Marina Everri

Dr. Marina Everri

University College Dublin, Dublin, Ireland

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 September 2022 in Clinical Child Psychology and Psychiatry
Verified
Journal Article
Open access
Mattia MessenaMattia Messena
Mattia Messena
Marina EverriMarina Everri
Marina Everri
Over the last decade, a substantial number of studies have addressed children’s use of technologies and their impact on well-being. Nonetheless, there is still a lack of clarity on the operationalisation of technology use, well-being, and the relation between the two. This scoping review intended to shed lights on Digital Technologies Use, its operationalisation, and the relation between Digital Technologies Negative Use (DTNU) and children’s well-being. For the scope of the special issue we focused on negative use. Results showed two conceptualisations of DTNU: compulsive/addictive use of devices and the Internet (e.g., Internet addiction) and negative online experiences/risky behaviours (e.g., cyberbullying). Well-being in relation to DTNU was mainly studied in terms of psycho/social dimensions (e.g., depression), and a gap in cognitive well-being studies was identified. Study designs were largely quantitative, and, in most studies, well-being was considered as a predictor of DTNU. Also, research with children under 12 years was lacking. Future research on DTNU should look at: how dimensions of addiction and negative online experiences relate; provide more evidence on cognitive well-being; explore the interplay of well-being multiple components relying on integrative conceptual frameworks. The recent notion of digital well-being should also be explored considering the results of this review.

Marina EverriMarina Everri
Marina Everri
Mattia MessenaMattia Messena
Mattia Messena
Finiki NearchouFiniki Nearchou
Finiki Nearchou
LFLaura Fruggeri
Laura Fruggeri
Research has provided substantial evidence on the role of parents’ well-being in the quality of parent–child relationships and children’s adjustment. Parents’ stress and parental couple conflict have been linked to children’s adverse developmental outcomes. However, little is known about the factors that affect parents’ well-being when coping with multiple stressors such as those brought by the recent COVID-19 global pandemic. Our study intended to examine the predictors of parental well-being by looking at the contextual factors of COVID-19 home confinement, i.e., the use of digital media and parents’ domestic workload, and family resilience in two countries: Ireland and Italy. Additionally, the age and number of children were controlled as potential variables impacting parents’ well-being. A three-step hierarchical regression analysis was applied. The results showed that family resilience was a very strong predictor of parents’ well-being after controlling for any other variable. Parental couples’ conflict over the use of technology predicted lower levels of parents’ well-being, while, notably, parent child-conflict and domestic workload were not associated with parents’ well-being. Additionally, the age of children did play a role: the higher the mean age of children in the family the better the parents’ well-being. The findings are discussed in the light of cross-country differences and their implications for research and practice.

20 May 2010 in Family Process
Verified
Journal Article
Closed access
PDF file
LMLuisa Molinari
Luisa Molinari
Marina EverriMarina Everri
Marina Everri
LFLaura Fruggeri
Laura Fruggeri

14 August 2024 in Children
Verified
Journal Article
Open access
PDF file
Marina EverriMarina Everri
Marina Everri
MHMaxi Heitmayer
Maxi Heitmayer
This literature review presents a comprehensive and systematic account of research on the experiences of children with extended reality (XR), including VR, AR, and other types of immersive technologies that enhance and augment children’s activities. The search on Scopus and Web of Science produced 531 outputs. Content analysis with inter-rater reliability (Krippendorff’s α) and Leximancer, a software for text mining, were used for analyzing the material. Four research strands were identified: (1) interventions, treatments, and medical procedures in clinical contexts; (2) teaching and learning enhanced by XR; (3) children’s adoption and user experiences; (4) design and prototyping of XR hardware and software for children. The results showed the following findings: (a) studies on children’s clinical interventions and treatments using HMD-supported immersive virtual reality comprise the most substantial strand of studies; (b) research in this area, and in teaching and learning studies, has grown dramatically since 2017, while the other areas have been stagnant over the years; (c) AR research is still limited and is mainly applied in educational contexts for design and prototyping; (d) few studies have considered children’s perspectives on XR safety issues; (e) research on the use of XR for enhancing social and emotional skills development is underrepresented. Future research should focus on the potential of XR technologies for interventions to enhance children’s psychosocial wellbeing and health more broadly. The further implications and study limitations for the fast-developing nature of this transdisciplinary research field are also discussed.

20 December 2014 in Journal of Child and Family Studies
Verified
Journal Article
Closed access
PDF file
Marina EverriMarina Everri
Marina Everri
MANCINI TizianaMANCINI Tiziana
MANCINI Tiziana
LFLaura Fruggeri
Laura Fruggeri

19 September 2013 in Integrative Psychological and Behavioral Science
Verified
Journal Article
Closed access
PDF file
Marina EverriMarina Everri
Marina Everri
LFLaura Fruggeri
Laura Fruggeri
LMLuisa Molinari
Luisa Molinari