3D city models have become common geospatial data assets for cities that can be utilized in numerous fields, in tasks related to planning, visualization, and decision-making among others. We present a study of 3D city modeling focusing on the six largest cities in Finland. The study portrays a contradiction between the realized 3D city modeling projects and the expectations towards them: models do not appear to reach the broad applicability envisioned. In order to deal with contradiction and to support the development of future 3D city models, characteristics of different operational cultures in 3D city modeling are presented, and a concept for harmonizing the 3D city modeling is suggested.
1 May 2020 in ISPRS Journal of Photogrammetry and Remote Sensing
Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces (APIs). A large amount of open geospatial data is already available through various open data portals and APIs, such as REST and MQTT. Game engines, on the other hand, have been seen as highly potential platforms for urban digital twins, with recent development increasing the useability of geospatial data in game engines. This study explores the possibilities of game engines for urban digital twins by integrating and visualizing API-based open geospatial datasets with a 3D city model data set in a game engine environment. Three open data integration approaches are demonstrated, and the performance of these approaches is tested for urban digital twins. Based on the results, modern game engines offer a great platform for creating urban digital twin applications; however, some problems and limitations must be overcome before the use of geospatial data in game engines becomes feasible on a larger scale.
3D city models and their browser-based applications have become an increasingly applied tool in the cities. One of their applications is the analysis views and visibility, applicable to property valuation and evaluation of urban green infrastructure. We present a near real-time semantic view analysis relying on a 3D city model, implemented in a web browser. The analysis is tested in two alternative use cases: property valuation and evaluation of the urban green infrastructure. The results describe the elements visible from a given location, and can also be applied to object type specific analysis, such as green view index estimation, with the main benefit being the freedom of choosing the point-of-view obtained with the 3D model. Several promising development directions can be identified based on the current implementation and experiment results, including the integration of the semantic view analysis with virtual reality immersive visualization or 3D city model application development platforms.
Terrestrial laser scanning (TLS) enables the efficient production of high-density colored 3D point clouds of real-world environments. An increasing number of applications from visual and automated interpretation to photorealistic 3D visualizations and experiences rely on accurate and reliable color information. However, insufficient attention has been put into evaluating the colorization quality of the 3D point clouds produced applying TLS. We have developed a method for the evaluation of the point cloud colorization quality of TLS systems with integrated imaging sensors. Our method assesses the capability of several tested systems to reproduce colors and details of a scene by measuring objective image quality metrics from 2D images that were rendered from 3D scanned test charts. The results suggest that the detected problems related to color reproduction (i.e., measured differences in color, white balance, and exposure) could be mitigated in data processing while the issues related to detail reproduction (i.e., measured sharpness and noise) are less in the control of a scanner user. Despite being commendable 3D measuring instruments, improving the colorization tools and workflows, and automated image processing pipelines would potentially increase not only the quality and production efficiency but also the applicability of colored 3D point clouds.
The Internet has become a major dissemination and sharing platform for 3D content. The utilization of 3D measurement methods can drastically increase the production efficiency of 3D content in an increasing number of use cases where 3D documentation of real-life objects or environments is required. We demonstrated a developed, highly automated and integrated content creation process of providing reality-based photorealistic 3D models for the web. Close-range photogrammetry, terrestrial laser scanning (TLS) and their combination are compared using available state-of-the-art tools in a real-life project setting with real-life limitations. Integrating photogrammetry and TLS is a good compromise for both geometric and texture quality. Compared to approaches using only photogrammetry or TLS, it is slower and more resource-heavy but combines complementary advantages of each method, such as direct scale determination from TLS or superior image quality typically used in photogrammetry. The integration is not only beneficial, but clearly productionally possible using available state-of-the-art tools that have become increasingly available also for non-expert users. Despite the high degree of automation, some manual editing steps are still required in practice to achieve satisfactory results in terms of adequate visual quality. This is mainly due to the current limitations of WebGL technology.