It has been suggested that human behavior in general and cognitive performance in particular emerge from coordination between multiple temporal scales. In this article, we provide quantitative support for such a theory of interaction-dominant dynamics in human cognition by using wavelet-based multifractal analysis and accompanying multiplicative cascading process on the response series of 4 different cognitive tasks: simple response, word naming, choice decision, and interval estimation. Results indicated that the major portion of these response series had multiplicative interactions between temporal scales, visible as intermittent periods of large and irregular fluctuations (i.e., a multifractal structure). Comparing 2 component-dominant models of 1/f(alpha) fluctuations in cognitive performance with the multiplicative cascading process indicated that the multifractal structure could not be replicated by these component-dominant models. Furthermore, a similar multifractal structure was shown to be present in a model of self-organized criticality in the human nervous system, similar to a spatial extension of the multiplicative cascading process. These results illustrate that a wavelet-based multifractal analysis and the multiplicative cascading process form an appropriate framework to characterize interaction-dominant dynamics in human cognition. This new framework goes beyond the identification of 1/f(alpha) power laws and non-gaussian distributions in response series as used in previous studies. The present article provides quantitative support for a paradigm shift toward interaction-dominant dynamics in human cognition.
The European population is ageing, and there is a need for health solutions that keep older adults independent longer. With increasing access to mobile technology, such as smartphones and smartwatches, the development and use of mobile health applications is rapidly growing. To meet the societal challenge of changing demography, mobile health solutions are warranted that support older adults to stay healthy and active and that can prevent or delay functional decline. This paper reviews the literature on mobile technology, in particular wearable technology, such as smartphones, smartwatches, and wristbands, presenting new ideas on how this technology can be used to encourage an active lifestyle, and discusses the way forward in order further to advance development and practice in the field of mobile technology for active, healthy ageing.
The effects of infants' age, body dimensions, and experience on the development of crawling was examined by observing 28 infants longitudinally, from children's first attempts at crawling until they began walking. Although most infants displayed multiple crawling postures en route to walking, development did not adhere to a strict progression of obligatory, discrete stages. In particular, 15 infants crawled on their bellies prior to crawling on hands and knees, but the other 13 infants skipped the belly-crawling period and proceeded directly to crawling on hands and knees. Duration of experience with earlier forms of crawling predicted the speed and efficiency of later, quite different forms of crawling. Most important, infants who had formerly belly crawled were more proficient crawling on hands and knees than infants who had skipped the belly-crawling period. Transfer could not be explained by differences in infants' age or body dimensions alone. Rather, experience using earlier crawling patterns may have exerted beneficial effects on hands-and-knees crawling by shoring up underlying constituents common to all forms of crawling postures.