Transformers have recently lead to encouraging progress in computer vision. In this work, we present new baselines by improving the original Pyramid Vision Transformer (PVT v1) by adding three designs: (i) a linear complexity attention layer, (ii) an overlapping patch embedding, and (iii) a convolutional feed-forward network. With these modifications, PVT v2 reduces the computational complexity of PVT v1 to linearity and provides significant improvements on fundamental vision tasks such as classification, detection, and segmentation. In particular, PVT v2 achieves comparable or better performance than recent work such as the Swin transformer. We hope this work will facilitate state-of-the-art transformer research in computer vision. Code is available at https://github.com/whai362/PVT.
Large Vision-Language Models (LVLMs) have recently played a dominant role in multimodal vision-language learning. Despite the great success, it lacks a holistic evaluation of their efficacy. This paper presents a comprehensive evaluation of publicly available large multimodal models by building an LVLM evaluation Hub (LVLM-eHub). Our LVLM-eHub consists of 13 representative LVLMs such as InstructBLIP and LLaVA, which are thoroughly evaluated by a quantitative capability evaluation and an online arena platform. The former evaluates five categories of multimodal capabilities of LVLMs such as visual question answering and object hallucination on 42 in-domain text-related visual benchmarks, while the latter provides the user-level evaluation of LVLMs in an open-world question-answering scenario. The study investigates how specific features of LVLMs such as model configurations, modality alignment mechanisms, and training data affect the multimodal understanding. By conducting a comprehensive comparison of these features on quantitative and arena evaluation, our study uncovers several innovative findings, which establish a fundamental framework for the development and evaluation of innovative strategies aimed at enhancing multimodal techniques. Our LVLM-eHub is available at https://github.com/OpenGVLab/Multi-Modality-Arena .
24 September 2021 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Learning a good image prior is a long-term goal for image restoration and manipulation. While existing methods like deep image prior (DIP) capture low-level image statistics, there are still gaps toward an image prior that captures rich image semantics including color, spatial coherence, textures, and high-level concepts. This work presents an effective way to exploit the image prior captured by a generative adversarial network (GAN) trained on large-scale natural images. As shown in Fig. 1, the deep generative prior (DGP) provides compelling results to restore missing semantics, e.g., color, patch, resolution, of various degraded images. It also enables diverse image manipulation including random jittering, image morphing, and category transfer. Such highly flexible restoration and manipulation are made possible through relaxing the assumption of existing GAN inversion methods, which tend to fix the generator. Notably, we allow the generator to be fine-tuned on-the-fly in a progressive manner regularized by feature distance obtained by the discriminator in GAN. We show that these easy-to-implement and practical changes help preserve the reconstruction to remain in the manifold of nature images, and thus lead to more precise and faithful reconstruction for real images. Code is available at https://github.com/XingangPan/deep-generative-prior .
Motions in a video primarily consist of camera motion, induced by camera movement, and object motion, resulting from object movement. Accurate control of both camera and object motion is essential for video generation. However, existing works either mainly focus on one type of motion or do not clearly distinguish between the two, limiting their control capabilities and diversity. Therefore, this paper presents MotionCtrl, a unified and flexible motion controller for video generation designed to effectively and independently control camera and object motion. The architecture and training strategy of MotionCtrl are carefully devised, taking into account the inherent properties of camera motion, object motion, and imperfect training data. Compared to previous methods, MotionCtrl offers three main advantages: 1) It effectively and independently controls camera motion and object motion, enabling more fine-grained motion control and facilitating flexible and diverse combinations of both types of motion. 2) Its motion conditions are determined by camera poses and trajectories, which are appearance-free and minimally impact the appearance or shape of objects in generated videos. 3) It is a relatively generalizable model that can adapt to a wide array of camera poses and trajectories once trained. Extensive qualitative and quantitative experiments have been conducted to demonstrate the superiority of MotionCtrl over existing methods. Project page: https://wzhouxiff.github.io/projects/MotionCtrl/ .