Conventional vision-based systems, such as cameras, have demonstrated their enormous versatility in sensing human activities and developing interactive environments. However, these systems have long been criticized for incurring privacy, power, and latency issues due to their underlying structure of pixel-wise analog signal acquisition, computation, and communication. In this research, we overcome these limitations by introducing in-sensor analog computation through the distribution of interconnected photodetectors in space, having a weighted responsivity, to create what we call a computational photodetector. Computational photodetectors can be used to extract mid-level vision features as a single continuous analog signal measured via a two-pin connection. We develop computational photodetectors using thin and flexible low-noise organic photodiode arrays coupled with a self-powered wireless system to demonstrate a set of designs that capture position, orientation, direction, speed, and identification information, in a range of applications from explicit interactions on everyday surfaces to implicit activity detection.
Today’s electronics are manufactured to provide stable functionality and fixed physical forms optimized for reliable operation over long periods and repeated use. However, even when applications don’t call for such robustness, the permanency of these electronics comes with environmental consequences. In this paper, we describe an alternative approach that utilizes sustainable transient electronics whose method of destruction is also key to their functionality. We create these electronics through three different methods: 1) by inkjet printing conductive silver traces on poly(vinyl alcohol) (PVA) substrates to create water-soluble sensors; 2) by mixing a conductive beeswax material configured as a meltable sensor; and 3) by fabricating edible electronics with 3D printed chocolate and culinary gold leaf. To enable practical applications of these devices, we implement a fully transient and sustainable chipless RF detection system.
Prosthetics are an extension of the human body and must provide functionality similar to that of a non-disabled individual to be effective. Sports prosthetics such as the Flex-Foot Cheetah from Össur have demonstrated the value of creating devices that both provide mechanical support and introduce passive energy return to mimic forces otherwise produced at joints. These energy return mechanisms have not yet been demonstrated for upper limb prosthetics but could improve their effectiveness and provide a greater range of motion and control. Using multi-material 3D printing technology, we extend energy return components to upper limb prosthetics by developing novel force-sensing springs and applying them to a basketball prosthetic. The 3D-printed springs compensate for the forces otherwise generated by wrist and finger flexion while measuring the mechanical deflection. We discuss design guidelines, methods for integrated 3D printed energy return within prosthetics, and broader applications in assistive technologies.
Wearable devices are being explored and investigated as a promising computing platform as well as a source of personal big data for the post smartphone era. To deal with a series of rapidly developed wearable prototypes, a well-structured strategy is required to assess the prototypes at various development stages. In this paper, we first design and develop variants of advanced wearable user interface prototypes, including joystick-embedded, potentiometer-embedded, motion-gesture and contactless infrared user interfaces for rapidly assessing hands-on user experience of potential futuristic user interfaces. To achieve this goal systematically, we propose a conceptual test framework and present a case study of using the proposed framework in an iterative cyclic process to prototype, test, analyze, and refine the wearable user interface prototypes. We attempt to improve the usability of the user interface prototypes by integrating initial user feedback into the leading phase of the test framework. In the following phase of the test framework, we track signs of improvements through the overall results of usability assessments, task workload assessments and user experience evaluation of the prototypes. The presented comprehensive and in-depth case study demonstrates that the iterative approach employed by the test framework was effective in assessing and enhancing the prototypes, as well as gaining insights on potential applications and establishing practical guidelines for effective and usable wearable user interface development.
27 March 2023 in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Energy harvesting reduces the burden of power source maintenance and promises to make computing systems genuinely ubiquitous. Researchers have made inroads in this area, but their novel energy harvesting materials and fabrication techniques remain inaccessible to the general maker communities. Therefore, this paper aims to provide a toolkit that makes energy harvesting accessible to novices. In Study 1, we investigate the challenges and opportunities associated with devising energy harvesting technology with experienced researchers and makers (N=9). Using the lessons learned from this investigation, we design a wind energy harvesting toolkit, Exergy, in Study 2. It consists of a simulator, hardware tools, a software example, and ideation cards. We apply it to vehicle environments, which have yet to be explored despite their potential. In Study 3, we conduct a two-phase workshop: hands-on experience and ideation sessions. The results show that novices (N=23) could use Exergy confidently and invent self-sustainable energy harvesting applications creatively.
A major cost, inconvenience, and source of failure for adding sensors and electronic accessories to automobiles is wiring the systems into the car’s power supply. We propose an alternative approach, computer-proximal energy harvesting, which harvests power locally, so wiring is not needed. In this article, we provide an overview of the principles and empirical evaluations for harvesting energy in and around the automobile exploring the role that wind, light, vibration, and heat can play in this process. To better explore these concepts, we demonstrate two prototypes—A thermoelectric energy-based parking assistant, which is attached to the exhaust pipe, and a wind-powered external pedestrian display, which is anchored to the front bumper of a car.