SeungJun Kim

Prof. SeungJun Kim

Gwangju Institute of Science and Technology (GIST)
orcid

Research Focus & Metrics

Academic Career Length

37Years (1990-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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26 September 2010
Verified
Conference Paper
Open access
PDF file
EHEija Haapalainen
Eija Haapalainen
SeungJun KimSeungJun Kim
SeungJun Kim
JFJodi F. Forlizzi
Jodi F. Forlizzi
ADAnind K. Dey
Anind K. Dey


5 April 2024 in Scientific Data
Verified
Journal Article
Open access
PDF file
MSMinwoo Seong
Minwoo Seong
GKGwangbin Kim
Gwangbin Kim
DYDohyeon Yeo
Dohyeon Yeo
YKYumin Kang
Yumin Kang
HYHeesan Yang
Heesan Yang
SeungJun KimSeungJun Kim
SeungJun Kim
The sports industry is witnessing an increasing trend of utilizing multiple synchronized sensors for player data collection, enabling personalized training systems with multi-perspective real-time feedback. Badminton could benefit from these various sensors, but there is a scarcity of comprehensive badminton action datasets for analysis and training feedback. Addressing this gap, this paper introduces a multi-sensor badminton dataset for forehand clear and backhand drive strokes, based on interviews with coaches for optimal usability. The dataset covers various skill levels, including beginners, intermediates, and experts, providing resources for understanding biomechanics across skill levels. It encompasses 7,763 badminton swing data from 25 players, featuring sensor data on eye tracking, body tracking, muscle signals, and foot pressure. The dataset also includes video recordings, detailed annotations on stroke type, skill level, sound, ball landing, and hitting location, as well as survey and interview data. We validated our dataset by applying a proof-of-concept machine learning model to all annotation data, demonstrating its comprehensive applicability in advanced badminton training and research.

21 April 2020
Verified
Conference Paper
Open access
DYDohyeon Yeo
Dohyeon Yeo
GKGwangbin Kim
Gwangbin Kim
SeungJun KimSeungJun Kim
SeungJun Kim
As self-driving car technology matures, autonomous vehicle research is moving toward building more human-centric interfaces and accountable experiences. Driving simulators avoid many ethical and regulatory concerns about self-driving cars and play a key role in testing new interfaces or autonomous driving scenarios. However, apart from validity studies for manual driving simulation, the capabilities of driving simulators in replicating the experience of self-driving cars have not been widely investigated. In this paper, we build six self-driving simulation platforms with varying levels of visual and motion fidelities ranging from a screen-based in-lab simulator to the mixed-reality on-road simulator we propose. We compare the sense of presence and simulator sickness for each simulator composition, as well as its visual and motion fidelities with a user study. Our novel mixed-reality automotive driving simulator, named MAXIM, showed highest fidelity and presence. Our findings suggest how visual and motion configurations affect experience in autonomous driving simulators.


18 April 2015
Verified
Conference Paper
Open access
SeungJun KimSeungJun Kim
SeungJun Kim
JCJaemin Chun
Jaemin Chun
ADAnind K. Dey
Anind K. Dey