Shellie Acocello

Dr. Shellie Acocello


Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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10 January 2024 in Brain Sciences
Verified
Journal Article
Open access
PDF file
Gary B. WilkersonGary B. Wilkerson
Gary B. Wilkerson
LFLexi R. Fleming
Lexi R. Fleming
VAVictoria P. Adams
Victoria P. Adams
RPRichard J. Petty
Richard J. Petty
Lynette CarlsonLynette Carlson
Lynette Carlson
SAShellie Acocello
Shellie Acocello
Concussion may affect sport performance capabilities related to the visual perception of environmental events, rapid decision-making, and the generation of effective movement responses. Immersive virtual reality (VR) offers a means to quantify, and potentially enhance, the speed, accuracy, and consistency of responses generated by integrated neural processes. A cohort of 24 NCAA Division I male wrestlers completed VR assessments before and after a 3-week VR training program designed to improve their perceptual-motor performance. Prior to training, the intra-individual variability (IIV) among 40 successive task trials for perceptual latency (i.e., time elapsed between visual stimulus presentation and the initiation of movement response) demonstrated strong discrimination between 10 wrestlers who self-reported a history of concussion from 14 wrestlers who denied ever having sustained a concussion (Area Under Curve ≥ 0.750 for neck, arm, and step movements). Natural log transformation improved the distribution normality of the IIV values for both perceptual latency and response time (i.e., time elapsed between visual stimulus presentation and the completion of movement response). The repeated measures ANOVA results demonstrated statistically significant (p < 0.05) pre- and post-training differences between groups for the IIV in perceptual latency and the IIV in response time for neck, arm, and step movements. Five of the six IIV metrics demonstrated a statistically significant magnitude of change for both groups, with large effect sizes. We conclude that a VR assessment can detect impairments in perceptual-motor performance among college wrestlers with a history of concussion. Although significant post-training group differences were evident, VR training can yield significant performance improvements in both groups.

1 August 2015 in Journal of Sport Rehabilitation
Verified
Journal Article
Closed access
PDF file
AMAlyssa Muething
Alyssa Muething
SAShellie Acocello
Shellie Acocello
KPKimberly A. Pritchard
Kimberly A. Pritchard
SBStephen F. Brockmeier
Stephen F. Brockmeier
SSSusan Saliba
Susan Saliba
JHJoseph M. Hart
Joseph M. Hart
Understanding how muscles activate in a population with a previous glenohumeral-joint (GH) injury may help clinicians understand how to build a conservative treatment plan to strengthen or activate the specific muscles in an attempt to reduce recurrent shoulder injury and development of GH laxity. To investigate muscle-activation differences between the previously injured limb of individuals with a history of GH-joint injury and healthy matched controls during functional isometric contractions. Case control. University research laboratory. 17 individuals (8 women, 9 men; age 22.3 ± 2.6 y, height 172.4 ± 8.8 cm, mass 75.4 ± 16.5 kg) with previous unilateral shoulder pain and 17 (8 women, 9 men; age 22.9 ± 3.9 y, height 170.9 ± 11.3 cm, mass 73.6 ± 22.9 kg) with no history of shoulder pain or injury. Diagnostic ultrasound measurements of the supraspinatus were completed in both resting and contracted states to assess changes in muscle thickness. Manual muscle tests (anterior deltoid, upper trapezius, infraspinatus, lower trapezius, serratus anterior) and functional isometric contractions (forward flexion, scaption, abduction) were measured using electromyography. Peak, normalized activation of each muscle and supraspinatus thickness activation ratio were compared between groups and bilaterally within groups using separate ANOVAs. The anterior deltoid was significantly less activated during all functional isometric tasks in previously injured subjects than in healthy subjects (P = .024). In previously injured subjects, the involved limb-lower trapezius was significantly less activated during scaption and abduction tasks than the contralateral side (P = .022 and P = .031, respectively). There were decreases in muscle activation in the anterior deltoid between previously injured and healthy people, as well as in the lower trapezius, in previously injured subjects. Understanding the source of muscle-activation deficits can help clinicians focus rehabilitation exercises on specific muscles.

30 October 2024 in Brain Sciences
Verified
Journal Article
Open access
PDF file
Gary B. WilkersonGary B. Wilkerson
Gary B. Wilkerson
KMKyle Mether
Kyle Mether
ZPZoë A. Perrin
Zoë A. Perrin
SESamuel L. Emberton
Samuel L. Emberton
Lynette CarlsonLynette Carlson
Lynette Carlson
SAShellie Acocello
Shellie Acocello
Background/Objectives: Neural processes involved in visual detection, decision-making, and motor plan execution are believed to play a key role in the avoidance of sport-related injuries, but very little evidence exists to guide the development of training activities for the optimization of brain function. Immersive virtual reality provides a means to precisely measure the amount of time that elapses from visual stimulus presentation to the initiation of a motor response (i.e., perceptual latency) or its completion (i.e., response time). Methods: The median value of a metric quantifying both the speed and accuracy (i.e., the rate correct per second of response time) of 50 high school female soccer players was used to assign those who exhibited suboptimal performance to a training program. Training sessions required less than 5 min and the number of sessions completed over a 7-week period ranged from 3 to 13 (median = 5). Results: Among 42 players available for follow-up assessment at 8 weeks after the first practice session (training n = 19; comparison n = 23), the results of regression-discontinuity analyses demonstrated statistically significant differences (p < 0.05) for metrics representing fast/accurate movement initiation (i.e., the rate correct score for perceptual latency, p = 0.016) and across-trial consistency (i.e., perceptual latency variability, p = 0.027). From the first practice session to the end of the soccer season, 12 injuries were sustained by 10 players (four concussions and eight musculoskeletal injuries). A time-to-event analysis demonstrated strong associations with perceptual latency variability ≥ 0.143 (Hazard Ratio = 15.43, p = 0.011) and a lifetime history of at least one concussion (Hazard Ratio = 8.84, p = 0.008). Conclusions: The strong association of movement initiation consistency with the avoidance of concussion or musculoskeletal injury suggests that the training program may have a highly beneficial far-transfer effect.

4 July 2025 in Brain Sciences
Verified
Journal Article
Open access
PDF file
Gary B. WilkersonGary B. Wilkerson
Gary B. Wilkerson
AGAlejandra Jessica Gullion
Alejandra Jessica Gullion
KMKatarina McMahan
Katarina McMahan
LBLauren Brooks
Lauren Brooks
MCMarisa A. Colston
Marisa A. Colston
SAShellie Acocello
Shellie Acocello
Background: Prevention and clinical management of musculoskeletal injuries have historically focused on the assessment and training of modifiable physical factors, but perceptual decision-making has only recently been recognized as a potentially important capability. Immersive virtual reality (VR) systems can measure the speed, accuracy, and consistency of body movements corresponding to stimulus–response instructions for the completion of a forced-choice task. Methods: A cohort of 26 female college soccer players (age 19.5 ± 1.3 years) included 10 players who participated in a baseline assessment, 10 perceptual-response training (PRT) sessions, a post-training assessment that preceded the first soccer practice, and a post-season assessment. The remaining 16 players completed an assessment prior to the team’s first pre-season practice session, and a post-season assessment. The assessments and training sessions involved left- or right-directed neck rotation, arm reach, and step-lunge reactions to 40 presentations of different types of horizontally moving visual stimuli. The PRT program included 4 levels of difficulty created by changes in initial stimulus location, addition of distractor stimuli, and increased movement speed, with ≥90% response accuracy used as the criterion for training progression. Perceptual latency (PL) was defined as the time elapsed from stimulus appearance to initiation of neck rotation toward a peripheral virtual target. The speed–accuracy tradeoff was represented by Rate Correct per Second (RCS) of PL, and inconsistency across trials derived from their standard deviation for PL was represented by intra-individual variability (IIV). Perceptual Decision Efficiency (PDE) represented the ratio of RCS to IIV, which provided a single value representing speed, accuracy, and consistency. Statistical procedures included the bivariate correlation between RCS and IIV, dependent t-test comparisons of pre- and post-training metrics, repeated measures analysis of variance for group X session pre- to post-season comparisons, receiver operating characteristic analysis, and Kaplan–Meier time to injury event analysis. Results: Statistically significant (p < 0.05) results were found for pre- to post-training change, and pre-season to post-season group differences, for RCS, IIV, and PDE. An inverse logarithmic relationship was found between RCS and IIV (Spearman’s Rho = −0.795). The best discriminator between injured and non-injured statuses was PDE ≤ 21.6 (93% Sensitivity; 42% Specificity; OR = 9.29). Conclusions: The 10-session PRT program produced significant improvement in perceptual decision-making that appears to provide a transfer benefit, as the PDE metric provided good prospective prediction of musculoskeletal injury.

10 January 2022 in Journal of Sports Science and Medicine
Verified
Journal Article
Open access
PDF file
JHJennifer Hogg
Jennifer Hogg
JAJason M. Avedesian
Jason M. Avedesian
JDJed A. Diekfuss
Jed A. Diekfuss
SAShellie Acocello
Shellie Acocello
RSRylee D. Shimmin
Rylee D. Shimmin
Gary B. WilkersonGary B. Wilkerson
Gary B. Wilkerson
Sex Moderates the Relationship between Perceptual-Motor Function and Single-Leg Squatting Mechanics

11 June 2026 in Brain Sciences
Verified
Journal Article
Open access
PDF file
Gary B. WilkersonGary B. Wilkerson
Gary B. Wilkerson
MCMarisa A. Colston
Marisa A. Colston
MEMadison R. Ekas
Madison R. Ekas
MPMacKenzie L. Perkins
MacKenzie L. Perkins
RRRebecca L. Rinehart
Rebecca L. Rinehart
SAShellie Acocello
Shellie Acocello
Background: Sport-related injuries are common, and often recurrent, among female college soccer players. This exploratory cohort study investigated whether perceptual decision efficiency and sleep quality could discriminate between injured and uninjured players. Methods: Twenty-seven NCAA Division I women’s soccer players (19.5 ± 1.3 years) completed a perceptual response training program, administered through an immersive virtual reality system, across a 13-week season. Players completed 11 training sessions progressing through four levels of task difficulty, with conjugate eye movements, neck rotation, and whole-body lunge-reach responses measured for each trial. Four metrics, elapsed time, rate correct per second, across-trials variability, and an efficiency index, were calculated for each of three defined time segments: perceptual decision, action initiation, and perceptual–motor response. The Pittsburgh Sleep Quality Index (PSQI) and Global Well-Being Index (GWBI) were administered prior to the first practice session, and all subsequent time-loss injuries were documented. Receiver operating characteristic analyses, Kaplan–Meier survival analysis, and classification tree modeling were used to evaluate injury discrimination. Results: Twelve time-loss injuries, including five concussions and seven lower extremity musculoskeletal injuries, were sustained by 10 of the 27 players. Optimal discrimination between injured and uninjured players was derived from the perceptual decision efficiency (PDE) metric for the most difficult perceptual response training task (AUC = 0.682–0.794), with a binary cut point of ≤6.02 yielding an odds ratio of 5.60 (95% CI: 1.02, 30.90; Mantel–Cox log rank p = 0.025). All five concussions occurred in players classified as high-risk by a suboptimal PDE value. Pre-participation PSQI demonstrated an AUC of 0.735. Notably, no player with both an optimal PDE value and a favorable sleep quality score (PSQI < 4) sustained a time-loss injury. Moderate-to-large training-related improvements in perceptual decision metrics were observed for the least challenging task from early- to late-season sessions. Conclusions: Optimal values for PDE and sleep quality together characterized female college soccer players who avoided injury. Both factors appear to be modifiable, suggesting that perceptual response training combined with interventions to enhance sleep quality may enhance injury resistance. Independent validation in larger, diverse athlete cohorts is warranted.