Guo Cheng

Dr. Guo Cheng


Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2018 in Neuroscience & Biobehavioral Reviews
Verified
Journal Article
Closed access
YYYingkai Yang
Yingkai Yang
GSGrant S. Shields
Grant S. Shields
GCGuo Cheng
Guo Cheng
YLYanling Liu
Yanling Liu

16 April 2021 in Journal of Behavioral Addictions
Verified
Journal Article
Open access
PDF file
ZTZhaojun Teng
Zhaojun Teng
Halley PontesHalley Pontes
Halley Pontes
QNQian Nie
Qian Nie
Mark D GriffithsMark D Griffiths
Mark D Griffiths
GCGuo Cheng
Guo Cheng
Background: The coronavirus disease-2019 (COVID-19) pandemic has profoundly impacted aspects of human life globally. Playing videogames has been encouraged by several organizations to help individuals cope with the COVID-19 pandemic and associated restrictive measures. This longitudinal study was the first to examine gaming in the context of the pandemic and its association with depressive and anxiety symptoms.Methods: The sample comprised 1,778 children and adolescents (50.7% male) who were part of the Project of School Mental Health in Southwest China. Data were collected at two-time intervals: before the COVID-19 pandemic (October to November 2019 – [T1]) and during the COVID-19 pandemic (April to May 2020 – [T2]). Data were collected on perceived COVID-19 impacts, videogame use, Internet Gaming Disorder (IGD), and depressive and anxiety symptoms. Cross-lagged panel models were computed to examine longitudinal relationships.Results: The results indicated that both videogame use and IGD increased significantly for adolescents at T2. The cross-lagged panel model results suggested that depressive and anxiety symptoms at T1 positively predicted IGD and videogame use at T2 (especially for boys), but not inversely. Perceived COVID-19 impacts mediated the relationship between depressive and anxiety symptoms at T1 and IGD at T2.Conclusion: Children and adolescents both increased videogame use at T2, but only adolescents significantly increased IGD severity at T2. The findings supported the compensatory hypothesis, and are consistent with the Interaction of Person-Affect-Cognition-Execution model as individual responses to COVID-19 may function as a mediator between personal predisposing variables and IGD.

23 March 2021 in Educational Psychology Review
Verified
Journal Article
Closed access
PDF file
HWHuimin Wu
Huimin Wu
YGYiqun Guo
Yiqun Guo
YYYingkai Yang
Yingkai Yang
LZLe Zhao
Le Zhao
GCGuo Cheng
Guo Cheng

1 November 2020 in Addictive Behaviors
Verified
Journal Article
Closed access
ZTZhaojun Teng
Zhaojun Teng
Halley PontesHalley Pontes
Halley Pontes
QNQian Nie
Qian Nie
GXGuangcan Xiang
Guangcan Xiang
Mark D GriffithsMark D Griffiths
Mark D Griffiths
GCGuo Cheng
Guo Cheng

7 April 2020 in Journal of Behavioral Addictions
Verified
Journal Article
Open access
PDF file
ZTZhaojun Teng
Zhaojun Teng
MGMark D Griffiths
Mark D Griffiths
QNQian Nie
Qian Nie
GXGuangcan Xiang
Guangcan Xiang
GCGuo Cheng
Guo Cheng
Background and aims: Given that Internet Gaming Disorder (IGD) has tentatively been included in DSM-5 as a psychiatric disorder, it is important that the effect of parental and peer attachment in the development of IGD is further explored.Methods: Utilizing a longitudinal design, this study investigated the bidirectional association between perceived parent–adolescent attachment, peer attachment, and IGD among 1,054 first-year undergraduate students (58.8% female). The students provided demographic information (e.g., age, gender) and were assessed using the nine-item Internet Gaming Disorder Scale and the Inventory of Parent and Peer Attachment. Assessments occurred three times, six months apart (October 2017; April 2018; October 2018).Results: Cross-lagged panel models suggested that IGD weakly predicted subsequent mother attachment but significantly negatively predicted father attachment. However, father and mother attachment did not predict subsequent IGD. Moreover, peer attachment had a bidirectional association with IGD. Furthermore, the model also demonstrated stable cross-sectional negative correlations between attachment and IGD across all three assessments.Discussion and conclusions: The findings of the present study did not show a bidirectional association between parental attachment and IGD, but they did show a negative bidirectional association between peer attachment and IGD. The results suggested previous cross-sectional associations between IGD and attachment, with larger links among males than females at the first measurement point. We found that peer attachment negatively predicted subsequent IGD, which indicates that peer attachment plays an important role in preventing addictive gaming behaviors for university students.

28 February 2019 in Frontiers in Psychology
Verified
Journal Article
Open access
PDF file
YZYuqing Zhang
Yuqing Zhang
XZXing Zhang
Xing Zhang
LZLiwei Zhang
Liwei Zhang
GCGuo Cheng
Guo Cheng
This study investigated psychological mechanisms underlying the relationship between stressful life events and school adjustment in Chinese adolescents. The Adolescent Self-rating Life Events Checklist, the Adolescent Executive Function Scale, the Chinese version of the Resilience Scale, and the School-adjustment Scale were administered to 1101 Chinese adolescents (465 males, 636 females), aged 11–19 years, from three secondary schools. Results from serial mediation analysis revealed that perceived stressful life events could affect school adjustment through the mediation of executive function and resilience. The mediation effect contained three paths, the separate mediation effect of executive function, the separate mediation effect of resilience, and the serial mediation effect of executive function and resilience. These findings provide valuable insights into the effect of perceived stressful life events on school adjustment of Chinese adolescents, and suggest that, the researchers and educators could enhance school adjustment in vulnerable groups by improving their executive function and resilience.