Junzhong Tan

Junzhong Tan


Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 December 2020 in Forests
Verified
Journal Article
Open access
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MTMing Tong
Ming Tong
Jiangfeng SheJiangfeng She
Jiangfeng She
T Junzhong Tan
Junzhong Tan
MLMengyao Li
Mengyao Li
RGRongcun Ge
Rongcun Ge
YGYiyuan Gao
Yiyuan Gao
Street greenery plays an essential role in improving the street environment and residents’ health. The evaluation of street greenery is of great value to establish environmentally friendly streets. The evaluation indicators of present studies evaluating street greenery were relatively single, either the Green View Index (GVI) or Normalized Difference Vegetation Index (NDVI), which cannot describe the greenery condition in its entirety. The objective of this study is to assess the street greenery using multiple indicators, including GVI, NDVI, and Vegetation Structural Diversity (VSD). We combined street view images with a semantic segmentation method to extract the GVI and VSD and used satellite images to calculate the NDVI in the urban area of Nanjing, China. We found correlations and discrepancies of these indicators using statistical analyses in different urban districts, functional areas, and road levels. The results indicate that: (1) the GVI and NDVI are strongly correlated in open spaces, whereas weakly correlated in residential and industrial lands, (2) the areas with higher VSD are mainly located in the new city, whereas the VSD in the old city is lower, and a weak negative correlation exists between the GVI and VSD in the research area, and (3) the old city has a higher GVI level compared to the new city on the main road, whereas the new city has a higher GVI level than the old city on the branch road. Compared with the GVI, the trend of VSD in the old city and the new city is relatively consistent. Our findings suggest that considering multiple indicators of street greenery evaluation can provide a comprehensive reference for building more human-friendly and diversified street green belts.

22 January 2019 in Atmosphere
Verified
Journal Article
Open access
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XPXiaomin Peng
Xiaomin Peng
Jiangfeng SheJiangfeng She
Jiangfeng She
SZShuhua Zhang
Shuhua Zhang
T Junzhong Tan
Junzhong Tan
YLYang Li
Yang Li
Solar radiation incident at the Earth’s surface is an essential driver of the energy exchange between the atmosphere and the surface and is also an important input variable in the research on the surface eco-hydrological process. The reanalysis solar radiation dataset is characterized by a long time series and wide spatial coverage and is used in the research of large-scale eco-hydrological processes. Due to certain errors in their production process of the reanalysis of solar radiation products, reanalysis products should be evaluated before application. In this study, three global solar-radiation reanalysis products (ERA-Interim; JRA-55; and NCEP-DOE) in different temporal scales and climate zones were evaluated using surface solar-radiation observations from the National Meteorological Information Center of the China Meteorological Administration (CMA, Beijing, China) and the Global Energy Balance Archive (GEBA, Zürich, Switzerland) from 2000 to 2009. All reanalysis products (ERA-Interim; JRA-55; and NCEP-DOE) overestimated with an annual bias of 14.86 W/m2, 22.61 W/m2, and 31.85 W/m2; monthly bias of 15.17 W/m2, 21.29 W/m2, and 36.91 W/m2; and seasonal bias of 15.08 W/m2, 21.21 W/m2, and 36.69 W/m2, respectively. In different Köppen climate zones, the annual solar radiation of ERA-Interim performed best in cold regions with a bias of 10.30 W/m2 and absolute relative error (ARE) of 8.98%. However, JRA-55 and NCEP-DOE showed the best performance in tropical regions with a bias of 20.08 W/m2 and −0.12 W/m2, and ARE of 11.00% and 9.68%, respectively. Overall, through the evaluations across different temporal and spatial scales, the rank of the three reanalysis products in order was the ERA-Interim, JRA-55, and NCEP-DOE. In addition, based on the evaluation, we analyzed the relationship between the error (ARE) of the reanalysis products and cloud cover, aerosol, and water vapor, which significantly influences solar radiation and we found that cloud was the main cause for errors in the three solar radiation reanalysis products. The above can provide a reference for the application and downscaling of the three solar radiation reanalysis products.

17 March 2017 in Sustainability
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Jiangfeng SheJiangfeng She
Jiangfeng She
ZGZhongqing Guan
Zhongqing Guan
FCFangfang Cai
Fangfang Cai
LPLijie Pu
Lijie Pu
T Junzhong Tan
Junzhong Tan
TCTao Chen
Tao Chen
Reclamation is capable of creating abundant land to alleviate the pressure from land shortages in China. Nevertheless, coastal reclamation can lead to severe environmental degradation and landscape fragmentation. It is quite important to monitor land use and cover change (LUCC) in coastal areas, assess coastal wetland change, and predict land use requirements. The siltation of tidal flats will result in the dynamic growth and continuous expansion of coastal areas. Therefore, the process of land change in coastal areas is different from that under the fixed terrestrial boundary condition. Cellular Automata and Multi-Agent System (CA-MAS) models are commonly used to simulate LUCC, and their advantages have been well proven under the fixed boundary condition. In this paper, we propose CA-MAS combined with a shoreline evolution forecast (CA-MAS-SEF) model to simulate the land change in coastal areas. Meanwhile, the newly increased area, because of the dynamic growth of tidal flats, is considered in the simulation process. The simulation results using the improved method are verified, and compared with observed patterns using spatial overlay. In comparison with simulation results that do not consider the expansion of tidal flats, the Kappa coefficient estimated while considering the dynamic growth of tidal flats is improved from 65.9% to 70.5%, which shows that the method presented here can be applied to simulate the LUCC in growing coastal areas.

Verified
Journal Article
Open access
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YCYaqian Chen
Yaqian Chen
Jiangfeng SheJiangfeng She
Jiangfeng She
XLXingong Li
Xingong Li
SZShuhua Zhang
Shuhua Zhang
T Junzhong Tan
Junzhong Tan
Cost distance is one of the fundamental functions in geographical information systems (GISs). 3D cost distance function makes the analysis of movement in 3D frictions possible. In this paper, we propose an algorithm and efficient data structures to accurately calculate the cost distance in discrete 3D space. Specifically, Dijkstra’s algorithm is used to calculate the least cost between initial voxels and all the other voxels in 3D space. During the calculation, unnecessary bends along the travel path are constantly corrected to retain the accurate least cost. Our results show that the proposed algorithm can generate true Euclidean distance in homogeneous frictions and can provide more accurate least cost in heterogeneous frictions than that provided by several existing methods. Furthermore, the proposed data structures, i.e., a heap combined with a hash table, significantly improve the algorithm’s efficiency. The algorithm and data structures have been verified via several applications including planning the shortest drone delivery path in an urban environment, generating volumetric viewshed, and calculating the minimum hydraulic resistance.

Verified
Journal Article
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LZLiwei Zhang
Liwei Zhang
Jiangfeng SheJiangfeng She
Jiangfeng She
T Junzhong Tan
Junzhong Tan
BWBiao Wang
Biao Wang
YSYuchang Sun
Yuchang Sun
High-quality terrain rendering has been the focus of many visualization applications over recent decades. Many terrain rendering methods use the strategy of Level of Detail (LOD) to create adaptive terrain models, but the transition between different levels is usually not handled well, which may cause popping artefacts that seriously affect the reality of the terrain model. In recent years, many researchers have tried using modern Graphics Processing Unit (GPU) to complete heavy rendering tasks. By leveraging the great power of GPU, high quality terrain models with rich details can be rendered in real time, although the problem of popping artefacts still persists. In this study, we propose a real-time terrain rendering method with GPU tessellation that can effectively reduce the popping artefacts. Coupled with a view-dependent updating scheme, a multilevel terrain representation based on the flexible Dynamic Stitching Strip (DSS) is developed. During rendering, the main part of the terrain model is tessellated into appropriate levels using GPU tessellation. DSSs, generated in parallel, can seamlessly make the terrain transitions between different levels much smoother. Experiments demonstrate that the proposed method can meet the requirements of real-time rendering and achieve a better visual quality compared with other methods.

27 May 2016 in Transactions in GIS
Verified
Journal Article
Closed access
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Jiangfeng SheJiangfeng She
Jiangfeng She
XTXin Tan
Xin Tan
XGXingchen Guo
Xingchen Guo
T Junzhong Tan
Junzhong Tan
JLJianlong Liu
Jianlong Liu