Cartoons have been a favorite among children, teenagers and adults. Cartoons began with paper drawing and have evolved to the highest technology of dissemination in the form of movies; apart from that, cartoons have become a teaching tool for second language learners. The objectives of the study were to identify and discuss the characters, storyline and moral values in a Malay cartoon. The cartoon used in this study was Upin and Ipin. The samples consist of ten subjects from a Malay language proficiency class at one of the universities in Korea. The subjects viewed 8 episodes of Upin and Ipin for 1 hour a week for a total of 8 weeks. The subjects were interviewed based on their views about the cartoon. The results of the study revealed that the subjects managed to identify all of the characters in the cartoon. The subjects also understood the storylines in six episodes of the cartoon. Moreover, the results revealed that the moral values for each episode involved respect, hardworking, caring, loving and others. This study implicates educators to consider cartoons as a teaching tool in foreign language learning. It is hoped that a future study will focus on cartoons when learning to write short stories among Malay language learners.
Verbally Expressed Humor (VEH) is a form of humor that through language, written or spoken, to create comic effects. VEH translation in audiovisual products has been a great challenge due to the cultural and linguistic gap in target culture, and the translation inaccuracy and bias bring confusion to audience. Besides, though various methods have been utilized in investigating VEH translation strategies in subtitling and dubbing, no agreed-upon strategy suggestion for each category of VEH. In the present study, systematic literature review methodology is applied to examine related studies published until 1 January 2024, sourced from Web of Science (WoS) collection and Scopus. 35 articles are selected under the guideline of PRISMA 2020 and eligibility criteria. In general, the study aims to examine research status on VEH translation in audiovisual products. Specifically, it tends to clarify what translation strategies are used in translating VEH. The review indicates that: 1) English has been explored most frequently as the source and target language in studies of VEH translation in audiovisual products. 2) The major humor type examined in the selected studies is wordplay. 3) The VEH translation can be guided by various translation strategies taxonomies, while the slight adaptation or change is usually required. 4) Gottlieb’s (1992) taxonomy of translation strategies has been extensively utilized in the translation of VEH. However, there remains an absence of a standardized set of translation strategies that can be universally applied to any specific category of VEH. The findings can discover research gap and future trends for researchers, providing VEH translation advice for translators.
5 March 2014 in Jurnal Teknologi (Sciences & Engineering)
Japanese animation or anime started to gain interest among teenagers and adults since 1990s. Now the popularity increases parallel with the new technologies. This paper looks into the outcome of conversatsion among the students at two secondary schools in Selangor, Malaysia. The students were chosen based on the questionnaire. 34 students were selected based on their answers from the questionaire. Based on the interview session, they were fanatic fans of animation and manga. The results of the study revealed that they were five main characteristics in anime characters that the liked; bravery, hardworking, sense of humour, appreciative in relationship as well as individual speciality.