Cartoons have been a favorite among children, teenagers and adults. Cartoons began with paper drawing and have evolved to the highest technology of dissemination in the form of movies; apart from that, cartoons have become a teaching tool for second language learners. The objectives of the study were to identify and discuss the characters, storyline and moral values in a Malay cartoon. The cartoon used in this study was Upin and Ipin. The samples consist of ten subjects from a Malay language proficiency class at one of the universities in Korea. The subjects viewed 8 episodes of Upin and Ipin for 1 hour a week for a total of 8 weeks. The subjects were interviewed based on their views about the cartoon. The results of the study revealed that the subjects managed to identify all of the characters in the cartoon. The subjects also understood the storylines in six episodes of the cartoon. Moreover, the results revealed that the moral values for each episode involved respect, hardworking, caring, loving and others. This study implicates educators to consider cartoons as a teaching tool in foreign language learning. It is hoped that a future study will focus on cartoons when learning to write short stories among Malay language learners.
1 November 2013 in Procedia - Social and Behavioral Sciences
Learning the Malay language has been a challenging task for foreign language learners. Learners have to learn Malay grammar structure rules in order to write simple sentences. The word choice is important in constructing a sentence. Therefore, the study focuses on the use of adjectives in television advertisements among Korean learners at Hankuk University of Foreign Studies, Korea. The objectives of the study were to identify and discuss adjectives incorporated into the advertisements. The students involved in the study were ten male and female subjects from a Malay language class. The subjects had to choose one television advertisement and view it several times. They were given three weeks to identify and discuss the adjectives in the advertisements. The subjects were interviewed on their views about the adjectives in the advertisements. The interviews were video recorded and analyzed for the purpose of the study. The results of the study revealed that each subject managed to identify five adjectives per advertisement. They also managed to offer their views on the adjectives, which were not directly uttered by the models in the advertisements. It is hoped that a future study will focus on the use of adjectives via other means of media technology
5 March 2014 in Jurnal Teknologi (Sciences & Engineering)
Japanese animation or anime started to gain interest among teenagers and adults since 1990s. Now the popularity increases parallel with the new technologies. This paper looks into the outcome of conversatsion among the students at two secondary schools in Selangor, Malaysia. The students were chosen based on the questionnaire. 34 students were selected based on their answers from the questionaire. Based on the interview session, they were fanatic fans of animation and manga. The results of the study revealed that they were five main characteristics in anime characters that the liked; bravery, hardworking, sense of humour, appreciative in relationship as well as individual speciality.
1 June 2022 in Pertanika Journal of Social Sciences and Humanities
This study was conducted to examine the reading errors in the Malay language among dyslexic students. The study sample consisted of 100 dyslexic children selected from 10 branches of the Malaysian Dyslexia Association. This study is based on Levinson's Theory (1994) which underlines seven types of reading error mechanisms: elimination, transfer, insertion, substitution, reversal, condensation, addition or guessing. The study data were collected through observation and testing methods. The researcher used reading texts according to the appropriate level of learning to examine the reading errors of dyslexic students. The study results proved that dyslexic students showed difficulty in several aspects of reading, namely elimination, reversal, substitution, insertion and guessing. These five types of reading errors were found to support Levinson's Theory (1994), while the study results have also proven some reading errors among dyslexic students beyond the expectations of the theory.
30 April 2024 in Malaysian Journal of Social Sciences and Humanities (MJSSH)
STEAM education, as an education model to train future comprehensive talents, not only challenges the traditional education, but also puts forward on the new requirements for students’ learning ability. As it empowers people to create and solve issues in their daily lives, the integration of Science, Technology, Engineering, Arts, and Mathematics (STEAM) education has a significant influence on generating creative students. Problem-solving ability, innovation ability, cooperation ability and autonomous learning ability are the popular student’s learning ability to discussed emphatically by educators. Among these abilities, innovation ability is the most topical, and it is more in line with the development of society. Under the theory of Self-efficacy, Learning Engagement, and Creative Performance, this study aims to investigate the impacted elements of the art college students’ innovation learning ability under STEAM education system; and to analyze the art college students’ perspectives of innovation learning ability under STEAM education system at a university in China. It adopts interview method with 6 samples at Shenyang Normal University in Liaoning Province, China. Through the systematic study of STEAM education concept, the findings indicated that creative self-efficacy, learning engagement and creative performance are the related elements with innovation learning ability. The more cognitive, emotional, and behavioral inputs students get and the more demanding efforts they put into creative activities, the greater the influence on students’ creative performance. In addition, the art college students’ perspectives of innovation learning ability under STEAM education system are positive.
1 January 2009 in The International Journal of Learning: Annual Review