Conserving energy amenable to the activities of occupants in public buildings is a particularly challenging objective that includes associating energy consumption to particular individuals and providing them with incentives to alter their behavior. This paper describes a gamification framework that aims to facilitate achieving greater energy conservation in public buildings. The framework leverages IoT-enabled low-cost devices, to improve energy disaggregation mechanisms that provide energy use and—consequently—wastage information at the device, area and end-user level. The identified wastages are concurrently targeted by a gamified application that motivates respective behavioral changes combining team competition, virtual rewards and life simulation. Our solution is being developed iteratively with the end-users’ engagement during the analysis, design, development and validation phases in public buildings located in three different countries: Luxembourg (Musée National d’Histoire et d’Art), Spain (EcoUrbanBuilding, Institut Català d’Energia headquarters, Barcelona) and Greece (General Secretariat of the Municipality of Athens).
In this paper we present a methodology appropriate for establishing a user-specific hourly-based benchmark period of energy consumption. Such values can be used as reference for explicitly calculating energy savings. The required equipment is limited to low cost sensors. The so-called baseline allows for an explicit comparison of the household consumption now and then, once appropriate adjustments are made to handle the different conditions (e.g. temperature variation). When involving user motivation strategies, hourly based energy savings can provide multiple advantages. However, there are two major factors affecting the baseline construction: corrupted or missing data values and unordinary patterns. In this paper we provide an analytical methodology to handle such scenarios and create year-long hourly-based consumption baseline.