Nowadays, Internet of Things (IoT) gives rise to a huge amount of data. IoT nodes equipped with smart sensors can immediately extract meaningful knowledge from the data through machine learning technologies. Deep learning (DL) is constantly contributing significant progress in smart sensing due to its dramatic superiorities over traditional machine learning. The promising prospect of wide-range applications puts forwards demands on the ubiquitous deployment of DL under various contexts. As a result, performing DL on mobile or embedded platforms is becoming a common requirement. Nevertheless, a typical DL application can easily exhaust an embedded or mobile device owing to a large amount of multiply and accumulate (MAC) operations and memory access operations. Consequently, it is a challenging task to bridge the gap between deep learning and resource-limited platforms. We summarize typical applications of resource-limited deep learning and point out that deep learning is an indispensable impetus of pervasive computing. Subsequently, we explore the underlying reasons for the high computational overhead of DL through reviewing the fundamental concepts including capacity, generalization, and backpropagation of a neural network. Guided by these concepts, we investigate on principles of representative research works, as well as three types of solutions: algorithmic design, computational optimization, and hardware revolution. In pursuant to these solutions, we identify challenges to be addressed.
With the rapid development of enabling technologies like VR and AR, we human beings are on the threshold of the ubiquitous human-centric intelligence era. 6G is believed to be an indispensable cornerstone for efficient interaction between humans and computers in this promising vision. 6G is supposed to boost many human-centric applications due to its unprecedented performance improvements compared to 5G and before. However, challenges are still to be addressed, including but not limited to the following six aspects: Terahertz and millimeter-wave communication, low latency and high reliability, energy efficiency, security, efficient edge computing and heterogeneity of services. It is a daunting job to fit traditional analytical methods into these problems due to the complex architecture and highly dynamic features of ubiquitous interactive 6G systems. Fortunately, deep learning can circumvent the interpretability issue and train tremendous neural network parameters, which build mapping relationships from neural network input (status and specific requirements of a 6G application) to neural network output (settings to satisfy the requirements). Deep learning methods can be an efficient alternative to traditional analytical methods or even conquer unresolvable predicaments of analytical methods. We review representative deep learning solutions to the aforementioned six aspects separately and focus on the principles of fitting a deep learning method into specific 6G issues. Based on this review, our main contributions are highlighted as follows. (i) We investigate the representative works in a systematic view and find out some important issues like the vital role of deep reinforcement learning in the 6G context. (ii) We point out solutions to the lack of training data in 6G communication context. (iii) We reveal the relationship between traditional analytical methods and deep learning, in terms of 6G applications. (iv) We identify some frequently used efficient techniques in deep-learning-based 6G solutions. Finally, we point out open problems and future directions.
Edge intelligence has recently attracted great interest from industry and academia, and it greatly improves the processing speed at the edge by moving data and artificial intelligence to the edge of the network. However, edge devices have bottlenecks in battery capacity and computing power, making it challenging to perform computing tasks in dynamic and harsh network environments. Especially in disaster scenarios, edge (rescue) devices are more likely to fail due to unreliable wireless communications and scattered rescue requests, which makes it urgent to explore how to provide low-latency, reliable services through edge collaboration. In this article, we investigate the task offloading mechanism in mobile edge computing networks, aiming to ensure fault tolerance and rapid response of computing services in dynamic and harsh scenarios. Specifically, we design a fault-tolerant distributed task offloading scheme, which minimizes task execution time and system energy consumption through the multi-agent proximal policy optimization algorithm. Furthermore, we introduce logarithmic ratio reward functions and action masking to reduce the impact of different task queue lengths while accelerating model convergence. Numerical results show that the proposed algorithm is suitable for service failure scenarios, effectively meeting the reliability requirements of tasks while simultaneously reducing system energy consumption and processing latency.
Motion-based hand gesture is an important scheme to allow users to invoke commands on their smartphones in an eyes-free manner. However, the existing scheme is facing some problems. On the one hand, the expression ability of one single gesture is limited. As a result, a gesture set consisting of multiple gestures is typically adopted to represent different commands. Users must memorize all gestures in order to make interaction successfully. On the other hand, the design of gestures needs to be complicated to express diverse intensions. However, complex gestures are difficult to learn and remember. In addition, complex gestures set a high recognition barrier to smart APPs. This leads to an imbalance problem. Different gestures have different recognition accuracy levels, which may result in instability of recognition precision in practical applications. To address these problems, this paper proposes a novel scheme using binary motion gestures. Only two simple gestures are required to express bit “0” and “1,” and rich information can be expressed through the permutation and combination of the two binary gestures. Firstly, four kinds of candidate binary gestures are evaluated for eyes-free interactions. Then, an online signal cutting and merging algorithm is designed to split accelerometer signals sequence into multiple separate gesture signal segments. Next, five algorithms, including Dynamic Time Warping (DTW), Naive Bayes, Decision Tree, Support Vector Machine (SVM), and Bidirectional Long Short-Term Memory (BLSTM) Network, are adopted to recognize these segments of knock gestures. The BLSTM achieves the top performance in terms of both recognition accuracy and recognition imbalance. Finally, an Android application is developed to illustrate the usability of the proposed binary gestures. As binary gestures are much simpler than traditional hand gestures, they are more efficient and user-friendly. Our scheme eliminates the imbalance problem and achieves high recognition accuracy.