Maxi Heitmayer

Dr. Maxi Heitmayer

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 March 2023 in International Journal of Human–Computer Interaction
Verified
Journal Article
Open access
MHMaxi Heitmayer
Maxi Heitmayer
RSRobin Schimmelpfennig
Robin Schimmelpfennig
Human interactions are guided by rules, guidelines, and social norms—a tacit understanding of what is adequate in a given context. With interactions being increasingly digitally mediated, understanding how behavior is regulated in these environments becomes imperative. In this paper, we provide an overview of the literature on netiquette and how usage of the term developed over time. We then present findings from five exploratory focus groups, discussing general characteristics of netiquette, how users acquire and adapt netiquette, as well as the social dynamics associated with netiquette. Findings suggest that netiquette dynamically interacts with social, psychological, and environmental factors. We thus propose integrating the netiquette literature with research on social norms and conceptualize netiquette as digital social norms. The paper identifies five areas for further research that will deepen our understanding of how netiquette evolves, how it is perceived by users, and how it impacts their everyday experiences.

16 August 2024 in Interacting with Computers
Verified
Journal Article
Open access
PDF file
MHMaxi Heitmayer
Maxi Heitmayer
Since the advent of social media, capturing and holding the attention of people has become paramount for the success of products, political messages and even research. The economics of attention is often seen as part of the market economy. We argue that a larger societal transformation is underway, which will see attention become the defining currency that moves individuals, exchanges, and many other elements of society. This paper connects the attention economy to the institutional foundations of modernity. It then discusses how attention can be accumulated and exchanged like a currency and proposes a dual-stream model distinguishing between calcified and flow attention. Based on this model, we investigate recent developments facilitating the use of attention as a currency, and their potential impact on our daily lives more generally. We conclude by providing an outlook and concrete questions for future research to understand where the economics of attention economy is heading.

22 November 2024 in Computers in Human Behavior
Verified
Journal Article
Open access
AHAnna Juliane Heinrich
Anna Juliane Heinrich
MHMaxi Heitmayer
Maxi Heitmayer
ESEva Smith
Eva Smith
YZYifan Zhang
Yifan Zhang


14 August 2024 in Children
Verified
Journal Article
Open access
PDF file
Marina EverriMarina Everri
Marina Everri
MHMaxi Heitmayer
Maxi Heitmayer
This literature review presents a comprehensive and systematic account of research on the experiences of children with extended reality (XR), including VR, AR, and other types of immersive technologies that enhance and augment children’s activities. The search on Scopus and Web of Science produced 531 outputs. Content analysis with inter-rater reliability (Krippendorff’s α) and Leximancer, a software for text mining, were used for analyzing the material. Four research strands were identified: (1) interventions, treatments, and medical procedures in clinical contexts; (2) teaching and learning enhanced by XR; (3) children’s adoption and user experiences; (4) design and prototyping of XR hardware and software for children. The results showed the following findings: (a) studies on children’s clinical interventions and treatments using HMD-supported immersive virtual reality comprise the most substantial strand of studies; (b) research in this area, and in teaching and learning studies, has grown dramatically since 2017, while the other areas have been stagnant over the years; (c) AR research is still limited and is mainly applied in educational contexts for design and prototyping; (d) few studies have considered children’s perspectives on XR safety issues; (e) research on the use of XR for enhancing social and emotional skills development is underrepresented. Future research should focus on the potential of XR technologies for interventions to enhance children’s psychosocial wellbeing and health more broadly. The further implications and study limitations for the fast-developing nature of this transdisciplinary research field are also discussed.

5 July 2023 in Sustainability
Verified
Journal Article
Open access
PDF file
CCCynthia Castro
Cynthia Castro
ECEkaterina Chitikova
Ekaterina Chitikova
GMGiulia Magnani
Giulia Magnani
JMJulian Merkle
Julian Merkle
MHMaxi Heitmayer
Maxi Heitmayer
This paper proposes an intervention using personal Information and Communication Technologies (ICTs) to help consumers reduce household food waste. Across the global food-supply chain, about one-third of all edible food is lost or wasted each year, and this issue is particularly pressing in in the Global North. We present a detailed overview of consumer activity in relation to household food waste using the Multilayered Installation Design Approach (MID). We trace consumer activity along the acquisition, storage, consumption, and disposal stages and provide a comprehensive set of recommendations on how to use personal ICTs to reduce household food waste rooted in the extant empirical literature. We then develop a concept for an application that integrates the full suite of potential avenues for intervention in one place.