Laura Anna Ripamonti

Dr. Laura Anna Ripamonti

Dipartimento di Informatica, Università degli Studi di Milano, Via Celoria 18, 20133 Milan, Italy
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Research Focus & Metrics

Academic Career Length

22Years (2005-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 March 2020 in Multimedia Tools and Applications
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Journal Article
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MGMarco Granato
Marco Granato
Davide GadiaDavide Gadia
Davide Gadia
Dario MaggioriniDario Maggiorini
Dario Maggiorini
Laura Anna RipamontiLaura Anna Ripamonti
Laura Anna Ripamonti

5 January 2014 in Multimedia Systems
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Journal Article
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Dario MaggioriniDario Maggiorini
Dario Maggiorini
CQChristian Quadri
Christian Quadri
Laura Anna RipamontiLaura Anna Ripamonti
Laura Anna Ripamonti

3 May 2022 in IEEE Internet Computing
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Journal Article
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LGLuigi De Giovanni
Luigi De Giovanni
Davide GadiaDavide Gadia
Davide Gadia
PGPaolo Giaccone
Paolo Giaccone
Dario MaggioriniDario Maggiorini
Dario Maggiorini
Claudio Enrico PalazziClaudio Enrico Palazzi
Claudio Enrico Palazzi
GSGerman Sviridov
German Sviridov
While cloud gaming has brought considerable advantages for its customers, from the point of view of cloud providers, multiple aspects related to infrastructure management still fall short of such kind of service. Indeed, differently from traditional cloud-ready applications, modern game engines are still based on monolithic software architectures. This aspect precludes the applicability of fine-grained resource management and service orchestration schemes, ultimately leading to poor cost-effectiveness. To mitigate these shortcomings, we propose a Cloud-Oriented Distributed Engine for Gaming (CODEG). Thanks to its distributed nature, CODEG is capable of fully exploiting the resource heterogeneity present in cloud data centers, while providing the possibility of spanning its service on multiple network layers up to the edge clouds.


7 July 2016 in Multimedia Tools and Applications
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Journal Article
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Laura Anna RipamontiLaura Anna Ripamonti
Laura Anna Ripamonti
MMMattia Mannalà
Mattia Mannalà
Davide GadiaDavide Gadia
Davide Gadia
Dario MaggioriniDario Maggiorini
Dario Maggiorini

1 August 2010 in International Journal of Computer Integrated Manufacturing
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Journal Article
Closed access
Laura Anna RipamontiLaura Anna Ripamonti
Laura Anna Ripamonti
CPC. A. Peraboni
C. A. Peraboni
The interfaces among different organisational functions are often affected by barriers against integration, particularly in the case of design and manufacturing. The relevance of overcoming such barriers – that may become a driver of cost and opportunity loss – grows with the degree of virtualisation of the enterprise. In this paper the authors tackle the problem of lowering barriers between design and manufacturing in virtual enterprises through the exploitation of ICT (information and communication technology), that – in this vision – becomes a key success factor not only for eliciting (tacit) knowledge, but also for fostering social interaction. The paper explores the possibility to use virtual worlds (such as Multi User Virtual Environments) in virtual enterprises for creating suitable digital habitats able to support the higher levels of the semiotic ladder and then lowering the design–manufacturing integration barriers.