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As the society is already permeated by data, a data-driven approach to inform design for sustainable behaviour can help to identify misbehaviours and target sustainable behaviours to achieve, as well as to select and implement the most suitable design strategies to promote a behavioural change and monitor their effectiveness. This work addresses the open challenge of providing designers with a model for Human-Machine Interactions (HMI) that helps to identify relevant data to collect for inferring user behaviour related to environmental sustainability during product use. We propose a systematic modelling framework that combines constructs from existing representation techniques to identify the most critical variables for resources consumption, which are the determinants of potential misbehaviours related to HMI. The analysis is represented as a Behaviour-Inefficiency Model that graphically supports the analyst/designer to link user behaviours with a quantitative representation of resources consumption. The paper describes the model through an example of the use of a kettle and an additional application of the same approach to a washing machine, in order to point out its versatility for modelling more complex interactions.
Tiziano Montecchi; Niccolo' Becattini. A MODELLING FRAMEWORK FOR DATA-DRIVEN DESIGN FOR SUSTAINABLE BEHAVIOUR IN HUMAN-MACHINE INTERACTIONS. Proceedings of the Design Society 2021, 1, 151 -160.
AMA StyleTiziano Montecchi, Niccolo' Becattini. A MODELLING FRAMEWORK FOR DATA-DRIVEN DESIGN FOR SUSTAINABLE BEHAVIOUR IN HUMAN-MACHINE INTERACTIONS. Proceedings of the Design Society. 2021; 1 ():151-160.
Chicago/Turabian StyleTiziano Montecchi; Niccolo' Becattini. 2021. "A MODELLING FRAMEWORK FOR DATA-DRIVEN DESIGN FOR SUSTAINABLE BEHAVIOUR IN HUMAN-MACHINE INTERACTIONS." Proceedings of the Design Society 1, no. : 151-160.
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being applied in a wide variety of industrial applications, but their use within design practice remains very limited, despite some promising research activities in this area over the last 20 years. At the same time, design practice has been evolving to place greater emphasis on the role of the client or end-user in the design process through ‘co-creative design’ activities. Whilst offering many benefits, co-creative design activities also present challenges, notably in the communication between designers and non-designers, which can hinder innovation. In this paper, we investigate the potential of a novel, projection-based AR system for the creation of design representations to support co-creative design sessions. The technology is tested through benchmarking experiments and in-situ trials conducted with two industrial partners. Performance metrics and qualitative feedback are used to evaluate the effectiveness of the new technology in supporting co-creative design sessions. Overall, AR technology allows quick, real-time modifications to the surfaces of a physical prototype to try out new ideas. Consequently, designers perceive the possibility to enhance the collaboration with the end-users participating in the session. Moreover, the quality and novelty of ideas generated whilst using projection-based AR outperform conventional sessions or handheld display AR sessions. Whilst the results of these early trials are not conclusive, the results suggest that projection-based AR design representations provide a promising approach to supporting co-creative design sessions.
Gaetano Cascini; Jamie O'Hare; Elies Dekoninck; Niccolo Becattini; Jean-François Boujut; Fatma Ben Guefrache; Iacopo Carli; Giandomenico Caruso; Lorenzo Giunta; Federico Morosi. Exploring the use of AR technology for co-creative product and packaging design. Computers in Industry 2020, 123, 103308 .
AMA StyleGaetano Cascini, Jamie O'Hare, Elies Dekoninck, Niccolo Becattini, Jean-François Boujut, Fatma Ben Guefrache, Iacopo Carli, Giandomenico Caruso, Lorenzo Giunta, Federico Morosi. Exploring the use of AR technology for co-creative product and packaging design. Computers in Industry. 2020; 123 ():103308.
Chicago/Turabian StyleGaetano Cascini; Jamie O'Hare; Elies Dekoninck; Niccolo Becattini; Jean-François Boujut; Fatma Ben Guefrache; Iacopo Carli; Giandomenico Caruso; Lorenzo Giunta; Federico Morosi. 2020. "Exploring the use of AR technology for co-creative product and packaging design." Computers in Industry 123, no. : 103308.
The study of surprising product features is crucial for designing products that potentially trigger attention and curiosity. Through a tailored questionnaire, this study gathered reactions from 100 respondents to solutions which were considered to be surprising. The data about surprise emergence and its modalities were processed using a situated FBS-based cognitive framework, shifted to the perspective of the user/observer. Data analysis shows that FBS variables and the related cognitive processes are suitable for describing similarities and differences in the reasoning path of users when surprise emerges. This confirms that individually pre-conceived expectations are crucial to surprise emergence and that these expectations relate to functional, behavioural or structural variables with similar mechanisms that depend on thinking processes triggered by product features.
Niccolò Becattini; Yuri Borgianni; Gaetano Cascini; Federico Rotini. Investigating users’ reactions to surprising products. Design Studies 2020, 69, 100946 .
AMA StyleNiccolò Becattini, Yuri Borgianni, Gaetano Cascini, Federico Rotini. Investigating users’ reactions to surprising products. Design Studies. 2020; 69 ():100946.
Chicago/Turabian StyleNiccolò Becattini; Yuri Borgianni; Gaetano Cascini; Federico Rotini. 2020. "Investigating users’ reactions to surprising products." Design Studies 69, no. : 100946.
The definition of a comprehensive initial set of engineering requirements is crucial to an effective and successful design process. To support engineering designers in this non-trivial task, well-acknowledged requirement checklists are available in literature, but their actual support is arguable. Indeed, engineering design tasks involve multifunctional systems, characterized by a complex map of requirements affecting different functions. Aiming at improving the support provided by common checklists, this paper proposes a structured tool capable of allocating different requirements to specific functions, and to discern between design wishes and demands. A first experiment of the tool enabled the extraction of useful information for future developments targeting the enhancement of the tool’s efficacy. Indeed, although some advantages have been observed in terms of the number of proposed requirements, the presence of multiple functions led users (engineering students in this work) to useless repetitions of the same requirement. In addition, the use of the proposed tool resulted in increased perceived effort, which has been measured through the NASA Task Load Index method. These limitations constitute the starting point for planning future research and the mentioned enhancements, beyond representing a warning for scholars involved in systematizing the extraction and management of design requirements. Moreover, thanks to the robustness of the scientific approach used in this work, similar experiments can be repeated to obtain data with a more general validity, especially from industry.
Lorenzo Fiorineschi; Niccolò Becattini; Yuri Borgianni; Federico Rotini. Testing a New Structured Tool for Supporting Requirements’ Formulation and Decomposition. Applied Sciences 2020, 10, 3259 .
AMA StyleLorenzo Fiorineschi, Niccolò Becattini, Yuri Borgianni, Federico Rotini. Testing a New Structured Tool for Supporting Requirements’ Formulation and Decomposition. Applied Sciences. 2020; 10 (9):3259.
Chicago/Turabian StyleLorenzo Fiorineschi; Niccolò Becattini; Yuri Borgianni; Federico Rotini. 2020. "Testing a New Structured Tool for Supporting Requirements’ Formulation and Decomposition." Applied Sciences 10, no. 9: 3259.
The article stems from the main informative gaps of Design for Sustainable Behaviour and discusses the paramount role of a data-driven approach to inform design. The article stresses how quantitative data can address global sustainability, determine behaviours to modify, measure the impact of new learned sustainable behaviours as well as support the definition of behaviour change strategies, widening the spatial and temporal scales to communities and longitudinal studies and reducing unpredictable biases coming from tacit knowledge externalization and interpretation.
T. Montecchi; N. Becattini. DESIGN FOR SUSTAINABLE BEHAVIOR: OPPORTUNITIES AND CHALLENGES OF A DATA-DRIVEN APPROACH. Proceedings of the Design Society: DESIGN Conference 2020, 1, 2089 -2098.
AMA StyleT. Montecchi, N. Becattini. DESIGN FOR SUSTAINABLE BEHAVIOR: OPPORTUNITIES AND CHALLENGES OF A DATA-DRIVEN APPROACH. Proceedings of the Design Society: DESIGN Conference. 2020; 1 ():2089-2098.
Chicago/Turabian StyleT. Montecchi; N. Becattini. 2020. "DESIGN FOR SUSTAINABLE BEHAVIOR: OPPORTUNITIES AND CHALLENGES OF A DATA-DRIVEN APPROACH." Proceedings of the Design Society: DESIGN Conference 1, no. : 2089-2098.
The paper presents the application of non-specialized lexical database and semantic metrics on transcripts of co-design protocols. Three different and previously analyzed design protocols of co-creative sessions in the field of packaging design, carried out with different supporting tools, are used as test-bench to highlight the potential of this approach. The results show that metrics about the Information Content and the Similarity maps with sufficient precision the differences between ICT- and non-ICT-supported sessions so that it is possible to envision future refinement of the approach.
N. Becattini; Georgi V. Georgiev; Y. Barhoush; G. Cascini. EXPLORING THE APPLICABILITY OF SEMANTIC METRICS FOR THE ANALYSIS OF DESIGN PROTOCOL DATA IN COLLABORATIVE DESIGN SESSIONS. Proceedings of the Design Society: DESIGN Conference 2020, 1, 1205 -1214.
AMA StyleN. Becattini, Georgi V. Georgiev, Y. Barhoush, G. Cascini. EXPLORING THE APPLICABILITY OF SEMANTIC METRICS FOR THE ANALYSIS OF DESIGN PROTOCOL DATA IN COLLABORATIVE DESIGN SESSIONS. Proceedings of the Design Society: DESIGN Conference. 2020; 1 ():1205-1214.
Chicago/Turabian StyleN. Becattini; Georgi V. Georgiev; Y. Barhoush; G. Cascini. 2020. "EXPLORING THE APPLICABILITY OF SEMANTIC METRICS FOR THE ANALYSIS OF DESIGN PROTOCOL DATA IN COLLABORATIVE DESIGN SESSIONS." Proceedings of the Design Society: DESIGN Conference 1, no. : 1205-1214.
This paper aims at checking the capabilities of tools to support coding activities for protocol design analysis to improve the efficiency of the process. The application of existing coding schemes to different protocols from real collaborative design sessions allows showing that the approach and the proposed tools can be flexibly adopted for various type of design tasks (product interface design and packaging design). The experiments to check the effectiveness of the proposed tools involved non-expert coders to create challenging experimental conditions and explore. This also allows exploring the viability of approaching the coding stage by non-expert coders in design protocol analysis, with a double goal: the positive results obtained show that is possible to release experts from time-demanding and HR consuming activities and, at the same time, obtain multiple parallel coded protocols for more reliable analysis. The outcomes are also discussed in terms of the implications on the development of similar supporting tools.
Niccolò Becattini; Gaetano Cascini; Jamie O’Hare; Jean-Francois Boujut. Improving the Efficiency of Design Protocol Analysis: An Approach to Speed Up the Coding Stage. Recent Advances in Computational Mechanics and Simulations 2019, 612 -624.
AMA StyleNiccolò Becattini, Gaetano Cascini, Jamie O’Hare, Jean-Francois Boujut. Improving the Efficiency of Design Protocol Analysis: An Approach to Speed Up the Coding Stage. Recent Advances in Computational Mechanics and Simulations. 2019; ():612-624.
Chicago/Turabian StyleNiccolò Becattini; Gaetano Cascini; Jamie O’Hare; Jean-Francois Boujut. 2019. "Improving the Efficiency of Design Protocol Analysis: An Approach to Speed Up the Coding Stage." Recent Advances in Computational Mechanics and Simulations , no. : 612-624.
This paper reports an experiment that aims at providing new evidence to reinforce contradictory conclusions, as available in engineering design literature, on the effect of analogical distance on ideation performance of designers. The experiment involved 84 graduate students in Mechanical Engineering, with typical competencies on engineering design, but without any specific skill on analogy-based idea generation. The subjects were exposed to three different treatments (near-, medium-, far-field analogies) whose design performance has been compared to a control group. The observation confirms that designers not specifically trained in designing-by-analogy get benefit from sources of inspiration that share the same (sub-)functions and context of the target system, as their idea generation process lead to ideas having higher novelty and quality compared to the outcomes of subjects exposed to more distant analogies. The observed results also show that the exploration of the design space gets positively affected.
L. Jia; N. Becattini; G. Cascini; R. Tan. Testing ideation performance on a large set of designers: effects of analogical distance. International Journal of Design Creativity and Innovation 2019, 8, 31 -45.
AMA StyleL. Jia, N. Becattini, G. Cascini, R. Tan. Testing ideation performance on a large set of designers: effects of analogical distance. International Journal of Design Creativity and Innovation. 2019; 8 (1):31-45.
Chicago/Turabian StyleL. Jia; N. Becattini; G. Cascini; R. Tan. 2019. "Testing ideation performance on a large set of designers: effects of analogical distance." International Journal of Design Creativity and Innovation 8, no. 1: 31-45.
Sara Saliminamin; Niccolò Becattini; Gaetano Cascini. Correction to: Sources of creativity stimulation for designing the next generation of technical systems: correlations with R&D designers’ performance. Research in Engineering Design 2019, 30, 155 -155.
AMA StyleSara Saliminamin, Niccolò Becattini, Gaetano Cascini. Correction to: Sources of creativity stimulation for designing the next generation of technical systems: correlations with R&D designers’ performance. Research in Engineering Design. 2019; 30 (1):155-155.
Chicago/Turabian StyleSara Saliminamin; Niccolò Becattini; Gaetano Cascini. 2019. "Correction to: Sources of creativity stimulation for designing the next generation of technical systems: correlations with R&D designers’ performance." Research in Engineering Design 30, no. 1: 155-155.
In this chapter, an integrated proposal is described to guide analysts and developers in identifying and selecting optimal alternative solutions in innovative projects. The integration is inspired by the theory of inventive problem solving, and specifically the recent evolution of the OTSM-TRIZ with a body of knowledge of risk analysis assessment. The authors propose a solution assessment indicator based on TRIZ-resources to anticipate a lack of resources when solutions are proposed. The solution assessment considers both risk assessment logic for evaluation and TRIZ resources for parameter classification and categorization. Finally, the solution assessment indicator aims to anticipate potential uncertainty by considering both qualitative and quantitative teamwork approaches. Moreover, this chapter presents a case study that involves a group of young designers and engineers working on a gripper design project, where the designers must develop a new product for a university laboratory.
Christopher Nikulin; Constanza Céspedes Domínguez; Raul Stegmaier; Sabrina Estefania Nino; Pablo Viveros; Niccolò Becattini. Anticipation of Problems in Innovative Projects Based on OTSM-TRIZ. Advances in Human and Social Aspects of Technology 2019, 182 -204.
AMA StyleChristopher Nikulin, Constanza Céspedes Domínguez, Raul Stegmaier, Sabrina Estefania Nino, Pablo Viveros, Niccolò Becattini. Anticipation of Problems in Innovative Projects Based on OTSM-TRIZ. Advances in Human and Social Aspects of Technology. 2019; ():182-204.
Chicago/Turabian StyleChristopher Nikulin; Constanza Céspedes Domínguez; Raul Stegmaier; Sabrina Estefania Nino; Pablo Viveros; Niccolò Becattini. 2019. "Anticipation of Problems in Innovative Projects Based on OTSM-TRIZ." Advances in Human and Social Aspects of Technology , no. : 182-204.
This paper presents the outcomes of an exploratory research to clarify the performance of R&D designers when involved in design task for the ideation of the next generation of a technical system. The research aims also at clarifying if creative stimuli play a role in supporting ideation after idea generativity decreases because of natural exhaustion or the emergence of fixation. The effect of precedents (singular as patents, and structural as technology evolution trends), as well as design strategies (in the form of a design procedure for inventive problem solving) on idea generation, is compared by means of an experiment involving 24 R&D Iranian engineers. Precedents demonstrated to be more effective than design strategies in supporting productivity in idea generation, while generally they are not effective enough to support the generation of candidate ideas for the next generation of a technical system with a robust repeatability. The main recorded lacks depend on the capabilities of creative stimuli to support the generation of novel ideas, as they are generally effective in providing good results with reference to technical plausibility and relevance for a target audience. The results of the experiment are also discussed with reference to the efficiency of the design process (number of generated ideas per time unit). The outcomes of such studies, as part of a broader research objective, serve as input to support the development of a serious game to support R&D engineers to face design tasks for the next generation of technical systems with higher motivation and engagement, providing them with an improved design experience.
Sara Saliminamin; Niccolò Becattini; Gaetano Cascini. Sources of creativity stimulation for designing the next generation of technical systems: correlations with R&D designers’ performance. Research in Engineering Design 2018, 30, 133 -153.
AMA StyleSara Saliminamin, Niccolò Becattini, Gaetano Cascini. Sources of creativity stimulation for designing the next generation of technical systems: correlations with R&D designers’ performance. Research in Engineering Design. 2018; 30 (1):133-153.
Chicago/Turabian StyleSara Saliminamin; Niccolò Becattini; Gaetano Cascini. 2018. "Sources of creativity stimulation for designing the next generation of technical systems: correlations with R&D designers’ performance." Research in Engineering Design 30, no. 1: 133-153.
Within co-design sessions involving designers and non-designers, the type and characteristics of the design representations employed is known to impact the performance of such sessions in terms of idea generation, idea evaluation and communication. This study captures the challenges practitioners face in creating and using design representations for co-design sessions and goes on to investigate the potential of Spatial Augmented Reality (SAR) to overcome those challenges. The advantages of SAR in this application are that, multiple concepts can be represented using one physical model, concepts can be modified live during the session, and additional equipment (such as head mounted displays or handheld devices) is not required, thus eliminating any possible interference with the natural interactions between participants. Interviews with design practitioners and trials with a prototype SAR system are used to identify the key challenges faced by practitioners in their current use of design representations, and to capture the technology requirements for a SAR system for use in co-design sessions. These findings can inform the work of technology developers and researchers working on systems to support co-design sessions.
Jamie O’Hare; Elies Dekoninck; Mendy Mombeshora; Philippe Martens; Niccolò Becattini; Jean-Francois Boujut. Defining requirements for an Augmented Reality system to overcome the challenges of creating and using design representations in co-design sessions. CoDesign 2018, 16, 111 -134.
AMA StyleJamie O’Hare, Elies Dekoninck, Mendy Mombeshora, Philippe Martens, Niccolò Becattini, Jean-Francois Boujut. Defining requirements for an Augmented Reality system to overcome the challenges of creating and using design representations in co-design sessions. CoDesign. 2018; 16 (2):111-134.
Chicago/Turabian StyleJamie O’Hare; Elies Dekoninck; Mendy Mombeshora; Philippe Martens; Niccolò Becattini; Jean-Francois Boujut. 2018. "Defining requirements for an Augmented Reality system to overcome the challenges of creating and using design representations in co-design sessions." CoDesign 16, no. 2: 111-134.
Jamie Alexander O'hare; Elies Dekoninck; Lorenzo Giunta; Jean-Francois Boujut; Niccolo Becattini. EXPLORING THE PERFORMANCE OF AUGMENTED REALITY TECHNOLOGIES IN CO-CREATIVE SESSIONS: INITIAL RESULTS FROM CONTROLLED EXPERIMENTS. Proceedings of the DESIGN 2018 15th International Design Conference 2018, 405 -416.
AMA StyleJamie Alexander O'hare, Elies Dekoninck, Lorenzo Giunta, Jean-Francois Boujut, Niccolo Becattini. EXPLORING THE PERFORMANCE OF AUGMENTED REALITY TECHNOLOGIES IN CO-CREATIVE SESSIONS: INITIAL RESULTS FROM CONTROLLED EXPERIMENTS. Proceedings of the DESIGN 2018 15th International Design Conference. 2018; ():405-416.
Chicago/Turabian StyleJamie Alexander O'hare; Elies Dekoninck; Lorenzo Giunta; Jean-Francois Boujut; Niccolo Becattini. 2018. "EXPLORING THE PERFORMANCE OF AUGMENTED REALITY TECHNOLOGIES IN CO-CREATIVE SESSIONS: INITIAL RESULTS FROM CONTROLLED EXPERIMENTS." Proceedings of the DESIGN 2018 15th International Design Conference , no. : 405-416.
Niccolo Becattini; Gaetano Cascini; Jamie Alexander O'hare; Cédric Masclet. CODING SCHEMES FOR THE ANALYSIS OF ICT SUPPORTED CO-CREATIVE DESIGN SESSIONS. Proceedings of the DESIGN 2018 15th International Design Conference 2018, 533 -544.
AMA StyleNiccolo Becattini, Gaetano Cascini, Jamie Alexander O'hare, Cédric Masclet. CODING SCHEMES FOR THE ANALYSIS OF ICT SUPPORTED CO-CREATIVE DESIGN SESSIONS. Proceedings of the DESIGN 2018 15th International Design Conference. 2018; ():533-544.
Chicago/Turabian StyleNiccolo Becattini; Gaetano Cascini; Jamie Alexander O'hare; Cédric Masclet. 2018. "CODING SCHEMES FOR THE ANALYSIS OF ICT SUPPORTED CO-CREATIVE DESIGN SESSIONS." Proceedings of the DESIGN 2018 15th International Design Conference , no. : 533-544.
Understanding users’ choices is the key to both plan and design a product having higher chances of market success. Designers and marketing professional adopt different approaches for such investigation and the lack of a shared perspective between them can represent, by itself, one of the causes of no success in the market arena. This paper presents an approach that aims at focusing on how customers/users interpret product features and link them to their own needs. The theoretical framework behind the proposed approach is based on the latest updates of the situated FBS framework. An illustrative application in the field of sport shoes clarifies strengths and weaknesses of the proposal.
Niccolò Becattini; Gaetano Cascini; Francesca Montagna. Exploring the Cognitive Dynamics of Product Appreciation. Design Computing and Cognition '16 2017, 555 -573.
AMA StyleNiccolò Becattini, Gaetano Cascini, Francesca Montagna. Exploring the Cognitive Dynamics of Product Appreciation. Design Computing and Cognition '16. 2017; ():555-573.
Chicago/Turabian StyleNiccolò Becattini; Gaetano Cascini; Francesca Montagna. 2017. "Exploring the Cognitive Dynamics of Product Appreciation." Design Computing and Cognition '16 , no. : 555-573.
This paper outlines a model that aims to support the design for the User Experience (UX). Assuming the satisfaction of users’ psychological needs as fundamental factor to a positive UX, this study describes a representation of the possibilities offered by an artefact for the satisfaction of said needs. To this end, it adopts the concept of experience affordances as a starting point for the development of a model that frames experience affordances from a design-as-communication perspective. The model developed herein offers a schematic representation of experience affordances, as well as defines the role of the elements involved in the satisfaction of user's psychological needs through functional relationships. Benefits and limitations of the proposed model are discussed against two alternative communication models already available in literature. The advantages provided by said model can be found in the eventual support for the synthesis of solutions, due to the clear representation of the factors identified as composing an experience affordance.
Francesco Pucillo; Niccolò Becattini; Gaetano Cascini. A UX Model for the Communication of Experience Affordances. Design Issues 2016, 32, 3 -18.
AMA StyleFrancesco Pucillo, Niccolò Becattini, Gaetano Cascini. A UX Model for the Communication of Experience Affordances. Design Issues. 2016; 32 (2):3-18.
Chicago/Turabian StyleFrancesco Pucillo; Niccolò Becattini; Gaetano Cascini. 2016. "A UX Model for the Communication of Experience Affordances." Design Issues 32, no. 2: 3-18.
Niccolò Becattini; Getano Cascini; Francesco Rosa. Embedding biological knowledge in a conceptual design tool. Computer-Aided Design and Applications 2016, 13, 701 -711.
AMA StyleNiccolò Becattini, Getano Cascini, Francesco Rosa. Embedding biological knowledge in a conceptual design tool. Computer-Aided Design and Applications. 2016; 13 (5):701-711.
Chicago/Turabian StyleNiccolò Becattini; Getano Cascini; Francesco Rosa. 2016. "Embedding biological knowledge in a conceptual design tool." Computer-Aided Design and Applications 13, no. 5: 701-711.
The diffusion of TRIZ in the industry is still under the expectations of the scientific community. According to authors’ experience, barriers to industrial adoption are constituted, among the others, by difficulties in approaching problems characterized by tangled networks of parameters and, consequently, very large number of contradictions.The most tailored tools to face this problem aim at managing networks of contradictions. They try to establish the starting point for an effective problem solving process. The task suffers from subjective evaluations or difficulties with applying complex algorithmic procedures. Besides, the existing approaches overlook the potential benefits descending from overcoming each single contradiction. The authors illustrate a strategy to prioritize technical contradictions, which includes metrics concerning customer value. More specifically, the implemented criteria feature the probability of succeeding in the marketplace. Thus, a business perspective is introduced in the problem solving process. The proposal has been experimented through an application to a mature phase included in the manufacturing process of pharmaceutical tablets. Said production phase, taken as the reference technical system, figures out 239 different contradictions. The application of the developed approach allowed to individuate contradictions whose solution has considerably influenced the technical evolution of the treated industrial sector.
Niccolo Becattini; Yuri Borgianni; Francesco Saverio Frillici. Employing Customer Value Criteria to Address Networks of Contradictions in Complex Technical Systems. Procedia CIRP 2016, 39, 73 -78.
AMA StyleNiccolo Becattini, Yuri Borgianni, Francesco Saverio Frillici. Employing Customer Value Criteria to Address Networks of Contradictions in Complex Technical Systems. Procedia CIRP. 2016; 39 ():73-78.
Chicago/Turabian StyleNiccolo Becattini; Yuri Borgianni; Francesco Saverio Frillici. 2016. "Employing Customer Value Criteria to Address Networks of Contradictions in Complex Technical Systems." Procedia CIRP 39, no. : 73-78.
Scholars argue about the role played by surprise in making new products creative. Different perspectives evaluate surprise as a nuance of novelty, an independent dimension, or an emotional reaction to new products. The paper proposes a framework of factors supposedly characterizing the emergence of surprise in terms of individuals’ interpretations and/or modifications of products’ behavior and structure. Moreover, it illustrates the outcomes of a preliminary empirical investigation about the manifestation of unexpectedness according to such a framework: the proposed factors have been checked by interpreting the motivations leading to the presence of surprise in 12 new lamps described in the literature. The experiment states the reasonability of the described factors and, as a consequence, the paper provides a contribution to better articulate the debate in the research arena.
N. Becattini; Y. Borgianni; G. Cascini; F. Rotini. Surprise and design creativity: investigating the drivers of unexpectedness. International Journal of Design Creativity and Innovation 2015, 5, 29 -47.
AMA StyleN. Becattini, Y. Borgianni, G. Cascini, F. Rotini. Surprise and design creativity: investigating the drivers of unexpectedness. International Journal of Design Creativity and Innovation. 2015; 5 (1):29-47.
Chicago/Turabian StyleN. Becattini; Y. Borgianni; G. Cascini; F. Rotini. 2015. "Surprise and design creativity: investigating the drivers of unexpectedness." International Journal of Design Creativity and Innovation 5, no. 1: 29-47.
The chapter presents the evaluation of Self-Efficacy changes within a sample of students, between the beginning and the end of a course on systematic innovation held at Politecnico di Milano. More specifically, the study aims to show how TRIZ and OTSM-TRIZ (Russian acronyms of, respectively, Theory of Inventive Problem Solving and General Theory of Powerful Thinking) methods and tools, which have been taught within the course on systematic innovation, can improve students’ Self-Efficacy in solving Inventive Problems . The improvement of problem solving skills, or at least a rise in their related Self-efficacy, is considered a crucial aspect for facing challenging and uncomfortable situations. These situations can involve the learning of new concepts and the creative application of knowledge, and the appropriately dealing with unexpected situations. The evaluation has been carried out through a personalized set of sentences to which participants were asked to answer by using a 4-level scale that expressed their degree of agreement or disagreement. The statistical analysis has highlighted that the course and its related content provided a significant contribution towards the overall improvement of the students’ Self-Efficacy. Moreover, a second set of sentences, which aims to assess the attitude towards the main characteristics of creative instruments for problem solving, has shown that students tend to both refuse traditional trade-off solutions and start thinking in a systematic way. This involves the taking into account of aspects and facets that they did not usually consider before the introduction of TRIZ and OTSM-TRIZ concepts.
Niccolò Becattini; Gaetano Cascini. Improving Self-efficacy in Solving Inventive Problems with TRIZ. Creativity in the Twenty First Century 2015, 195 -213.
AMA StyleNiccolò Becattini, Gaetano Cascini. Improving Self-efficacy in Solving Inventive Problems with TRIZ. Creativity in the Twenty First Century. 2015; ():195-213.
Chicago/Turabian StyleNiccolò Becattini; Gaetano Cascini. 2015. "Improving Self-efficacy in Solving Inventive Problems with TRIZ." Creativity in the Twenty First Century , no. : 195-213.