Dario Maggiorini

Dr. Dario Maggiorini

Associate Professor, Dipartimento di Informatica, Università degli Studi di Milano, Via Celoria 18, 20133 Milan, Italy
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Research Focus & Metrics

Academic Career Length

27Years (2000-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 June 2007
Verified
Conference Paper
Closed access
NNNicolas Nicolaou
Nicolas Nicolaou
ASAndrew See
Andrew See
PXPeng Xie
Peng Xie
JCJun-Hong Cui
Jun-Hong Cui
Dario MaggioriniDario Maggiorini
Dario Maggiorini
This paper investigates a fundamental networking problem in underwater sensor networks: robust and energy-efficient routing. We present an adaptive location-based routing protocol, called hop-by-hop vector-based forwarding (HH-VBF). It uses the notion of a "routing vector" (a vector from the source to the sink) acting as the axis of the "routing pipe", similar to the vector based forward (VBF) routing in the work of P. Xie, J.-H. Cui and L. Lao (VBF: Vector-Based Forwarding Protocol for Underwater Sensor Networks. Technical report, UCONN CSE Technical Report: UbiNet-TR05-03 (BECAT/CSE-TR-05-6), Feb. 2005). Unlike the original VBF approach, however, HH-VBF suggests the use of a routing vector for each individual forwarder in the network, instead of a single network-wide source-to-sink routing vector. By the creation of the hop-by-hop vectors, HH-VBF can overcome two major problems in VBF: (1) too small data delivery ratio for sparse networks; (2) too sensitive to "routing pipe" radius threshold. We conduct simulations to evaluate HH-VBF, and the results show that HH-VBF yields much better performance than VBF in sparse networks. In addition, HH-VBF is less sensitive to the routing pipe radius threshold. Furthermore, we also analyze the behavior of HH-VBF and show that assuming proper redundancy and feedback techniques, HH-VBF can facilitate the avoidance of any "void" areas in the network.

1 January 2008
Verified
Conference Paper
Closed access
ZGZheng Guo
Zheng Guo
GCGioele Colombi
Gioele Colombi
BWBing Wang
Bing Wang
JCJun-Hong Cui
Jun-Hong Cui
Dario MaggioriniDario Maggiorini
Dario Maggiorini
GRGian Paolo Rossi
Gian Paolo Rossi
As an emerging technique, underwater sensor network (UWSN) will enable a wide range of aquatic applications. However, due to the adverse underwater environmental conditions as well as some system constraints, an underwater sensor network is usually viewed as an intermittently connected network (ICN) (or delay/disruption tolerant network (DTN)), which requires specialized routing protocols. Moreover, applications may have different requirements for different types of messages, as demands a smart protocol to handle packets adaptively. In this paper, we propose a novel routing protocol where routing is performed adaptively based on the types of messages and application requirements. This is obtained by exploiting message redundancy and resource reallocation in order to achieve different performance requirements. We demonstrate through simulations that our protocol can satisfy different application requirements and achieve a good trade-off among delivery ratio, end-to-end delay and energy consumption.

2 March 2020 in Multimedia Tools and Applications
Verified
Journal Article
Closed access
PDF file
MGMarco Granato
Marco Granato
Davide GadiaDavide Gadia
Davide Gadia
Dario MaggioriniDario Maggiorini
Dario Maggiorini
Laura Anna RipamontiLaura Anna Ripamonti
Laura Anna Ripamonti

1 October 2009
Verified
Conference Paper
Closed access
DDDario Deponti
Dario Deponti
Dario MaggioriniDario Maggiorini
Dario Maggiorini
Claudio Enrico PalazziClaudio Enrico Palazzi
Claudio Enrico Palazzi
Serious games embody a class of applications able to produce real world benefits for individuals, or for the society, through the entertainment of players engaged in a game. The peculiarity of a fun participation and the vast variety of real benefits which can be generated have recently attracted an increasing number of researchers and practitioners toward this field. In this paper, we focus on the specific context of serious games related to healthcare and propose a mobile-based application for wrist rehabilitation. The proposed solution represents a prototype for a new generation of ubiquitous gametherapies.

24 February 2013 in Wireless Communications and Mobile Computing
Verified
Journal Article
Closed access
MGM. Gerla
M. Gerla
Dario MaggioriniDario Maggiorini
Dario Maggiorini
Claudio Enrico PalazziClaudio Enrico Palazzi
Claudio Enrico Palazzi
ABArmir Bujari
Armir Bujari

1 March 2004 in Computer Networks
Verified
Journal Article
Closed access
ABA. Balk
A. Balk
MGM. Gerla
M. Gerla
Dario MaggioriniDario Maggiorini
Dario Maggiorini
MSM. Sanadidi
M. Sanadidi