This paper proposes a new string transformation technique called Move with Interleaving (MwI). Four possible ways of rearranging 2D raster images into 1D sequences of values are applied, including scan-line, left-right, strip-based, and Hilbert arrangements. Experiments on 32 benchmark greyscale raster images of various resolutions demonstrated that the proposed transformation reduces information entropy to a similar extent as the combination of the Burrows–Wheeler transform followed by the Move-To-Front or the Inversion Frequencies. The proposed transformation MwI yields the best result among all the considered transformations when the Hilbert arrangement is applied.
The paper presents a new algorithm for reflection symmetry detection, which is specialized to detect maximal symmetric patterns in an Earth observation (EO) dataset. First, we stress the particularities that make symmetry detection in EO data different from detection in other geometric sets. The EO data acquisition cannot provide exact pairs of symmetric elements and, therefore, the approximate symmetry must be addressed, which is accomplished by voxelization. Besides this, the EO data symmetric patterns in the top view usually contain the most useful information for further processing and, thus, it suffices to detect symmetries with vertical symmetry planes. The algorithm first extracts the so-called interesting voxels and then finds symmetric pairs of line segments, separately for each horizontal voxel slice. The results with the same symmetry plane are then merged, first in individual slices and then through all the slices. The detected maximal symmetric patterns represent the so-called partial symmetries, which can be further processed to identify global and local symmetries. LiDAR datasets of six urban and natural attractions in Slovenia of different scales and in different voxel resolutions were analyzed in this paper, demonstrating high detection speed and quality of solutions.
The characterisation of geometric shapes produces their concise description and is, therefore, important for subsequent analyses, for example in Computer Vision, Machine Learning, or shape matching. A new method for extracting characterisation vectors of 2D geometric shapes is proposed in this paper. The shape of interest, embedded into a raster space, is swept several times by sweep-lines having different slopes. The interior shape’s points, being in the middle of its boundary and laying on the actual sweep-line, are identified at each stage of the sweeping process. The midpoints are then connected iteratively into chains. The chains are filtered, vectorised, and normalised. The obtained polylines from the vectorisation step are used to design the shape’s characterisation vector for further application-specific analyses. The proposed method was verified on numerous shapes, where single- and multi-threaded implementations were compared. Finally, characterisation vectors, among which some were rotated and scaled, were determined for these shapes. The proposed method demonstrated a good rotation- and scaling-invariant identification of equal shapes.
This article presents a novel method for direct noise injection into geometric shapes described by eight-or four-directional Freeman chain codes. Noise is applied to randomly selected segments of a chain code sequence using a set of predefined actions. The design of alterations retains topological characteristics of shapes. The method is tested on various shapes, including open, self-intersecting, and simple shapes, among which the latest two may contain holes. Fractal dimension and mean distance from original are utilised in order to analyse the amount of injected noise in sequences of chain codes. The proposed method enables efficient noise injection directly into Freeman chain codes for use in data augmentation and regularization during neural network training.
Nowadays, sport data analysis is one of the cru-cial factors, used to enhance the athletes’ per-formance, which can depend upon many di˙er-ent circumstances. One of those is the area of an exercise, which can dramatically impact on an athlete’s performance. Since not enough devotion has been given to this topic, this study focuses on extracting and analysing parts of exercises, which take place inside of a specific area, using principles from another part of Computer Science, Compu-tational Geometry.