Ricardo Rodrigues Nunes

Dr. Ricardo Rodrigues Nunes

University of Trás-os-Montes and Alto Douro, Vila Real, Portugal
orcid

Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 August 2016 in Behaviour & Information Technology
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Journal Article
Closed access
LFLuís Miguel Alves Fernandes
Luís Miguel Alves Fernandes
GMGonçalo Alexandre Cruz Conde de Matos
Gonçalo Alexandre Cruz Conde de Matos
DADiogo Azevedo
Diogo Azevedo
Ricardo Rodrigues NunesRicardo Rodrigues Nunes
Ricardo Rodrigues Nunes
Hugo ParedesHugo Paredes
Hugo Paredes
BCBernardo Cardoso
Bernardo Cardoso
Gestural interaction devices emerged and originated various studies on multimodal human–computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama’s fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human–computer interaction.

1 March 2016 in INTED Proceedings
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Conference Paper
Open access
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Daniela PedrosaDaniela Pedrosa
Daniela Pedrosa
JCJosé Cravino
José Cravino
Leonel MorgadoLeonel Morgado
Leonel Morgado
CBCarlos Barreira
Carlos Barreira
Ricardo Rodrigues NunesRicardo Rodrigues Nunes
Ricardo Rodrigues Nunes
Hugo ParedesHugo Paredes
Hugo Paredes
Information about the paper titled "SIMPROGRAMMING: THE DEVELOPMENT OF AN INTEGRATED TEACHING APPROACH FOR COMPUTER PROGRAMMING IN HIGHER EDUCATION" at IATED Digital Library

5 November 2019
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Conference Paper
Open access
TRTânia Rocha
Tânia Rocha
Ricardo Rodrigues NunesRicardo Rodrigues Nunes
Ricardo Rodrigues Nunes
JBJoão Barroso
João Barroso
PMPaulo Martins
Paulo Martins

1 April 2012
Verified
Conference Paper
Closed access
Leonel MorgadoLeonel Morgado
Leonel Morgado
Benjamim FonsecaBenjamim Fonseca
Benjamim Fonseca
PMPaulo Nogueira Martins
Paulo Nogueira Martins
Hugo ParedesHugo Paredes
Hugo Paredes
GMGonçalo Alexandre Cruz Conde de Matos
Gonçalo Alexandre Cruz Conde de Matos
ASArnaldo Santos
Arnaldo Santos
With the goal of lessening barriers to the learning of advanced programming techniques, we put into place a trial which required students to get involved with online communities of programmers. Using a course assignment on software architecture styles, students had study a problem, find basis for a tentative approach, and discuss it online with programmers. The expectation was that students would find motivation for their studies from both the contact with communities of programmers, and from having to study and reflect upon their problem well enough to be able to draw the interest of members of those communities. We present the strategy we used, the developments and outcomes, and ideas for further application of this approach.

30 June 2009 in Revista Eletrônica de Sistemas de Informação
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Journal Article
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PDF file
CBCatharine F. Bach
Catharine F. Bach
SFSimone Bacellar Leal Ferreira
Simone Bacellar Leal Ferreira
DSDenis S. Silveira
Denis S. Silveira
Ricardo Rodrigues NunesRicardo Rodrigues Nunes
Ricardo Rodrigues Nunes
O presente trabalho apresenta um estudo comparativo entre os padrões de acessibilidade: o internacional WCAG e o nacional e-MAG. Nesse estudo são descritas as principais características dos modelos, suas semelhanças e diferenças. Para isso, foi realizada uma pesquisa junto a organizações brasileiras de modo a verificar o grau de aderência aos dois padrões. Foram conduzidos testes automatizados para verificar a acessibilidade dos sites institucionais e foi elaborado um questionário para analisar o grau de aderência às diretrizes. Os resultados revelaram que as recomendações propostas pelos dois padrões apresentam poucas diferenças, indicando que o padrão internacional se adequa às necessidades nacionais.

1 January 2012 in Procedia Computer Science
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Journal Article
Open access
SFSimone Bacellar Leal Ferreira
Simone Bacellar Leal Ferreira
Ricardo Rodrigues NunesRicardo Rodrigues Nunes
Ricardo Rodrigues Nunes
Denis Silva da SilveiraDenis Silva da Silveira
Denis Silva da Silveira
The user interface should meet the expectations and needs of a variety of users. They should be accessible by any person, independently of their physical, perceptual-motor, social and cultural capabilities. The current research aims to show that the development of accessible Web applications goes beyond the design of sites in compliance with accessibility guidelines: usability issues should also be addressed. The interaction between visually-impaired persons and several sites was observed and the problems detected in this process, were analyzed. The analysis was based on a taxonomy of non-functional requirements related to usability. This taxonomy was aligned with the accessibility guidelines aiming to help professionals in the identification of accessibility and usability problems that may avoided or minimized during requirements planning, and thus, facilitate the interaction of visually-impaired users with the Internet and provide sites that offer content that is easy to understand and are easy to navigate