Ewerton Lopes Silva de Oliveira

Mr. Ewerton Lopes Silva de Oliveira

orcid

Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Verified
Journal Article
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TPTiago Palma Pagano
Tiago Palma Pagano
Rafael Bessa LoureiroRafael Bessa Loureiro
Rafael Bessa Loureiro
Fernanda Vitória Nascimento LisboaFernanda Vitória Nascimento Lisboa
Fernanda Vitória Nascimento Lisboa
RPRodrigo M. Peixoto
Rodrigo M. Peixoto
GGGuilherme A. S. Guimarães
Guilherme A. S. Guimarães
Erick Giovani Sperandio NascimentoErick Giovani Sperandio Nascimento
Erick Giovani Sperandio Nascimento
One of the difficulties of artificial intelligence is to ensure that model decisions are fair and free of bias. In research, datasets, metrics, techniques, and tools are applied to detect and mitigate algorithmic unfairness and bias. This study examines the current knowledge on bias and unfairness in machine learning models. The systematic review followed the PRISMA guidelines and is registered on OSF plataform. The search was carried out between 2021 and early 2022 in the Scopus, IEEE Xplore, Web of Science, and Google Scholar knowledge bases and found 128 articles published between 2017 and 2022, of which 45 were chosen based on search string optimization and inclusion and exclusion criteria. We discovered that the majority of retrieved works focus on bias and unfairness identification and mitigation techniques, offering tools, statistical approaches, important metrics, and datasets typically used for bias experiments. In terms of the primary forms of bias, data, algorithm, and user interaction were addressed in connection to the preprocessing, in-processing, and postprocessing mitigation methods. The use of Equalized Odds, Opportunity Equality, and Demographic Parity as primary fairness metrics emphasizes the crucial role of sensitive attributes in mitigating bias. The 25 datasets chosen span a wide range of areas, including criminal justice image enhancement, finance, education, product pricing, and health, with the majority including sensitive attributes. In terms of tools, Aequitas is the most often referenced, yet many of the tools were not employed in empirical experiments. A limitation of current research is the lack of multiclass and multimetric studies, which are found in just a few works and constrain the investigation to binary-focused method. Furthermore, the results indicate that different fairness metrics do not present uniform results for a given use case, and that more research with varied model architectures is necessary to standardize which ones are more appropriate for a given context. We also observed that all research addressed the transparency of the algorithm, or its capacity to explain how decisions are taken.

16 April 2020 in International Journal of Social Robotics
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EOEwerton Lopes Silva de Oliveira
Ewerton Lopes Silva de Oliveira
LDLaura Donadoni
Laura Donadoni
SBStefano Boriero
Stefano Boriero
ABAndrea Bonarini
Andrea Bonarini

Verified
Journal Article
Open access
PDF file
TPTiago Palma Pagano
Tiago Palma Pagano
Rafael Bessa LoureiroRafael Bessa Loureiro
Rafael Bessa Loureiro
Fernanda Vitória Nascimento LisboaFernanda Vitória Nascimento Lisboa
Fernanda Vitória Nascimento Lisboa
GCGustavo O. R. Cruz
Gustavo O. R. Cruz
RPRodrigo M. Peixoto
Rodrigo M. Peixoto
Erick Giovani Sperandio NascimentoErick Giovani Sperandio Nascimento
Erick Giovani Sperandio Nascimento
The majority of current approaches for bias and fairness identification or mitigation in machine learning models are applications for a particular issue that fails to account for the connection between the application context and its associated sensitive attributes, which contributes to the recognition of consistent patterns in the application of bias and fairness metrics. This can be used to drive the development of future models, with the sensitive attribute acting as a connecting element to these metrics. Hence, this study aims to analyze patterns in several metrics for identifying bias and fairness, applying the gender-sensitive attribute as a case study, for three different areas of applications in machine learning models: computer vision, natural language processing, and recommendation systems. The gender attribute case study has been used in computer vision, natural language processing, and recommendation systems. The method entailed creating use cases for facial recognition in the FairFace dataset, message toxicity in the Jigsaw dataset, and movie recommendations in the MovieLens100K dataset, then developing models based on the VGG19, BERT, and Wide Deep architectures and evaluating them using the accuracy, precision, recall, and F1-score classification metrics, as well as assessing their outcomes using fourteen fairness metrics. Certain metrics disclosed bias and fairness, while others did not, revealing a consistent pattern for the same sensitive attribute across different application domains, and similarities for the statistical parity, PPR disparity, and error disparity metrics across domains, indicating fairness related to the studied sensitive attribute. Some attributes, on the other hand, did not follow this pattern. As a result, we conclude that the sensitive attribute may play a crucial role in defining the fairness metrics for a specific context.

4 November 2024 in IEEE Robotics and Automation Letters
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LNLucas Nogueira Nobrega
Lucas Nogueira Nobrega
EOEwerton Lopes Silva de Oliveira
Ewerton Lopes Silva de Oliveira
Martin SaskaMartin Saska
Martin Saska
TNTiago Nascimento
Tiago Nascimento
The human-robot interaction (HRI) is a growing area of research. In HRI, complex command (action) classification is still an open problem that usually prevents the real applicability of such a technique. The literature presents some works that use neural networks to detect these actions. However, occlusion is still a major issue in HRI, especially when using uncrewed aerial vehicles (UAVs), since, during the robot's movement, the human operator is often out of the robot's field of view. Furthermore, in multi-robot scenarios, distributed training is also an open problem. In this sense, this work proposes an action recognition and control approach based on Long Short-Term Memory (LSTM) Deep Neural Networks with two layers in association with three densely connected layers and Federated Learning (FL) embedded in multiple drones. The FL enabled our approach to be trained in a distributed fashion, i.e., access to data without the need for cloud or other repositories, which facilitates the multi-robot system's learning. Furthermore, our multi-robot approach results also prevented occlusion situations, with experiments with real robots achieving an accuracy greater than 96%.

26 February 2018 in Future Internet
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Journal Article
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EOEwerton Lopes Silva de Oliveira
Ewerton Lopes Silva de Oliveira
DODavide Orrù
Davide Orrù
LMLuca Morreale
Luca Morreale
TNTiago Nascimento
Tiago Nascimento
ABAndrea Bonarini
Andrea Bonarini
Physically-Interactive RoboGames (PIRG) are an emerging application whose aim is to develop robotic agents able to interact and engage humans in a game situation. In this framework, learning a model of players’ activity is relevant both to understand their engagement, as well as to understand specific strategies they adopted, which in turn can foster game adaptation. Following such directions and given the lack of quantitative methods for player modeling in PIRG, we propose a methodology for representing players as a mixture of existing player’s types uncovered from data. This is done by dealing both with the intrinsic uncertainty associated with the setting and with the agent necessity to act in real time to support the game interaction. Our methodology first focuses on encoding time series data generated from player-robot interaction into images, in particular Gramian angular field images, to represent continuous data. To these, we apply latent Dirichlet allocation to summarize the player’s motion style as a probabilistic mixture of different styles discovered from data. This approach has been tested in a dataset collected from a real, physical robot game, where activity patterns are extracted by using a custom three-axis accelerometer sensor module. The obtained results suggest that the proposed system is able to provide a robust description for the player interaction.

27 October 2017
Verified
Conference Paper
Open access
EOEwerton Lopes Silva de Oliveira
Ewerton Lopes Silva de Oliveira
DODavide Orrù
Davide Orrù
TNTiago Nascimento
Tiago Nascimento
ABAndrea Bonarini
Andrea Bonarini