Dai-In Danny Han

Prof. Dr. Dai-In Danny Han

1. Academy for Hotel and Facility, Breda University of Applied Sciences, 4817 JS Breda, The Netherlands
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Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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15 March 2022 in Virtual Reality
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Journal Article
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Dai-In Danny HanDai-In Danny Han
Dai-In Danny Han
YBYoy Bergs
Yoy Bergs
NMNatasha Moorhouse
Natasha Moorhouse

25 November 2016 in Journal of Heritage Tourism
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Journal Article
Closed access
Dai-In Danny HanDai-In Danny Han
Dai-In Danny Han
MDM. Claudia tom Dieck
M. Claudia tom Dieck
TJTimothy Jung
Timothy Jung
While Augmented Reality (AR) is increasingly being implemented across a number of industry sectors, an open issue remains over the emotional as well as experiential impacts of this new technology within urban cultural heritage tourism. Therefore, the purpose of this study is to create a tourist experience model for AR tourism applications in the context of urban heritage tourism. The data were collected through five focus groups with a total of 49 participants. A theoretical tourist experience model was generated using Hassenzahl’s [(2003). The thing and I: understanding the relationship between user and product. In M. A. Blythe, K. Overbeeke, A. F. Monk & P. C. Wright (Eds.), Funology (pp. 31–42). Dordrecht: Kluwer Academic Publishers] model of user experience. Hassenzahl's (2003) model relies on the basic idea that product characteristics and features have an effect on the actual consequences. The data were analysed using thematic analysis in order to examine the alignment of themes according to previously identified themes from the literature as well as investigate new emergent themes from the focus groups. This study extends the theoretical aspect of the user experience model by Hassenzahl (2003) through empirical confirmation. The findings reveal that the user experience is formed by the correlation of product features and the perceptions and experiences of tourists. Due to the fact that successful implementation use cases of mobile AR applications is still limited, particularly within the tourism industry, the establishment of a comprehensive set of factors has been considered to be crucial for successful implementation.

1 October 2021 in International Journal of Information Management
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Journal Article
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ESEunyoung (Christine) Sung
Eunyoung (Christine) Sung
SBSujin Bae
Sujin Bae
Dai-In Danny HanDai-In Danny Han
Dai-In Danny Han
Ohbyung KwonOhbyung Kwon
Ohbyung Kwon

11 February 2019 in International Journal of Contemporary Hospitality Management
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Journal Article
Closed access
MBMarcel Bastiaansen
Marcel Bastiaansen
XLXander Dennis Lub
Xander Dennis Lub
Ondrej MitasOndrej Mitas
Ondrej Mitas
TJTimothy Jung
Timothy Jung
MAMário Passos Ascenção
Mário Passos Ascenção
WSWim Strijbosch
Wim Strijbosch
Purpose: This paper aims to stimulate the discussion in the fields of hospitality, tourism and leisure on what exactly constitutes “an experience” and how to measure it; the authors unpack the experience construct into its core constituent elements, namely, emotions.Design/methodology/approach: The paper reviews insights from psychology and cognitive neuroscience that define experiences as a fine-grained temporal succession of emotions that occur during an experiential episode. Limitations of current methods for measuring experiences are discussed, after which biometric and neuroscientific methods are reviewed that are optimally geared toward measuring emotions, as they occur during an experience with fine temporal detail.Findings: An overview is presented of the available studies within the fields of hospitality, tourism and leisure that use these methodologies. These studies show that using these methodologies provides a fruitful methodological approach to measuring experiences in real time.Practical implications: Companies are constantly seeking to create memorable experiences for their customers. The proposed research methodologies allow companies to get a more fine-grained image of what impacts customers over the course of their experience and to actively integrate the use of emotions into creating experiences, as emotions are key to making them memorable.Originality/value: The paper sketches the contours of a rapidly emerging framework that unpacks memorable experiences into their constituent element – emotions. It is proposed that this will contribute to a deeper understanding of how consumers experience offerings in the hospitality, tourism and leisure industry.

20 February 2019
Verified
Book Chapter
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Dai-In Danny HanDai-In Danny Han
Dai-In Danny Han
JWJessika Weber
Jessika Weber
MBMarcel Bastiaansen
Marcel Bastiaansen
OMOndrej Mitas
Ondrej Mitas
XLXander Lub
Xander Lub

21 April 2019 in Leisure Studies
Verified
Journal Article
Closed access
Dai-In Danny HanDai-In Danny Han
Dai-In Danny Han
MDM. Claudia tom Dieck
M. Claudia tom Dieck
TJTimothy Jung
Timothy Jung
A number of organizations in cultural tourism have started to explore the use of augmented reality (AR) to enhance visitor experience. While many studies have been conducted to identify adoption criteria of mobile AR applications, research exploring the adoption of augmented reality smart glasses (ARSG) is still limited. This paper contributes to the technology adoption literature by investigating attributes of visitor adoption of ARSG in cultural tourism. Twenty-eight interviews were conducted with visitors to a UK art gallery, where they experienced an ARSG application. Findings inform an ARSG adoption framework that integrates societal impact, perceived benefits, perceived attributes of innovation, and visitor resistance as the main themes of ARSG adoption in cultural tourism.