Chia-Ling Chang

Dr. Chia-Ling Chang


Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2012 in Journal of Integrated Design and Process Science
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Journal Article
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CCChia-Ling Chang
Chia-Ling Chang
DLDing-Bang Luh
Ding-Bang Luh
In recent years, with the rising of the open innovation notion, "user creativity orientation" has become a focus in new product development. Products that facilitate user's creativity can be viewed as a creativity platform. The intangible software in

15 February 2023 in Education Sciences
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Journal Article
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CCChia-Ling Chang
Chia-Ling Chang
Chinlon LinChinlon Lin
Chinlon Lin
CHChi-Hsien Hsu
Chi-Hsien Hsu
YIKANG SUNYIKANG SUN
YIKANG SUN
In the past, most cultural content was in a passive state of protection. In recent years, with the popularity of digital printing and the emergence of the concept of open-source sharing, it provides a new idea for cultural preservation. Using cultural elements from the Taitung region as a sample, this study established an open-source database, and completed the production of 60 digital models and the archiving of related materials. Based on the concept of open-source sharing, our research hopes that this database can be applied in more places. Through surveys, it could be concluded that, when the models are designed in parts and are easy to print and display, it is more conductive for the models to be used in promotions and applications. It is expected that each township will have its own localized 3D model database. Through the open-source localized digital model’s unrestricted and free features, under the influence of COVID-19, it can also allow people from all over the world who cannot visit these places in person to print the local cultural content remotely, so as to have a three-dimensional under-standing of Taiwanese cultural objects. It is expected that the localized 3D model databases will help promote local cultural improvement and move towards local innovation.


30 November 2023 in E3S Web of Conferences
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Conference Paper
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CCChia-Ling Chang
Chia-Ling Chang
CCC.-N. Chen
C.-N. Chen
This electronic document is a “live” template and already defines the components of your paper [title, text, heads, etc.] in its style sheet. With the advancement of technology, the publicity of environmental protection decrees presents the different types from school education to the multiple digital media, such as social media, animation, films or mobile games, let people to learn the correct knowledge about environmental protection. Middle and senior grade students are learning social normal to build self-awareness, and interesting in games. Using participatory observation method to explore the changes of environmental protection awareness and behavior practices in 12 middle and senior children before and after playing two games. The study found that through mobile game education, children have an improvement rate of about 60% in the implementation of environmental awareness knowledge and practice. The cute characters are more attracted. For middle grade children, they prefer action types of games because the experience of fighting monsters is exciting. Comparing to them, senior grade children prefer knowledge types of games because they consider that can learn more new environmental knowledge. In terms of gender, boys prefer action games and girls prefer knowledge games. This research hopes to improve the effectiveness of existing environmental protection publicity, and cultivate children's knowledge, literacy and practical ability of environmental protection through game-based learning, so as to facilitate the sustainable development of environmental education.

21 June 2016
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Book Chapter
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CCChia-Ling Chang
Chia-Ling Chang
MHMing-Hsuan Hsieh
Ming-Hsuan Hsieh