With the ever increasing size of data sets, traditional parallel relational database solution can be prohibitively expensive and may suffer limited scalability. To perform large-scale data processing in a cost-effective manner, several NoSQL data processing systems have been proposed. In this paper, we devise a new, distributed B-tree column indexing scheme for HBase, which can support indexing for non-row-key columns, as well as parallel B-tree search in large data table. Our experiment results demonstrate both performance and scalability advantage of our indexing scheme on point queries, range queries, and aggregation operations, compared with HBase.
In recent years, the use of reinforcement learning and imitation learning to complete robot control tasks have become more popular. Demonstration and learning by experts have always been the goal of researchers. However, the lack of action data has been a significant limitation to learning by human demonstration. We propose an architecture based on a new 3D keypoint tracking model and generative adversarial imitation learning to learn from expert demonstrations. We used 3D keypoint tracking to make up for the lack of action data in simple images and then used image-to-image conversion to convert human hand demonstrations into robot images, which enabled subsequent generative adversarial imitation learning to learn smoothly. The estimation time of the 3D keypoint tracking model and the calculation time of the subsequent optimization algorithm was 30 ms. The coordinate errors of the model projected to the real 3D key point under correct detection were all within 1.8 cm. The tracking of key points did not require any sensors on the body; the operator did not need vision-related knowledge to correct the accuracy of the camera. By merely setting up a generic depth camera to track the mapping changes of key points after behavior clone training, the robot could learn human tasks by watching, including picking and placing an object and pouring water. We used pybullet to build an experimental environment to confirm our concept of the simplest behavioral cloning imitation to attest the success of the learning. The effectiveness of the proposed method was accomplished by a satisfactory performance requiring a sample efficiency of 20 sets for pick and place and 30 sets for pouring water.
In inaccessible environments with uncertain task demands, robots often rely on general-purpose tools that lack predefined usage strategies. These tools are not tailored for particular operations, making their longevity highly sensitive to how they are used. This creates a fundamental challenge: how can a robot learn a tool-use policy that both completes the task and prolongs the tool’s lifespan? In this work, we address this challenge by introducing a reinforcement learning (RL) framework that incorporates tool lifespan as a factor during policy optimization. Our framework leverages Finite Element Analysis (FEA) and Miner’s Rule to estimate Remaining Useful Life (RUL) based on accumulated stress, and integrates the RUL into the RL reward to guide policy learning toward lifespan-guided behavior. To handle the fact that RUL can only be estimated after task execution, we introduce an Adaptive Reward Normalization (ARN) mechanism that dynamically adjusts reward scaling based on estimated RULs, ensuring stable learning signals. We validate our method across simulated and real-world tool use tasks, including Object-Moving and Door-Opening with multiple general-purpose tools. The learned policies consistently prolong tool lifespan (up to 8.01× in simulation) and transfer effectively to real-world settings, demonstrating the practical value of learning lifespan-guided tool use strategies.