Background. To date, investigating respiratory disease patients visiting the emergency departments related with fined dust is limited. This study aimed to analyze the effects of two variable-weather and air pollution on respiratory disease patients who visited emergency departments. Methods. This study utilized the National Emergency Department Information System (NEDIS) database. The meteorological data were obtained from the National Climate Data Service. Each weather factor reflected the accumulated data of 4 days: a patients visit day and 3 days before the visit day. We utilized the RandomForestRegressor of scikit-learn for data analysis. Result. The study included 525,579 participants. This study found that multiple variables of weather and air pollution influenced the respiratory diseases of patients who visited emergency departments. Most of the respiratory disease patients had acute upper respiratory infections [J00J06], influenza [J09J11], and pneumonia [J12J18], on which PM10 following temperature and steam pressure was the most influential. As the top three leading causes of admission to the emergency department, pneumonia [J12J18], acute upper respiratory infections [J00J06], and chronic lower respiratory diseases [J40J47] were highly influenced by PM10. Conclusion. Most of the respiratory patients visiting EDs were diagnosed with acute upper respiratory infections, influenza, and pneumonia. Following temperature, steam pressure and PM10 had influential relations with these diseases. It is expected that the number of respiratory disease patients visiting the emergency departments will increase by day 3 when the steam pressure and temperature values are low, and the variables of air pollution are high. The number of respiratory disease patients visiting the emergency departments will increase by day 3 when the steam pressure and temperature values are low, and the variables of air pollution are high.
Deep reinforcement learning (DRL) is a powerful approach that combines reinforcement learning (RL) and deep learning to address complex decision-making problems in high-dimensional environments. Although DRL has been remarkably successful, its low sample efficiency necessitates extensive training times and large amounts of data to learn optimal policies. These limitations are more pronounced in the context of multi-agent reinforcement learning (MARL). To address these limitations, various studies have been conducted to improve DRL. In this study, we propose an approach that combines a masked reconstruction task with QMIX (M-QMIX). By introducing a masked reconstruction task as an auxiliary task, we aim to achieve enhanced sample efficiency—a fundamental limitation of RL in multi-agent systems. Experiments were conducted using the StarCraft II micromanagement benchmark to validate the effectiveness of the proposed method. We used 11 scenarios comprising five easy, three hard, and three very hard scenarios. We particularly focused on using a limited number of time steps for each scenario to demonstrate the improved sample efficiency. Compared to QMIX, the proposed method is superior in eight of the 11 scenarios. These results provide strong evidence that the proposed method is more sample-efficient than QMIX, demonstrating that it effectively addresses the limitations of DRL in multi-agent systems.
Sea fog can seriously affect schedules and safety by reducing visibility during marine transportation. Therefore, the forecasting of sea fog is an important issue in preventing accidents. Recently, in order to forecast sea fog, several deep learning methods have been applied to time series data consisting of meteorological and oceanographic observations or image data to predict fog. However, these methods only use a single image without considering meteorological and temporal characteristics. In this study, we propose a multi-modal learning method to improve the forecasting accuracy of sea fog using convolutional neural network (CNN) and gated recurrent unit (GRU) models. CNN and GRU extract useful features from closed-circuit television (CCTV) images and multivariate time series data, respectively. CCTV images and time series data collected at Daesan Port in South Korea from 1 March 2018 to 14 February 2021 by Korea Hydrographic and Oceanographic Agency (KHOA) were used to evaluate the proposed method. We compare the proposed method with deep learning methods that only consider temporal information or spatial information. The results indicate that the proposed method using both temporal and spatial information at the same time shows superior accuracy.
In pixel-based deep reinforcement learning (DRL), learning representations of states that change because of an agent’s action or interaction with the environment poses a critical challenge in improving data efficiency. Recent data-efficient DRL studies have integrated DRL with self-supervised learning (SSL) and data augmentation to learn state representations from given interactions. However, some methods have difficulties in explicitly capturing evolving state representations or in selecting data augmentations for appropriate reward signals. Our goal is to explicitly learn the inherent dynamics that change with an agent’s intervention and interaction with the environment. We propose masked and inverse dynamics modeling (MIND), which uses masking augmentation and fewer hyperparameters to learn agent-controllable representations in changing states. Our method is comprised of a self-supervised multitask learning that leverages a transformer architecture, which captures the spatiotemporal information underlying in the highly correlated consecutive frames. MIND uses two tasks to perform self-supervised multitask learning: masked modeling and inverse dynamics modeling. Masked modeling learns the static visual representation required for control in the state, and inverse dynamics modeling learns the rapidly evolving state representation with agent intervention. By integrating inverse dynamics modeling as a complementary component to masked modeling, our method effectively learns evolving state representations. We evaluate our method by using discrete and continuous control environments with limited interactions. MIND outperforms previous methods across benchmarks and significantly improves data efficiency. The code is available at https://github.com/dudwojae/MIND.