Ge Zhu

Mr. Ge Zhu


Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
Verified
Journal Article
Open access
PDF file
HZHuili Zhang
Huili Zhang
XZXiaowen Zhou
Xiaowen Zhou
HLHuan Li
Huan Li
GZGe Zhu
Ge Zhu
HLHongwei Li
Hongwei Li
This study is oriented towards machine autonomous mapping and the need to improve the efficiency of map point symbol recognition and configuration. Therefore, an intelligent recognition method for point symbols was developed using the You Only Look Once Version 3 (YOLOv3) algorithm along with the Convolutional Block Attention Module (CBAM). Then, the recognition results of point symbols were associated with the point of interest (POI) to achieve automatic configuration. To quantitatively analyze the recognition effectiveness of this study algorithm and the comparison algorithm for map point symbols, the recall, precision and mean average precision (mAP) were employed as evaluation metrics. The experimental results indicate that the recognition efficiency of point symbols is enhanced compared to the original YOLOv3 algorithm, and that the mAP is increased by 0.55%. Compared to the Single Shot MultiBox Detector (SSD) algorithm and Faster Region-based Convolutional Neural Network (Faster RCNN) algorithm, the precision, recall rate, and mAP all performed well, achieving 97.06%, 99.72% and 99.50%, respectively. On this basis, the recognized point symbols are associated with POI, and the coordinate of point symbols are assigned through keyword matching and enrich their attribute information. This enables automatic configuration of point symbols and achieves a relatively good effect of map configuration.

Verified
Journal Article
Open access
PDF file
GZGe Zhu
Ge Zhu
HZHuili Zhang
Huili Zhang
YJYirui Jiang
Yirui Jiang
JLJuan Lei
Juan Lei
LHLinqing He
Linqing He
HLHongwei Li
Hongwei Li
Mobile videos contain a large amount of data, where the information interesting to the user can either be discrete or distributed. This paper introduces a method for fusing 3D geographic information systems (GIS) and video image textures. For the dynamic fusion of video in 3DGIS where the position and pose angle of the filming device change moment by moment, it integrates GIS 3D visualization, pose resolution and motion interpolation, and proposes a projection texture mapping method for constructing a dynamic depth camera to achieve dynamic fusion. In this paper, the accuracy and time efficiency of different systems of gradient descent and complementary filtering algorithms are analyzed mainly by quantitative analysis method, and the effect of dynamic fusion is analyzed by the playback delay and rendering frame rate of video on 3DGIS as indicators. The experimental results show that the gradient descent method under the Aerial Attitude Reference System (AHRS) is more suitable for the solution of smartphone attitude, and can control the root mean square error of attitude solution within 2°; the delay of video playback on 3DGIS is within 29 ms, and the rendering frame rate is 34.9 fps, which meets the requirements of the minimum resolution of human eyes.