Terrestrial laser scanning (TLS) enables the efficient production of high-density colored 3D point clouds of real-world environments. An increasing number of applications from visual and automated interpretation to photorealistic 3D visualizations and experiences rely on accurate and reliable color information. However, insufficient attention has been put into evaluating the colorization quality of the 3D point clouds produced applying TLS. We have developed a method for the evaluation of the point cloud colorization quality of TLS systems with integrated imaging sensors. Our method assesses the capability of several tested systems to reproduce colors and details of a scene by measuring objective image quality metrics from 2D images that were rendered from 3D scanned test charts. The results suggest that the detected problems related to color reproduction (i.e., measured differences in color, white balance, and exposure) could be mitigated in data processing while the issues related to detail reproduction (i.e., measured sharpness and noise) are less in the control of a scanner user. Despite being commendable 3D measuring instruments, improving the colorization tools and workflows, and automated image processing pipelines would potentially increase not only the quality and production efficiency but also the applicability of colored 3D point clouds.
A novel approach to evaluating night-time road and street environment lighting conditions through 3D point clouds is presented. The combination of luminance imaging and 3D point cloud acquired with a terrestrial laser scanner was used for analyzing 3D luminance on the road surface. A calculation of the luminance (cd/m2) was based on the RGB output values of a Nikon D800E digital still camera. The camera was calibrated with a reference luminance source. The relative orientation between the luminance images and intensity image of the 3D point cloud was solved in order to integrate the data sets into the same coordinate system. As a result, the 3D model of road environment luminance is illustrated and the ability to exploit the method for evaluating the luminance distribution on the road surface is presented. Furthermore, the limitations and future prospects of the methodology are addressed. The method provides promising results for studying road lighting conditions in future lighting optimizations. The paper presents the methodology and its experimental application on a road section which consists of five luminaires installed on one side of a two-lane road in Otaniemi, Espoo, Finland.
The Internet has become a major dissemination and sharing platform for 3D content. The utilization of 3D measurement methods can drastically increase the production efficiency of 3D content in an increasing number of use cases where 3D documentation of real-life objects or environments is required. We demonstrated a developed, highly automated and integrated content creation process of providing reality-based photorealistic 3D models for the web. Close-range photogrammetry, terrestrial laser scanning (TLS) and their combination are compared using available state-of-the-art tools in a real-life project setting with real-life limitations. Integrating photogrammetry and TLS is a good compromise for both geometric and texture quality. Compared to approaches using only photogrammetry or TLS, it is slower and more resource-heavy but combines complementary advantages of each method, such as direct scale determination from TLS or superior image quality typically used in photogrammetry. The integration is not only beneficial, but clearly productionally possible using available state-of-the-art tools that have become increasingly available also for non-expert users. Despite the high degree of automation, some manual editing steps are still required in practice to achieve satisfactory results in terms of adequate visual quality. This is mainly due to the current limitations of WebGL technology.
This paper investigates the correlation between color quality and energy efficiency of indoor lighting control. The color quality, in terms of visual performance and comfort, is quantified using three measurements: illuminance, Color Rendering Index, and Correlated Color Temperature. Several experiments have been conducted to evaluate the potential energy savings of using different portions of light spectrum to obtain the optimal color quality. In particular, Light-Emitting Diodes are used as the lighting sources of the experimental luminaire. Moreover, the above quantification method and experimental results have been incorporated into a previously developed simulation framework for Building Automation and Control Systems, and smart lighting is used to adjust the tradeoff between comfort and energy consumption based on the presence of occupants. The results can be used to evaluate the viability of advanced lighting automation.
22 December 2020 in Architectural Engineering and Design Management
Computer-aided 3D modelling is the standard design method in the architecture, engineering, construction, owner, operator (AECOO) industry and in lighting design. Applying a photogrammetric process, a sequence of images is used to reconstruct the geometry of a space or an object in a 3D model. Likewise, a calibrated digital camera is utilized to measure the surface luminance values of an environment or an object. We propose a workflow in which the geometry and the luminance values are measured simultaneously by combining these two measurement methods. The pipeline has been assessed and validated through the application to a case study, the Aalto Hall (Aalto University, Espoo, Finland), in order to understand its potential.
This study describes a method of measuring the pixelwise S/P ratio using a calibrated digital camera and applying these S/P ratios to calculate mesopic luminance values. An example of using the developed method is presented. Further improvements for the method are discussed. Graphical Abstract