Technology in education can influence students to learn actively and can motivate them, leading to an effective process of learning. Previous research has identified the problem that technology will create a passive learning process if the technology used does not promote critical thinking, meaning-making or metacognition. Since its introduction, augmented reality (AR) has been shown to have good potential in making the learning process more active, effective and meaningful. This is because its advanced technology enables users to interact with virtual and real-time applications and brings the natural experiences to the user. In addition, the merging of AR with education has recently attracted research attention because of its ability to allow students to be immersed in realistic experiences. Therefore, this concept paper reviews the research that has been conducted on AR. The review describes the application of AR in a number of fields of learning including Medicine, Chemistry, Mathematics, Physics, Geography, Biology, Astronomy and History. This paper also discusses the advantages of AR compared to traditional technology (such as e-learning and courseware) and traditional teaching methods (chalk and talk and traditional books). The review of the results of the research shows that, overall, AR technologies have a positive potential and advantages that can be adapted in education. The review also indicates the limitations of AR which could be addressed in future research.
1 November 2013 in Procedia - Social and Behavioral Sciences
The rapid evolution of technology has changed the face of education, especially when technology was combined with adequate pedagogical foundations. This combination has created new opportunities for improving the quality of teaching and learning experiences. Until recently, Augmented Reality (AR) is one of the latest technologies that offer a new way to educate. Due to the rising popularity of mobile devices globally, the widespread use of AR on mobile devices such as smartphones and tablets has become a growing phenomenon. Therefore, this paper reviews several literatures concerning the information about mobile augmented reality and exemplify the potentials for education
Globalization and innovation in technology have led to the extensive use of the latest technology in almost every sector, and education is no exception. Different technologies have been employed in various disciplines within the educational sector. Studies have shown that technology can enhance teaching and learning experiences. Augmented Reality (AR) is a new technology with vast potentials and great pedagogical value that offers new methods for education. AR enables the overlaying of computer-generated virtual information into the real environment in real time. Thus, researchers believed that the AR has provided new opportunities for designing engaging learning environments. Although the AR may improve educational outcomes, the main factor is to understand the process of designing the AR to support learning activities. Thus, various instructional strategies such as collaborative learning, were considered when designing an AR learning environment. Collaborative learning permits students to engage with other students and the educational content at the same time, resulting in a deeper understanding and higher motivation. Because educational research concerning collaborative AR is still in its infancy, this paper intends to review the literatures concerning collaborative AR, its previous usages and its potential in educational context.
Constructivism is a learning theory that perceives learning as a process of constructing knowledge based from experience. Issues of difficulty in translating this learning theory into a teaching and learning practice have become a debate among educational researchers. One of the learning approaches that reflect the theory of constructivism is project-based learning or PjBL. Terms such as “authentic learning activity” and “hands-on learning” is commonly represented as constructivist which believes and addressed learning through rigorous, relevant and hands-on practice. This study will explore the notion of constructivism as a learning theory in connection with PjBL and investigate the integration of constructivism in PjBL setting. The implications of constructivism in the PjBL setting will also be discussed.
26 October 2016 in EURASIA Journal of Mathematics, Science and Technology Education
Reciprocal Peer tutoring (RPT) can support students in enhancing their critical thinking during learning process. The evolution of internet technology has shifted face-to-face peer tutoring to an online environment such as use of a social networking site, Facebook. In addition, Facebook Group provides a space for students and instructor to discuss academic related matters. However, depending solely on the Facebook medium without proper design learning activities do not guarantee active learning among students. In addition, educators might face multiple challenges by using social networking site such as Facebook for teaching and learning purpose. Thus, this study integrated online reciprocal peer tutoring arrangements in Facebook to stimulate students' critical thinking. A total of 29 students involved in the online discussions through Facebook with 14 Facebook Group pages were created. During discussion, tutor will used guided peer questioning strategy initiate tutee to think to the higher levels. This study employed lag sequential analysis to empirically explore patterns of critical thinking processing in Facebook discussions among High and Low critical thinking groups. The results showed that, apparently, High critical thinking group emerged thinking pattern which progressing from lower to higher order thinking processes which are very crucial in shaping their thinking to the higher levels. Additionally, by asking students' prior knowledge and understanding frequently can help students to gain greater understanding of the topic and further initiate their higher level of critical thinking.