Giuseppe Vizzari

Prof. Giuseppe Vizzari

Informatics, Systems and Communication, University of Milano-Bicocca, Milan, Lombardy, Italy
orcid

Research Focus & Metrics

Academic Career Length

24Years (2003-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
27 March 2013 in Complex Adaptive Systems Modeling
Verified
Journal Article
Open access
PDF file
Giuseppe VizzariGiuseppe Vizzari
Giuseppe Vizzari
LMLorenza Manenti
Lorenza Manenti
LCLuca Crociani
Luca Crociani
Purpose: A crowd of pedestrians is a complex system in which individuals exhibit conflicting behavioural mechanisms leading to self-organisation phenomena. Computer models for the simulation of crowds represent a consolidated type of application, employed on a day-to-day basis to support designers and decision makers. Most state of the art models, however, generally do not consider the explicit representation of pedestrians aggregations (groups) and their implications on the overall system dynamics. This work is aimed at discussing a research effort systematically exploring the potential implication of the presence of groups of pedestrians in different situations (e.g. changing density, spatial configurations of the environment). Methods: The paper describes an agent-based model encompassing both traditional individual motivations (i.e. tendency to stay away from other pedestrians while moving towards the goal) and an adaptive mechanism representing the influence of group presence in the simulated population. The mechanism is designed to preserve the cohesion of specific types of groups (e.g. families and friends) even in high density and turbulent situations. The model is tested in simplified scenarios to evaluate the implications of modelling choices and the presence of groups. Results: The model produces results in tune with available evidences from the literature, both from the perspective of pedestrian flows and space utilisation, in scenarios not comprising groups; when groups are present, the model is able to preserve their cohesion even in challenging situations (i.e. high density, presence of a counterflow), and it produces interesting results in high density situations that call for further observations and experiments to gather empirical data. Conclusions: The introduced adaptive model for group cohesion is effective in qualitatively reproducing group related phenomena and it stimulates further research efforts aimed at gathering empirical evidences, on one hand, and modelling efforts aimed at reproducing additional related phenomena (e.g. leader-follower movement patterns).

1 March 2014 in Transportation Research Part C: Emerging Technologies
Verified
Journal Article
Closed access
SBStefania Bandini
Stefania Bandini
MMMatteo Mondini
Matteo Mondini
Giuseppe VizzariGiuseppe Vizzari
Giuseppe Vizzari

1 July 2014 in Pattern Recognition Letters
Verified
Journal Article
Closed access
SBStefania Bandini
Stefania Bandini
AGAndrea Gorrini
Andrea Gorrini
Giuseppe VizzariGiuseppe Vizzari
Giuseppe Vizzari

28 July 2006 in Autonomous Agents and Multi-Agent Systems
Verified
Journal Article
Closed access
PDF file
AHAlexander Helleboogh
Alexander Helleboogh
Giuseppe VizzariGiuseppe Vizzari
Giuseppe Vizzari
AUAdelinde Uhrmacher
Adelinde Uhrmacher
FMFabien Michel
Fabien Michel

24 December 2021 in Geosciences
Verified
Journal Article
Open access
PDF file
Fabio Luca BonaliFabio Luca Bonali
Fabio Luca Bonali
ERElena Russo
Elena Russo
FVFabio Roberto Vitello
Fabio Roberto Vitello
Varvara AntoniouVarvara Antoniou
Varvara Antoniou
FMFabio Marchese
Fabio Marchese
ATAlessandro Tibaldi
Alessandro Tibaldi
Immersive virtual reality can potentially open up interesting geological sites to students, academics and others who may not have had the opportunity to visit such sites previously. We study how users perceive the usefulness of an immersive virtual reality approach applied to Earth Sciences teaching and communication. During nine immersive virtual reality-based events held in 2018 and 2019 in various locations (Vienna in Austria, Milan and Catania in Italy, Santorini in Greece), a large number of visitors had the opportunity to navigate, in immersive mode, across geological landscapes reconstructed by cutting-edge, unmanned aerial system-based photogrammetry techniques. The reconstructed virtual geological environments are specifically chosen virtual geosites, from Santorini (Greece), the North Volcanic Zone (Iceland), and Mt. Etna (Italy). Following the user experiences, we collected 459 questionnaires, with a large spread in participant age and cultural background. We find that the majority of respondents would be willing to repeat the immersive virtual reality experience, and importantly, most of the students and Earth Science academics who took part in the navigation confirmed the usefulness of this approach for geo-education purposes.

1 February 2016 in Neurocomputing
Verified
Journal Article
Closed access
SKSultan Khan
Sultan Khan
SBStefania Bandini
Stefania Bandini
SBSaleh Basalamah
Saleh Basalamah
Giuseppe VizzariGiuseppe Vizzari
Giuseppe Vizzari