A growing amount of data is produced daily resulting in a growing demand for storage solutions. While cloud storage providers offer a virtually infinite storage capacity, data owners seek geographical and provider diversity in data placement, in order to avoid vendor lock-in and to increase availability and durability. Moreover, depending on the customer data access pattern, a certain cloud provider may be cheaper than another. In this paper, we introduce Scalia, a cloud storage brokerage solution that continuously adapts the placement of data based on its access pattern and subject to optimization objectives, such as storage costs. Scalia efficiently considers repositioning of only selected objects that may significantly lower the storage cost. By extensive simulation experiments, we prove the cost-effectiveness of Scalia against static placements and its proximity to the ideal data placement in various scenarios of data access patterns, of available cloud storage solutions and of failures.
Significant achievements have been made for automated allocation of cloud resources. However, the performance of applications may be poor in peak load periods, unless their cloud resources are dynamically adjusted. Moreover, although cloud resources dedicated to different applications are virtually isolated, performance fluctuations do occur because of resource sharing, and software or hardware failures (e.g. unstable virtual machines, power outages, etc.). In this paper, we propose a decentralized economic approach for dynamically adapting the cloud resources of various applications, so as to statistically meet their SLA performance and availability goals in the presence of varying loads or failures. According to our approach, the dynamic economic fitness of a Web service determines whether it is replicated or migrated to another server, or deleted. The economic fitness of a Web service depends on its individual performance constraints, its load, and the utilization of the resources where it resides. Cascading performance objectives are dynamically calculated for individual tasks in the application workflow according to the user requirements. By fully implementing our framework, we experimentally proved that our adaptive approach statistically meets the performance objectives under peak load periods or failures, as opposed to static resource settings.
We propose a mechanism for providing the incentives for reporting truthful feedback in a peer-to-peer system for exchanging services. This mechanism is to complement reputation mechanisms that employ ratings' feedback on the various transactions in order to provide incentives to peers for offering better services to others. Under our approach, both transacting peers (rather than just the client) submit ratings on performance of their mutual transaction. If these are in disagreement, then both transacting peers are punished, since such an occasion is a sign that one of them is tying. The severity of each peer's punishment is determined by his corresponding non-credibility metric; this is maintained by the mechanism and evolves according to the peer's record. When under punishment, a peer is not allowed to transact with others. We present the results of a multitude of experiments of dynamically evolving peer-to-peer systems. The results show clearly that our mechanism detects and isolates effectively liar peers, while rendering lying costly. Also, our mechanism diminishes the efficiency losses induced to sincere peers by the presence of large subsets of the population of peers that provide their ratings either falsely or according to various unfair strategies. Finally, we explain how our approach can be implemented in practical cases of peer-to-peer systems.
Conserving energy amenable to the activities of occupants in public buildings is a particularly challenging objective that includes associating energy consumption to particular individuals and providing them with incentives to alter their behavior. This paper describes a gamification framework that aims to facilitate achieving greater energy conservation in public buildings. The framework leverages IoT-enabled low-cost devices, to improve energy disaggregation mechanisms that provide energy use and—consequently—wastage information at the device, area and end-user level. The identified wastages are concurrently targeted by a gamified application that motivates respective behavioral changes combining team competition, virtual rewards and life simulation. Our solution is being developed iteratively with the end-users’ engagement during the analysis, design, development and validation phases in public buildings located in three different countries: Luxembourg (Musée National d’Histoire et d’Art), Spain (EcoUrbanBuilding, Institut Català d’Energia headquarters, Barcelona) and Greece (General Secretariat of the Municipality of Athens).