Xuan Cheng

Dr. Xuan Cheng


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2023 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
RLRenshuai Liu
Renshuai Liu
YCYao Cheng
Yao Cheng
SHSifei Huang
Sifei Huang
CLChengyang Li
Chengyang Li
XCXuan Cheng
Xuan Cheng
In this paper, we tackle a special face completion task, facial displacement completion, which can offer a key component for many single image 3D face reconstruction systems. To produce a detailed 3D face with ear-to-ear complete displacement UV map, we propose a novel Displacement Completion method based on Transformer (DCT). Current transformer based image inpainting methods usually follow a two-stage scheme, which firstly recovers the masked pixels in low resolution with transformer, and then replenishes the inpainting result in high resolution with GAN. Although these methods have achieved great success, they suffer from information loss from two aspects when applied in face completion: 1) The downsampling operation makes transformer only produce a coarse appearance prior for GAN, incurring middle and low level information loss. 2) Some meaningful facial semantics can be well captured by transformer and further benefit the completion, but it's has not yet been explored. Motivated by the above considerations, we come up with three key designs in the proposed DCT: PCA tokenization, BERT-style learning, and style modulation. Firstly, we use PCA tokenization to replace the downsampling in transformer to preserve more meaningful structures. Secondly, we make transformer simulate the two tasks in BERT, Masked Language Model (MLM) and Next Sentence Prediction (NSP), for both masked pixels and facial attributes recovery. Thirdly, we encode the outcome of transformer as the latent code to guide an image translation network in the StyleGAN2 modulation way. Experments on both FaceScape dataset and in-the-wild data demonstrate DCT's better performance compared with other transformer based or GAN based completion methods.

6 February 2023 in Applied Sciences
Verified
Journal Article
Open access
PDF file
YCYao Cheng
Yao Cheng
GZGuichao Zhang
Guichao Zhang
SHSifei Huang
Sifei Huang
ZWZexi Wang
Zexi Wang
XCXuan Cheng
Xuan Cheng
JLJuncong Lin
Juncong Lin
Extracting gait biometrics from videos has been receiving rocketing attention given its applications, such as person re-identification. Although deep learning arises as a promising solution to improve the accuracy of most gait recognition algorithms, the lack of enough training data becomes a bottleneck. One of the solutions to address data deficiency is to generate synthetic data. However, gait data synthesis is particularly challenging as the inter-subject and intra-subject variations of walking style need to be carefully balanced. In this paper, we propose a complete 3D framework to synthesize unlimited, realistic, and diverse motion data. In addition to walking speed and lighting conditions, we emphasize two key factors: 3D gait motion style and character appearance. Benefiting from its 3D nature, our system can provide various gait-related data, such as accelerometer data and depth map, not limited to silhouettes. We conducted various experiments using the off-the-shelf gait recognition algorithm and draw the following conclusions: (1) the real-to-virtual gap can be closed when adding a small portion of real-world data to a synthetically trained recognizer; (2) the amount of real training data needed to train competitive gait recognition systems can be reduced significantly; (3) the rich variations in gait data are helpful for investigating algorithm performance under different conditions. The synthetic data generator, as well as all experiments, will be made publicly available.

26 June 2023 in Proceedings of the AAAI Conference on Artificial Intelligence
Verified
Journal Article
Open access
PDF file
RLRenshuai Liu
Renshuai Liu
CLChengyang Li
Chengyang Li
HCHaitao Cao
Haitao Cao
YZYinglin Zheng
Yinglin Zheng
MZMing Zeng
Ming Zeng
XCXuan Cheng
Xuan Cheng
Although remarkable progress has been made in recent years, current multi-exposure image fusion (MEF) research is still bounded by the lack of real ground truth, objective evaluation function, and robust fusion strategy. In this paper, we study the MEF problem from a new perspective. We don’t utilize any synthesized ground truth, design any loss function, or develop any fusion strategy. Our proposed method EMEF takes advantage of the wisdom of multiple imperfect MEF contributors including both conventional and deep learning-based methods. Specifically, EMEF consists of two main stages: pre-train an imitator network and tune the imitator in the runtime. In the first stage, we make a unified network imitate different MEF targets in a style modulation way. In the second stage, we tune the imitator network by optimizing the style code, in order to find an optimal fusion result for each input pair. In the experiment, we construct EMEF from four state-of-the-art MEF methods and then make comparisons with the individuals and several other competitive methods on the latest released MEF benchmark dataset. The promising experimental results demonstrate that our ensemble framework can “get the best of all worlds”. The code is available at https://github.com/medalwill/EMEF.

22 February 2024 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
CLChengyang Li
Chengyang Li
BCBaoping Cheng
Baoping Cheng
YCYao Cheng
Yao Cheng
HZHaocheng Zhang
Haocheng Zhang
RLRenshuai Liu
Renshuai Liu
XCXuan Cheng
Xuan Cheng
Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map usually comes from a space constructed by the training data or the 2D face generator, which limits the methods’ generalization ability for in-the-wild input images. Consequently, their facial details, structures and identity may not be consistent with the input. In this paper, we address this issue by proposing a style transfer-based facial texture refinement method named FaceRefiner. FaceRefiner treats the 3D sampled texture as style and the output of a texture generation method as content. The photo-realistic style is then expected to be transferred from the style image to the content image. Different from current style transfer methods that only transfer high and middle level information to the result, our style transfer method integrates differentiable rendering to also transfer low level (or pixel level) information in the visible face regions. The main benefit of such multi-level information transfer is that, the details, structures and semantics in the input can thus be well preserved. The extensive experiments on Multi-PIE, CelebA and FFHQ datasets demonstrate that our refinement method can improve the texture quality and the face identity preserving ability, compared with state-of-the-arts.

1 July 2026 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
YZYixiang Zhuang
Yixiang Zhuang
CMChunshan Ma
Chunshan Ma
YCYao Cheng
Yao Cheng
XCXuan Cheng
Xuan Cheng
JLJing Liao
Jing Liao
JLJuncong Lin
Juncong Lin
Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily due to the weak correlation between speech and eye gaze, as well as the scarcity of audio-gaze data, making it very challenging to generate 3D eye gaze motion from speech alone. In this paper, we propose a novel data-driven method which can generate diverse 3D eye gaze motions in harmony with the speech. To achieve this, we firstly construct an audio-gaze dataset that contains about 14 hours of audio-mesh sequences featuring high-quality eye gaze motion, head motion and facial motion simultaneously. The motion data is acquired by performing lightweight eye gaze fitting and face reconstruction on videos from existing audio-visual datasets. We then tailor a novel speech-to-motion translation framework in which the head motions and eye gaze motions are jointly generated from speech but are modeled in two separate latent spaces. This design stems from the physiological knowledge that the rotation range of eyeballs is less than that of head. Through mapping the speech embedding into the two latent spaces, the difficulty in modeling the weak correlation between speech and non-verbal motion is thus attenuated. Finally, our TalkingEyes, integrated with a speech-driven 3D facial motion generator, can synthesize eye gaze motion, eye blinks, head motion and facial motion collectively from speech. Qualitative and quantitative evaluations, along with a perceptual user study, demonstrate the superiority of the proposed method in generating diverse and natural 3D eye gaze motions from speech.

6 August 2025 in Computers & Graphics
Verified
Journal Article
Closed access
YCYao Cheng
Yao Cheng
WCWeilin Chen
Weilin Chen
YGYizhe Gu
Yizhe Gu
YSYue Sun
Yue Sun
YZYou Zhai
You Zhai
JLJuncong Lin
Juncong Lin