and data, and on the assessment of this tool as a basis for a suitable methodology to enhance the teaching‐learning process, taking into account the great social impact of big data. The results allow identifying the main advantages, opportunities, and drawbacks of using these technological tools for educational purposes. Finally, a set of initiatives has been proposed to complement the teaching activity and to improve user experience in the educational field.

ACS Style

Raquel Pérez‐Delhoyo; Higinio Mora; Pablo Martí‐Ciriquián; María L. Pertegal‐Felices; Rafael Mollá‐Sirvent. Introducing innovative technologies in higher education: An experience in using geographic information systems for the teaching‐learning process. Computer Applications in Engineering Education 2020, 28, 1110 -1127.

AMA Style

Raquel Pérez‐Delhoyo, Higinio Mora, Pablo Martí‐Ciriquián, María L. Pertegal‐Felices, Rafael Mollá‐Sirvent. Introducing innovative technologies in higher education: An experience in using geographic information systems for the teaching‐learning process. Computer Applications in Engineering Education. 2020; 28 (5):1110-1127.

Chicago/Turabian Style

Raquel Pérez‐Delhoyo; Higinio Mora; Pablo Martí‐Ciriquián; María L. Pertegal‐Felices; Rafael Mollá‐Sirvent. 2020. "Introducing innovative technologies in higher education: An experience in using geographic information systems for the teaching‐learning process." Computer Applications in Engineering Education 28, no. 5: 1110-1127.

Journal article
Published: 11 June 2020 in Sustainability
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Gamification has proved to be a methodology that increases the likelihood of success and sustainability of educational institutions. This methodology has recently revealed itself as one of the most efficient teaching methodologies in the student body, proving useful at all educational levels. One of the most frequently mentioned properties is its ability to “reset” the student’s attention clock: the key is collective learning, an attractive way of remembering new content. The experience described below has been developed in the context of a generalist university in two very different degrees: Degree in Teacher Training and Degree in Computer Engineering. To develop the theoretical sessions, the master class was combined with the use of the Kahoot tool. The observations made by the teachers in relation to the dynamics of the theoretical classes show that the use of Kahoot at the end of the theoretical sessions increased the students’ attendance at class, in addition to their involvement in the sessions and they kept their attention for longer. This study has also shown that there are significant differences in the level of satisfaction shown by the students of both degrees with these tools.

ACS Style

María Pertegal-Felices; Antonio Jimeno-Morenilla; José Sánchez-Romero; Higinio Mora-Mora. Comparison of the Effects of the Kahoot Tool on Teacher Training and Computer Engineering Students for Sustainable Education. Sustainability 2020, 12, 4778 .

AMA Style

María Pertegal-Felices, Antonio Jimeno-Morenilla, José Sánchez-Romero, Higinio Mora-Mora. Comparison of the Effects of the Kahoot Tool on Teacher Training and Computer Engineering Students for Sustainable Education. Sustainability. 2020; 12 (11):4778.

Chicago/Turabian Style

María Pertegal-Felices; Antonio Jimeno-Morenilla; José Sánchez-Romero; Higinio Mora-Mora. 2020. "Comparison of the Effects of the Kahoot Tool on Teacher Training and Computer Engineering Students for Sustainable Education." Sustainability 12, no. 11: 4778.

Journal article
Published: 06 April 2020 in IEEE Access
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Nowadays, digital culture affects all levels of society. However, differences exist between individuals, commonly named as the “digital divide,” which impedes the equal access to the benefits of new technologies. The Usability and Accessibility (UA) module is a core, first-semester module during the first year of the Multimedia Engineering degree at the University of Alicante. The UA module’s main objective is to provide students with the necessary concepts and tools to design and develop products with usability and accessibility features, thus achieving end products that are more usable and accessible, regardless of the end users’ status, ability or situation. This paper presents a new learning methodology aimed at making students become everyday users of their own digital products. Daily use of these products improves the UA learning process, since students can appreciate their accessibility and usability in everyday life conditions for a better understanding of how their own design decisions affect potential users. A non-equivalent control group design with pre- and post-test control groups was used to test the research hypothesis. The results of this study showed a significant improvement in their academic performance compared to the control group.

ACS Style

Maria Luisa Pertegal-Felices; Diego Marcos-Jorquera; Antonio Jimeno-Morenilla; Raquel Gilar-Corbi; Higinio Mora. Training Future ICT Engineers in the Field of Accessibility and Usability: A Methodological Experience. IEEE Access 2020, 8, 65812 -65820.

AMA Style

Maria Luisa Pertegal-Felices, Diego Marcos-Jorquera, Antonio Jimeno-Morenilla, Raquel Gilar-Corbi, Higinio Mora. Training Future ICT Engineers in the Field of Accessibility and Usability: A Methodological Experience. IEEE Access. 2020; 8 (99):65812-65820.

Chicago/Turabian Style

Maria Luisa Pertegal-Felices; Diego Marcos-Jorquera; Antonio Jimeno-Morenilla; Raquel Gilar-Corbi; Higinio Mora. 2020. "Training Future ICT Engineers in the Field of Accessibility and Usability: A Methodological Experience." IEEE Access 8, no. 99: 65812-65820.

Journal article
Published: 07 February 2020 in Applied Sciences
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The recognition of facial emotions is an important issue in computer vision and artificial intelligence due to its important academic and commercial potential. If we focus on the health sector, the ability to detect and control patients’ emotions, mainly pain, is a fundamental objective within any medical service. Nowadays, the evaluation of pain in patients depends mainly on the continuous monitoring of the medical staff when the patient is unable to express verbally his/her experience of pain, as is the case of patients under sedation or babies. Therefore, it is necessary to provide alternative methods for its evaluation and detection. Facial expressions can be considered as a valid indicator of a person’s degree of pain. Consequently, this paper presents a monitoring system for babies that uses an automatic pain detection system by means of image analysis. This system could be accessed through wearable or mobile devices. To do this, this paper makes use of three different texture descriptors for pain detection: Local Binary Patterns, Local Ternary Patterns, and Radon Barcodes. These descriptors are used together with Support Vector Machines (SVM) for their classification. The experimental results show that the proposed features give a very promising classification accuracy of around 95% for the Infant COPE database, which proves the validity of the proposed method.

ACS Style

Ana Martínez; Francisco A. Pujol; Higinio Mora; Ana Martínez López. Application of Texture Descriptors to Facial Emotion Recognition in Infants. Applied Sciences 2020, 10, 1115 .

AMA Style

Ana Martínez, Francisco A. Pujol, Higinio Mora, Ana Martínez López. Application of Texture Descriptors to Facial Emotion Recognition in Infants. Applied Sciences. 2020; 10 (3):1115.

Chicago/Turabian Style

Ana Martínez; Francisco A. Pujol; Higinio Mora; Ana Martínez López. 2020. "Application of Texture Descriptors to Facial Emotion Recognition in Infants." Applied Sciences 10, no. 3: 1115.

Conference paper
Published: 29 October 2019 in First Complex Systems Digital Campus World E-Conference 2015
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Brand perception is a powerful tool to engage consumers. In a globalized world, the differentiation between products and services is often very difficult. Firms are continuously policing competitors in case they copy their products and services. At the same time, they are looking for characteristic elements to differentiate them over the competition. In this context, new ideas are needed to create a brand image perception among users. Currently, virtual currencies are a novel disruptive technology that is beginning to be known in modern society. In fact, the future course of this new technology and its real effects remain unknown. However, this technology has a modern and innovative feeling that can help firms to gain popularity. This work lies with this emerging issue track at the cross-section of technology and business. Its main contribution is exploring the connection between virtual currency as payment method and marketing strategies of firms.

ACS Style

Higinio Mora; Rafael Mollá Sirvent. Analysis of Virtual Currencies as Driver of Business Marketing. First Complex Systems Digital Campus World E-Conference 2015 2019, 525 -533.

AMA Style

Higinio Mora, Rafael Mollá Sirvent. Analysis of Virtual Currencies as Driver of Business Marketing. First Complex Systems Digital Campus World E-Conference 2015. 2019; ():525-533.

Chicago/Turabian Style

Higinio Mora; Rafael Mollá Sirvent. 2019. "Analysis of Virtual Currencies as Driver of Business Marketing." First Complex Systems Digital Campus World E-Conference 2015 , no. : 525-533.

Conference paper
Published: 29 October 2019 in First Complex Systems Digital Campus World E-Conference 2015
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Recent developments of Information and Communication Technologies (ICT) have led to new and innovative ways to face the challenges of modern societies. We could even say that a revolution is taking place the world over as a consequence of the new capabilities of provided by technology. Blockchain are one of these new disruptive technologies emerging in modern world. This technology provides a decentralized, efficient and secure management that enables new asset administration models. The main contribution of this work is the development of a management model based on blockchain technology and smart contracts. This research is within the research track smart cities and smart villages development and aims to facilitate the city management, the development of e-government and improve the quality of life of citizens when they interact with the administration.

ACS Style

Higinio Mora; Raquel Pérez-Delhoyo; Rafael Mollá Sirvent; Virgilio Gilart-Iglesias. Management City Model Based on Blockchain and Smart Contracts Technology. First Complex Systems Digital Campus World E-Conference 2015 2019, 305 -313.

AMA Style

Higinio Mora, Raquel Pérez-Delhoyo, Rafael Mollá Sirvent, Virgilio Gilart-Iglesias. Management City Model Based on Blockchain and Smart Contracts Technology. First Complex Systems Digital Campus World E-Conference 2015. 2019; ():305-313.

Chicago/Turabian Style

Higinio Mora; Raquel Pérez-Delhoyo; Rafael Mollá Sirvent; Virgilio Gilart-Iglesias. 2019. "Management City Model Based on Blockchain and Smart Contracts Technology." First Complex Systems Digital Campus World E-Conference 2015 , no. : 305-313.

Conference paper
Published: 29 October 2019 in First Complex Systems Digital Campus World E-Conference 2015
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The ability to detect and control patients’ pain is a fundamental objective within any medical service. Nowadays, the evaluation of pain in patients depends mainly on the continuous monitoring of the medical staff and, where applicable, on people from the immediate environment of the patient. However, the detection of pain becomes a priority situation when the patient is unable to express verbally his/her experience of pain, as is the case of patients under sedation or babies, among others. Therefore, it is necessary to provide alternative methods for its evaluation and detection. As a result, the implementation of a system capable of determining whether a person suffers pain at any level would mean an increase in the quality of life of patients, enabling a more personalized adaptation of palliative treatments. Among other elements, it is possible to consider facial expressions as a valid indicator of a person’s degree of pain. Consequently, this paper presents the design of a remote patient monitoring system that uses an automatic emotion detection system by means of image analysis. For this purpose, a system based on texture descriptors is used together with Support Vector Machines (SVM) for their classification. The results obtained with different databases provide accuracies around 90%, which proves the validity of our proposal. In this way, the e-health systems of a Smart City will be improved by introducing a system as the one proposed here.

ACS Style

Francisco A. Pujol; Higinio Mora; Ana Martínez. Emotion Recognition to Improve e-Healthcare Systems in Smart Cities. First Complex Systems Digital Campus World E-Conference 2015 2019, 245 -254.

AMA Style

Francisco A. Pujol, Higinio Mora, Ana Martínez. Emotion Recognition to Improve e-Healthcare Systems in Smart Cities. First Complex Systems Digital Campus World E-Conference 2015. 2019; ():245-254.

Chicago/Turabian Style

Francisco A. Pujol; Higinio Mora; Ana Martínez. 2019. "Emotion Recognition to Improve e-Healthcare Systems in Smart Cities." First Complex Systems Digital Campus World E-Conference 2015 , no. : 245-254.

Conference paper
Published: 29 October 2019 in First Complex Systems Digital Campus World E-Conference 2015
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In this paper, an innovative cloud platform for implementing a collaborative assessment process in higher education is introduced. This platform provides a useful tool to support a peer review method for student assessment. The students are involved in the process of assessment by means of crossed reviews which aim to identify the lacks or mistakes in their works. The suggested improvements will be performed and assessed by the students themselves in successive deliveries through the web platform created. This method provides several advantages in the teaching-learning process for engineering students. The works’ review process cultivates the critical thinking and allows to achieve better results. In addition, students are engaged more actively in their educational process which increases their motivation in learning. The system is based on web 2.0 features and enables the collaboration among students and instructors to build learning along this process.

ACS Style

Higinio Mora; María Teresa Signes-Pont; Rafael Mollá Sirvent; María L. Pertegal-Felices. Cloud Platform for Enabling a Student Collaborative Assessment Process. First Complex Systems Digital Campus World E-Conference 2015 2019, 47 -53.

AMA Style

Higinio Mora, María Teresa Signes-Pont, Rafael Mollá Sirvent, María L. Pertegal-Felices. Cloud Platform for Enabling a Student Collaborative Assessment Process. First Complex Systems Digital Campus World E-Conference 2015. 2019; ():47-53.

Chicago/Turabian Style

Higinio Mora; María Teresa Signes-Pont; Rafael Mollá Sirvent; María L. Pertegal-Felices. 2019. "Cloud Platform for Enabling a Student Collaborative Assessment Process." First Complex Systems Digital Campus World E-Conference 2015 , no. : 47-53.

Journal article
Published: 27 September 2019 in Computers in Human Behavior
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Science and engineering education are mostly based on content assimilation and development of skills. However, to adequately prepare students for today's world, it is also necessary to stimulate critical thinking and make them reflect on how to improve current practices using new tools and technologies. In this line, the main motivation of this research consists in exploring ways supported by technology to enhance the learning process of students and to better prepare them to face the challenges of today's world. To this end, the purpose of this work is to design an innovative learning project based on collaborative work among students, and research its impact in achieving better learning outcomes, generating of collective intelligence and further motivation. The proposed collaborative working model is based on peer review assessment methodology implemented through a learning web-platform. Thus, students were encouraged to peer review their classmates' works. They had to make comments, suggest improvements, and assess final assignments. Teaching staff managed and supervised the whole process. Students were selected from computer science engineering at the University of Alicante (Spain). Results suggested greater content assimilation and enhanced learning in several scientific skills. The students' final grade exceeded what any student could produce individually, but we cannot conclude that real collective intelligence was generated. Learning methodologies based on the possibilities of Information and Communication Technologies (ICT) provide new ways to transmit and manage knowledge in higher education. Collaborating in peer assessment enhances the students' motivation and promotes the active learning. In addition, this method can be very helpful and time saving for instructors in the management of large groups.

ACS Style

Higinio Mora; María Teresa Signes-Pont; Andrés Fuster-Guilló; María L. Pertegal-Felices. A collaborative working model for enhancing the learning process of science & engineering students. Computers in Human Behavior 2019, 103, 140 -150.

AMA Style

Higinio Mora, María Teresa Signes-Pont, Andrés Fuster-Guilló, María L. Pertegal-Felices. A collaborative working model for enhancing the learning process of science & engineering students. Computers in Human Behavior. 2019; 103 ():140-150.

Chicago/Turabian Style

Higinio Mora; María Teresa Signes-Pont; Andrés Fuster-Guilló; María L. Pertegal-Felices. 2019. "A collaborative working model for enhancing the learning process of science & engineering students." Computers in Human Behavior 103, no. : 140-150.