Computational BioMedicine Laboratory (CBML), Institute of Computer Science (ICS) Foundation for Research and Technology Hellas (FORTH), GR 70013 Heraklion, Crete, Greece
Dr. Grigorios Kalliatakis
Computational BioMedicine Laboratory (CBML), Institute of Computer Science (ICS) Foundation for Research and Technology Hellas (FORTH), GR 70013 Heraklion, Crete, Greece
To deal with the richness in visual appearance variation found in real-world data, we propose to synthesise training data capturing these differences for traffic sign recognition. The use of synthetic training data, created from road traffic sign templates, allows overcoming the problems of existing traffic sing recognition databases, which are only subject to specific sets of road signs found explicitly in countries or regions. This approach is used for generating a database of synthesised images depicting traffic signs under different view-light conditions and rotations, in order to simulate the complexity of real-world scenarios. With our synthesised data and a robust end-to-end Convolutional Neural Network (CNN), we propose a data-driven, traffic sign recognition system that can achieve not only high recognition accuracy, but also high computational efficiency in both training and recognition processes.
Affective computing in general and human activity and intention analysis in particular comprise a rapidly-growing field of research. Head pose and emotion changes present serious challenges when applied to player’s training and ludology experience in serious games, or analysis of customer satisfaction regarding broadcast and web services, or monitoring a driver’s attention. Given the increasing prominence and utility of depth sensors, it is now feasible to perform large-scale collection of three-dimensional (3D) data for subsequent analysis. Discriminative random regression forests were selected in order to rapidly and accurately estimate head pose changes in an unconstrained environment. In order to complete the secondary process of recognising four universal dominant facial expressions (happiness, anger, sadness and surprise), emotion recognition via facial expressions (ERFE) was adopted. After that, a lightweight data exchange format (JavaScript Object Notation (JSON)) is employed, in order to manipulate the data extracted from the two aforementioned settings. Motivated by the need to generate comprehensible visual representations from different sets of data, in this paper, we introduce a system capable of monitoring human activity through head pose and emotion changes, utilising an affordable 3D sensing technology (Microsoft Kinect sensor).