Christopher Coenen

Mr. Christopher Coenen

orcid

Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 August 2017 in Ethics and Information Technology
Verified
Journal Article
Closed access
PDF file
CCChristopher Coenen
Christopher Coenen
AGArmin Grunwald
Armin Grunwald

7 March 2022 in NanoEthics
Verified
Journal Article
Open access
PDF file
CCChristopher Coenen
Christopher Coenen
AGAlexei Grinbaum
Alexei Grinbaum
AGArmin Grunwald
Armin Grunwald
CMColin Milburn
Colin Milburn
PVPieter E. Vermaas
Pieter E. Vermaas
Due primarily to technological advances over the last decade, quantum research has become a key priority area for science and technology policy all over the world. With this manifesto, we wish to prevent quantum technology from running into fiascos of implementation at the interface of science and society. To this end, we identify key stumbling blocks and propose recommendations.

20 September 2012 in NanoEthics
Verified
Journal Article
Closed access
PDF file
AFArianna Ferrari
Arianna Ferrari
CCChristopher Coenen
Christopher Coenen
AGArmin Grunwald
Armin Grunwald

2 April 2013
Verified
Book Chapter
Closed access
PDF file
ESElena Simakova
Elena Simakova
CCChristopher Coenen
Christopher Coenen

24 June 2022 in Journal of Responsible Innovation
Verified
Journal Article
Open access
DRDaniele Ruggiu
Daniele Ruggiu
VBVincent Blok
Vincent Blok
CCChristopher Coenen
Christopher Coenen
CKChristos Kalloniatis
Christos Kalloniatis
AKAngeliki Kitsiou
Angeliki Kitsiou
ASAndrea Sitzia
Andrea Sitzia
Public engagement is crucial to strengthen responsibility frameworks in highly innovative contexts, including as part of business organisations. One particular innovation that calls for public engagement is gamification. Gamification fosters changes in working practices to improve the organisation, efficiency and productivity of a business by introducing gratification and engagement mechanisms in non-gaming contexts. Gamification modifies the workforce’s perception of constraints and stimulates the voluntary assumption of best practices to the benefit of employees and enterprises alike. Here, we broadly discuss the use of gamification at work. Indeed, gamification raises several concerns about privacy, due to the massive collection, storage and processing of data, and about the freedom of employees: as the level of data protection decreases, so too does workers’ self-determination. We argue that the implementation of privacy by design can not only strengthen autonomy via data protection but also develop more viable instances of RRI in accordance with human rights.

1 June 2019 in Transportation Research Part A: Policy and Practice
Verified
Journal Article
Open access
MBMartina Baumann
Martina Baumann
CBClaudia Brändle
Claudia Brändle
CCChristopher Coenen
Christopher Coenen
SZSilke Zimmer-Merkle
Silke Zimmer-Merkle