Lynette Carlson

Dr. Lynette Carlson

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 August 2023 in Journal of American College Health
Verified
Journal Article
Closed access
KPKarissa Peyer
Karissa Peyer
JHJennifer Hogg
Jennifer Hogg
Lynette CarlsonLynette Carlson
Lynette Carlson
JSJaesin Sa
Jaesin Sa
To assess the role of sexual orientation and gender identity in the relationship between physical activity (PA), stress and resilience. A nationally-representative sample of students (n = 91,718) from United States postsecondary institutions. Students reported aerobic and strength training (ST) behaviors, stress, resilience, gender identity and sexual orientation. Moderated regressions examined the influence of gender identity and sexual orientation on the relationship between PA and stress or resilience. Men and heterosexual students reported higher PA and resilience and lower stress than did women, gender minorities, and sexual minorities. Significant moderation was found for women, queer students, bisexual students, trans women and lesbians in the various models. Gender minority and sexual minority students display poorer levels of PA and mental health than cisgender and heterosexual counterparts, but this relationship varies by identity group.

10 January 2024 in Brain Sciences
Verified
Journal Article
Open access
PDF file
Gary B. WilkersonGary B. Wilkerson
Gary B. Wilkerson
LFLexi R. Fleming
Lexi R. Fleming
VAVictoria P. Adams
Victoria P. Adams
RPRichard J. Petty
Richard J. Petty
Lynette CarlsonLynette Carlson
Lynette Carlson
SAShellie Acocello
Shellie Acocello
Concussion may affect sport performance capabilities related to the visual perception of environmental events, rapid decision-making, and the generation of effective movement responses. Immersive virtual reality (VR) offers a means to quantify, and potentially enhance, the speed, accuracy, and consistency of responses generated by integrated neural processes. A cohort of 24 NCAA Division I male wrestlers completed VR assessments before and after a 3-week VR training program designed to improve their perceptual-motor performance. Prior to training, the intra-individual variability (IIV) among 40 successive task trials for perceptual latency (i.e., time elapsed between visual stimulus presentation and the initiation of movement response) demonstrated strong discrimination between 10 wrestlers who self-reported a history of concussion from 14 wrestlers who denied ever having sustained a concussion (Area Under Curve ≥ 0.750 for neck, arm, and step movements). Natural log transformation improved the distribution normality of the IIV values for both perceptual latency and response time (i.e., time elapsed between visual stimulus presentation and the completion of movement response). The repeated measures ANOVA results demonstrated statistically significant (p < 0.05) pre- and post-training differences between groups for the IIV in perceptual latency and the IIV in response time for neck, arm, and step movements. Five of the six IIV metrics demonstrated a statistically significant magnitude of change for both groups, with large effect sizes. We conclude that a VR assessment can detect impairments in perceptual-motor performance among college wrestlers with a history of concussion. Although significant post-training group differences were evident, VR training can yield significant performance improvements in both groups.

30 October 2024 in Brain Sciences
Verified
Journal Article
Open access
PDF file
Gary B. WilkersonGary B. Wilkerson
Gary B. Wilkerson
KMKyle Mether
Kyle Mether
ZPZoë A. Perrin
Zoë A. Perrin
SESamuel L. Emberton
Samuel L. Emberton
Lynette CarlsonLynette Carlson
Lynette Carlson
SAShellie Acocello
Shellie Acocello
Background/Objectives: Neural processes involved in visual detection, decision-making, and motor plan execution are believed to play a key role in the avoidance of sport-related injuries, but very little evidence exists to guide the development of training activities for the optimization of brain function. Immersive virtual reality provides a means to precisely measure the amount of time that elapses from visual stimulus presentation to the initiation of a motor response (i.e., perceptual latency) or its completion (i.e., response time). Methods: The median value of a metric quantifying both the speed and accuracy (i.e., the rate correct per second of response time) of 50 high school female soccer players was used to assign those who exhibited suboptimal performance to a training program. Training sessions required less than 5 min and the number of sessions completed over a 7-week period ranged from 3 to 13 (median = 5). Results: Among 42 players available for follow-up assessment at 8 weeks after the first practice session (training n = 19; comparison n = 23), the results of regression-discontinuity analyses demonstrated statistically significant differences (p < 0.05) for metrics representing fast/accurate movement initiation (i.e., the rate correct score for perceptual latency, p = 0.016) and across-trial consistency (i.e., perceptual latency variability, p = 0.027). From the first practice session to the end of the soccer season, 12 injuries were sustained by 10 players (four concussions and eight musculoskeletal injuries). A time-to-event analysis demonstrated strong associations with perceptual latency variability ≥ 0.143 (Hazard Ratio = 15.43, p = 0.011) and a lifetime history of at least one concussion (Hazard Ratio = 8.84, p = 0.008). Conclusions: The strong association of movement initiation consistency with the avoidance of concussion or musculoskeletal injury suggests that the training program may have a highly beneficial far-transfer effect.

4 July 2025 in Brain Sciences
Verified
Journal Article
Open access
PDF file
Gary B. WilkersonGary B. Wilkerson
Gary B. Wilkerson
AGAlejandra Jessica Gullion
Alejandra Jessica Gullion
KMKatarina McMahan
Katarina McMahan
LBLauren Brooks
Lauren Brooks
MCMarisa A. Colston
Marisa A. Colston
SAShellie Acocello
Shellie Acocello
Background: Prevention and clinical management of musculoskeletal injuries have historically focused on the assessment and training of modifiable physical factors, but perceptual decision-making has only recently been recognized as a potentially important capability. Immersive virtual reality (VR) systems can measure the speed, accuracy, and consistency of body movements corresponding to stimulus–response instructions for the completion of a forced-choice task. Methods: A cohort of 26 female college soccer players (age 19.5 ± 1.3 years) included 10 players who participated in a baseline assessment, 10 perceptual-response training (PRT) sessions, a post-training assessment that preceded the first soccer practice, and a post-season assessment. The remaining 16 players completed an assessment prior to the team’s first pre-season practice session, and a post-season assessment. The assessments and training sessions involved left- or right-directed neck rotation, arm reach, and step-lunge reactions to 40 presentations of different types of horizontally moving visual stimuli. The PRT program included 4 levels of difficulty created by changes in initial stimulus location, addition of distractor stimuli, and increased movement speed, with ≥90% response accuracy used as the criterion for training progression. Perceptual latency (PL) was defined as the time elapsed from stimulus appearance to initiation of neck rotation toward a peripheral virtual target. The speed–accuracy tradeoff was represented by Rate Correct per Second (RCS) of PL, and inconsistency across trials derived from their standard deviation for PL was represented by intra-individual variability (IIV). Perceptual Decision Efficiency (PDE) represented the ratio of RCS to IIV, which provided a single value representing speed, accuracy, and consistency. Statistical procedures included the bivariate correlation between RCS and IIV, dependent t-test comparisons of pre- and post-training metrics, repeated measures analysis of variance for group X session pre- to post-season comparisons, receiver operating characteristic analysis, and Kaplan–Meier time to injury event analysis. Results: Statistically significant (p < 0.05) results were found for pre- to post-training change, and pre-season to post-season group differences, for RCS, IIV, and PDE. An inverse logarithmic relationship was found between RCS and IIV (Spearman’s Rho = −0.795). The best discriminator between injured and non-injured statuses was PDE ≤ 21.6 (93% Sensitivity; 42% Specificity; OR = 9.29). Conclusions: The 10-session PRT program produced significant improvement in perceptual decision-making that appears to provide a transfer benefit, as the PDE metric provided good prospective prediction of musculoskeletal injury.

1 July 2022 in International Journal of Athletic Therapy and Training
Verified
Journal Article
Closed access
PDF file
AWAndrew Wilson
Andrew Wilson
Lynette CarlsonLynette Carlson
Lynette Carlson
CNColton Norton
Colton Norton
WBW. David Bruce
W. David Bruce
This case report retrospectively reviewed competition sprinting performances by a cohort of eight female high school soccer players before and after the incidence of coronavirus 2019 (COVID-19). Performances were split into COVID-19-positive and COVID-19-negative groups, and metrics were collected using a global positioning system for each player during each game. An apparent decrease of 21.13% was found in the COVID-19-positive group’s performances in distance sprinted per game in contrast to an increase of 8.43% for the COVID-19-negative group’s performances. Results suggest patient-athletes experience decreases in intense sprinting performances following COVID-19 infection.

1 October 2022 in Athletic Training Education Journal
Verified
Journal Article
Open access
PDF file
Lynette CarlsonLynette Carlson
Lynette Carlson
BEBry Edwards
Bry Edwards
MNMikiko Aoyagi Nakajima
Mikiko Aoyagi Nakajima
Context: The Commission on Accreditation of Athletic Training Education Professional and Residency and Fellowship Standards indicate athletic training students, residents, and fellows must be trained in diversity, equity, inclusion, and social justice (DEI&SJ). Diversity, equity, inclusion, and social justice is a broad, complicated subject. Stereotyping and bias training are 2 topics within DEI&SJ that are important for providing culturally competent health care.Objective: To detail a strategy for implementing concepts of DEI&SJ into athletic training education programs.Background: As part of the health care team, athletic trainers are at the forefront of access to the medical system. Athletic trainers need to be prepared to service a growing diverse population.Description: This learning activity enables athletic training educators to creatively engage students in discussion using graphic novels. This article describes the preparation and delivery methods for using graphic novels to teach stereotyping and bias concepts.Clinical Advantage(s): Integrating graphic novels into a classroom activity allows students the opportunity for open communication with classmates. Interpreting graphic novels may increase patient-centered care by increasing empathy in athletic training students.Conclusion(s): The inclusion of graphic novels into athletic training education using interpretation and open discussion techniques can expose students to complicated topics related to DEI&SJ.