In this letter, we present an evolved version of Situational Graphs, which jointly models in a single optimizable factor graph (1) a pose graph, as a set of robot keyframes comprising associated measurements and robot poses, and (2) a 3D scene graph, as a high-level representation of the environment that encodes its different geometric elements with semantic attributes and the relational information between them. Specifically, our S-Graphs+ is a novel four-layered factor graph that includes: (1) A keyframes layer with robot pose estimates, (2) a walls layer representing wall surfaces, (3) a rooms layer encompassing sets of wall planes, and (4) a floors layer gathering the rooms within a given floor level. The above graph is optimized in real-time to obtain a robust and accurate estimate of the robot's pose and its map, simultaneously constructing and leveraging high-level information of the environment. To extract this high-level information, we present novel room and floor segmentation algorithms utilizing the mapped wall planes and free-space clusters. We tested S-Graphs+ on multiple datasets, including simulated and real data of indoor environments from varying construction sites, and on a real public dataset of several indoor office areas. On average over our datasets, S-Graphs+ outperforms the accuracy of the second-best method by a margin of 10.67%, while extending the robot situational awareness by a richer scene model. Moreover, we make the software available as a docker file.
9 October 2025 in IEEE Robotics and Automation Letters
The hierarchical nature of 3D scene graphs aligns well with the structure of man-made environments, making them highly suitable for representation purposes. Beyond this, however, their embedded semantics and geometry could also be leveraged to improve the efficiency of map and pose optimization, an opportunity that has been largely overlooked by existing methods. We introduce Situational Graphs 2.0 (S-Graphs 2.0), that effectively uses the hierarchical structure of indoor scenes for efficient data management and optimization. Our approach builds a four-layer situational graph comprising Keyframes, Walls, Rooms, and Floors. Our first contribution lies in the front-end, which includes a floor detection module capable of identifying stairways and assigning floor-level semantic relations to the underlying layers (Keyframes, Walls, and Rooms). Floor-level semantics allows us to propose a floor-based loop closure strategy, that effectively rejects false positive closures that typically appear due to aliasing between different floors of a building. Our second novelty lies in leveraging our representation hierarchy in the optimization. Our proposal consists of: (1) local optimization over a window of recent keyframes and their connected components across the four representation layers, (2) floor-level global optimization, which focuses only on keyframes and their connections within the current floor during loop closures, and (3) room-level local optimization, marginalizing redundant keyframes that share observations within the room, which reduces the computational footprint. We validate our algorithm extensively in different real multi-floor environments. Our approach shows state-of-the-art accuracy metrics in large-scale multi-floor environments, estimating hierarchical representations up to $10\times$ faster, in average, than competing baselines.
This paper presents robot localization using building architectural plans and hierarchical SLAM. We extract geometric, semantic as well as topological information from the architectural plans in the form of walls and rooms, and create the topological and metric-semantic layer of the Situational Graphs (S-Graphs) before navigating in the environment. When the robot navigates in the construction environment, it uses the robot odometry and 3D lidar measurements to extract planar wall surfaces. A particle filter method exploits the previously built situational graph and its available geometric, semantic, and topological information to perform global localization. We validate our approach in simulated and real datasets captured on ongoing construction sites presenting state-of-the-art results when comparing it against traditional geometry-based localization techniques.
23 June 2025 in IEEE Robotics and Automation Letters
Robots navigating indoor environments often have access to architectural plans, which can serve as prior knowledge to enhance their localization and mapping capabilities. While some SLAM algorithms leverage these plans for global localization in real-world environments, they typically overlook a critical challenge: the “as-planned” architectural designs frequently deviate from the “as-built” real-world environments. To address this gap, we present a novel algorithm that tightly couples LIDAR-based simultaneous localization and mapping with architectural plans in the presence of deviations. Our method utilizes a multi-layered semantic representation to not only localize the robot, but also to estimate global alignment and structural deviations between “as-planned” and “as-built” environments in real-time. To validate our approach, we performed experiments in simulated and real datasets demonstrating robustness to structural deviations up to 35 cm and $15^\circ$. On average, our method achieves 43% less localization error than baselines in simulated environments, while in real environments, the “as-built” 3D maps show 7% lower average alignment error.
22 January 2026 in IEEE Robotics and Automation Letters
3D Scene Graphs integrate both metric and semantic information, yet their structure remains underexploited for improving path planning efficiency and interpretability. In this work, we present S-Path, a Situationally-aware Path planner that leverages the metric-semantic structure of indoor 3D Scene Graphs to significantly enhance planning efficiency. S-Path follows a two-stage process: it first performs a search over a semantic graph derived from the scene graph to yield a human-understandable high-level path. This also identifies relevant regions for planning, which later allows the decomposition of the problem into smaller, independent subproblems that can be solved in parallel. We also introduce a replanning mechanism that, in the event of an infeasible path, reuses information from previously solved subproblems to update semantic heuristics and prioritize re-use to further improve the efficiency of future planning attempts. Extensive experiments on both real-world and simulated environments show that S-Path achieves average reductions of 6× in planning time while maintaining comparable path optimality to classical sampling-based planners, and surpassing them in complex scenarios, making it an efficient and interpretable path planner for environments represented by indoor 3D scene graphs.
In this paper, we propose a solution for legged robot localization using architectural plans. Our specific contributions towards this goal are several. Firstly, we develop a method for converting the plan of a building into what we denote as an architectural graph (A-Graph). When the robot starts moving in an environment, we assume it has no knowledge about it, and it estimates an online situational graph representation (S-Graph) of its surroundings. We develop a novel graph-to-graph matching method, in order to relate the S-Graph estimated online from the robot sensors and the A-Graph extracted from the building plans. Note the challenge in this, as the S-Graph may show a partial view of the full A-Graph, their nodes are heterogeneous and their reference frames are different. After the matching, both graphs are aligned and merged, resulting in what we denote as an informed Situational Graph (iS-Graph), with which we achieve global robot localization and exploitation of prior knowledge from the building plans. Our experiments show that our pipeline shows a higher robustness and a significantly lower pose error than several LiDAR localization baselines.