Encrypted communications, implemented for the confidential information exchange, facilitate the preservation of individual privacy. Unfortunately, some criminals abuse encrypted communications to conduct illegal activities, leading to the proliferation of the Darknet. To curb malicious darknet activities, the accurate and effective classification of darknet traffic is imperative. Considerable endeavors have been devoted to identifying the darknet traffic. However, the classification of darknet applications has not yielded a satisfactory result. This deficiency arises from the limitations of current approaches, e.g., some traditional methods rely on hand-crafted features that consume labor, and other neural network-based methods disregard the graph structure of the traffic. To tackle these challenges, we propose the Darknet Traffic Graph (DTG), a graph structure that captures the interactions between local clients and remote servers in darknet traffic. Furthermore, based on DTG, we combine the GNN model and attention mechanism to create the Darknet Graph Neural Networks, i.e., DGNN, a powerful model that sufficiently exploits the benign and darknet traffic features. As a result, on the CIC-Darknet2020 dataset, the accuracy of DGNN in traffic classification and application classification is 98.52% and 99.06%, respectively, which outperforms other classifiers.
22 September 2023 in IEEE Transactions on Vehicular Technology
Exploiting mobile crowdsensing to conduct data collection and analysis has become an emerging trend in IoT computing models. However, in practice, mobile users in crowdsensing networks are unwilling to participate in perceptual tasks without effective stimulation due to limited resources and strategic selfishness. To tackle the problem, a new incentive mechanism is proposed by adopting game theory in this paper. Specifically, the mobile users' preference is considered comprehensively and their energy is changed dynamically through the scheme. Furthermore, the users' preference and energy changes are exploited as equation factors between subsequent users and the platform. To motivate users, we introduce the concept of virtual currency and set a price function that rewards users for participating in sensing tasks in the form of virtual currency. To fit into practical scenarios, we map task interactions to a Rubinstein-Starr bargaining game between a user and sensing platforms based on a fully informative turn-based bargaining model. Through multiple rounds of games between users and crowdsensing platforms, we prove that there is a unique Nash Equilibrium point in the sub-game process of both parties. The analysis based on these models lays a theoretical foundation on the incentive process of mobile crowdsensing. The soundness of modeling and the accuracy of analysis are verified through extensive simulation, which also guides the design of more sophisticated incentive schemes.
Recently, Vehicular Ad Hoc Networks(VANETs) have garnered significant attention in the industry, thanks to their distinctive characteristics of mobility and real-time capabilities. In order to protect the privacy of data sharing in VANETs, a privacy computing scheme based on homomorphic encryption and blockchain has been proposed. Firstly, the Paillier algorithm of homomorphic encryption is used to encrypt the data, making it available but not invisible to ensure the security of the data. Secondly, the data structure of a directed acyclic graph(DAG) is applied to replace the chain structure so that it can be processed in parallel and reduce the delay time of transmission confirmation. Finally, a single point cluster is set up in the Bigchain database, and Docker virtual technology is used to simulate the high dynamic and high load environment of VANETs, so as to verify the computational efficiency and security of the proposed scheme. The experimental results show that the privacy computing scheme combining homomorphic encryption and DAG blockchain not only eliminates the need for repeated encryption and decryption in the communication process but also reduces the computational cost associated with private data. Compared with traditional chain blockchain, this scheme achieves a comprehensive delay reduction of 68.51% and shortens the average confirmation time by 85.73%, effectively meeting the high-performance requirements of VANETs.
Beamforming-based signal enhancement technologies in passive sonar array processing often have poor performance due to array distortion caused by rapid tactical maneuvers of the towed platform, oceanic currents, hydrodynamic effects, etc. In this paper, an enhanced data-driven shape array estimation formulation is proposed using passive underwater acoustic data. Beamforming based on a hypothetically ideal array is firstly employed to perform the detection of narrow-band components from sources of opportunity, and the corresponding phases of these detected narrow-band components are subsequently extracted to acquire time-delay differences. Then, a weighted outlier-robust Kalman smoother is proposed to acquire enhanced estimates of the time-delay differences, since the underlying properties of slowly changing time-delay differences in the hydrophone array and diverse signal to interference and noise ratios in multiple narrow-band components are explored; and its Cramer–Rao Lower Bound is also provided. Finally, the hydrophone array shape is estimated based on the estimated time delay differences. The proposed formulation fully exploits directional radiated noise signals from distant underwater acoustic targets as sources of opportunity for real-time array shape estimation, and thus it requires neither the number nor direction of sources to be known in advance. The effectiveness of the proposed method is validated in simulations and real experimental data.
Recently, adopting mobile edge computing (MEC) to accommodate the compute-intensive and delay-sensitive tasks from mobile devices has gained increasing attention from the research community. In contrast to a cloud-centric scheme, deploying servers at the network edge offers the advantage of delivering faster and more efficient services. However, pioneering works primarily focus on a homogeneous server deployment strategy, which distributes the same quantity of servers among a specific number of selected locations. In this work, we aim to lay the theoretical foundation for budget constrained profits maximization (BCPM) problem, which is a coupled problem of server deployment and task scheduling. Subsequently, a two-step optimization method is proposed. Through seeking the maximum matches in the constructed bipartite graph, a task scheduling algorithm is first designed to maximize the profits under the server deployment. Then two approximation algorithms with provable approximation ratios are exploited to perform nearly optimal deployment of servers in a homogeneous and heterogeneous manner, respectively. Extensive simulations with real-world data set and system settings are conducted. The results show that the proposed algorithms can achieve at least a 10.54% increase in total profits and the average processing delay of tasks can be shortened by about 17%.