Timothy Jung

Dr. Timothy Jung

Department of Operations, Technology, Events and Hospitality Management, Manchester Metropolitan University, All Saints Building, All Saints, Manchester M15 6BH, UK
orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 July 2020 in Information & Management
Verified
Journal Article
Closed access
HLHyunae Lee
Hyunae Lee
TJTimothy Jung
Timothy Jung
MDM.CLaudia Tom Dieck
M.CLaudia Tom Dieck
Namho ChungNamho Chung
Namho Chung


5 June 2017 in Journal of Place Management and Development
Verified
Journal Article
Closed access
TJTimothy Jung
Timothy Jung
MDM. Claudia tom Dieck
M. Claudia tom Dieck
Purpose: This paper aims to propose a value co-creation framework through examining the opportunities of implementing augmented reality, virtual reality and 3D printing into the visitor experience at cultural heritage places. Design/methodology/approach: This study proposes the conceptual model of value co-creation using a case-study approach by presenting some cases of a cultural heritage place in the UK. Findings: The findings of this study suggest that the effective use of multiple technologies in the context of cultural heritage places contributes to the co-creation of value for both cultural heritage organisations and also for visitors’ pre-visit, onsite and post-visit experience. Businesses can benefit from increased spending, intention to return and positive word-of-mouth, while visitors receive a personalised, educational, memorable and interactive experience. Practical implications: Cultural heritage places have to find new ways to survive increasingly fierce competition. Using technology and the concept of value co-creation can prove to be a valuable concept in an attempt to attract new target markets, enhance visitors’ experience, create positive word-of-mouth and revisit intentions. Originality/value: Recently, increased importance has been placed on the co-creation of value to account for consumers' interest in playing some part in the development of services and products. This study takes a holistic approach using augmented reality, virtual reality and 3D printing from a value co-creation perspective.

1 May 2018 in Computers in Human Behavior
Verified
Journal Article
Closed access
MDM. Claudia tom Dieck
M. Claudia tom Dieck
TJTimothy Jung
Timothy Jung
PRPhilipp A. Rauschnabel
Philipp A. Rauschnabel

2 June 2023 in Information Systems Frontiers
Verified
Journal Article
Open access
PDF file
YDYogesh K. Dwivedi
Yogesh K. Dwivedi
Nir KshetriNir Kshetri
Nir Kshetri
LHLaurie Hughes
Laurie Hughes
NRNripendra P. Rana
Nripendra P. Rana
ABAbdullah M. Baabdullah
Abdullah M. Baabdullah
MYMeiyi Yan
Meiyi Yan
The Metaverse has the potential to form the next pervasive computing archetype that can transform many aspects of work and life at a societal level. Despite the many forecasted benefits from the metaverse, its negative outcomes have remained relatively unexplored with the majority of views grounded on logical thoughts derived from prior data points linked with similar technologies, somewhat lacking academic and expert perspective. This study responds to the dark side perspectives through informed and multifaceted narratives provided by invited leading academics and experts from diverse disciplinary backgrounds. The metaverse dark side perspectives covered include: technological and consumer vulnerability, privacy, and diminished reality, human–computer interface, identity theft, invasive advertising, misinformation, propaganda, phishing, financial crimes, terrorist activities, abuse, pornography, social inclusion, mental health, sexual harassment and metaverse-triggered unintended consequences. The paper concludes with a synthesis of common themes, formulating propositions, and presenting implications for practice and policy.

11 February 2019 in International Journal of Contemporary Hospitality Management
Verified
Journal Article
Closed access
MBMarcel Bastiaansen
Marcel Bastiaansen
XLXander Dennis Lub
Xander Dennis Lub
Ondrej MitasOndrej Mitas
Ondrej Mitas
TJTimothy Jung
Timothy Jung
MAMário Passos Ascenção
Mário Passos Ascenção
WSWim Strijbosch
Wim Strijbosch
Purpose: This paper aims to stimulate the discussion in the fields of hospitality, tourism and leisure on what exactly constitutes “an experience” and how to measure it; the authors unpack the experience construct into its core constituent elements, namely, emotions.Design/methodology/approach: The paper reviews insights from psychology and cognitive neuroscience that define experiences as a fine-grained temporal succession of emotions that occur during an experiential episode. Limitations of current methods for measuring experiences are discussed, after which biometric and neuroscientific methods are reviewed that are optimally geared toward measuring emotions, as they occur during an experience with fine temporal detail.Findings: An overview is presented of the available studies within the fields of hospitality, tourism and leisure that use these methodologies. These studies show that using these methodologies provides a fruitful methodological approach to measuring experiences in real time.Practical implications: Companies are constantly seeking to create memorable experiences for their customers. The proposed research methodologies allow companies to get a more fine-grained image of what impacts customers over the course of their experience and to actively integrate the use of emotions into creating experiences, as emotions are key to making them memorable.Originality/value: The paper sketches the contours of a rapidly emerging framework that unpacks memorable experiences into their constituent element – emotions. It is proposed that this will contribute to a deeper understanding of how consumers experience offerings in the hospitality, tourism and leisure industry.