Iraj Saniee

Dr. Iraj Saniee

Nokia Bell Labs, New York, USA
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Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 December 2013 in Probability in the Engineering and Informational Sciences
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MBMilan Bradonjic
Milan Bradonjic
Iraj SanieeIraj Saniee
Iraj Saniee
Bootstrap percolation (BP) has been used effectively to model phenomena as diverse as emergence of magnetism in materials, spread of infection, diffusion of software viruses in computer networks, adoption of new technologies, and emergence of collective action and cultural fads in human societies. It is defined on an (arbitrary) network of interacting agents whose state is determined by the state of their neighbors according to a threshold rule. In a typical setting, BP starts by random and independent “activation” of nodes with a fixed probabilityp, followed by a deterministic process for additional activations based on the density of active nodes in each neighborhood (θ activated nodes). Here, we study BP on random geometric graphs (RGGs) in the regime when the latter are (almost surely) connected. Random geometric graphs provide an appropriate model in settings where the neighborhood structure of each node is determined by geographical distance, as in wirelessad hocand sensor networks as well as in contagion. We derive boundspc′,pc″ on the critical thresholds such that for allp > p″cfull percolation takes place, whereas forp < p′cit does not. We conclude with simulations that compare numerical thresholds with those obtained analytically.

15 August 2023 in Games
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MKMishal Assif P K
Mishal Assif P K
WKWilliam Kennedy
William Kennedy
Iraj SanieeIraj Saniee
Iraj Saniee
In this paper, we address the problem of fair sharing of the total value of a crowd-sourced network system between major participants (founders) and minor participants (crowd) using cooperative game theory. We use the framework of a Shapley allocation which is regarded as a fundamental method of computing the fair share of all participants in a cooperative game when the values of all possible coalitions could be quantified. To quantify the value of all coalitions, we define a class of value functions for crowd-sourced systems which capture the contributions of the founders and the crowd plausibly and derive closed-form expressions for Shapley allocations to both. These value functions are defined for different scenarios, such as the presence of oligopolies or geographic spread of the crowd, taking network effects, including Metcalfe’s law, into account. A key result we obtain is that under quite general conditions, the crowd participants are collectively owed a share between 12 and 23 of the total value of the crowd-sourced system. We close with an empirical analysis demonstrating the consistency of our results with the compensation offered to the crowd participants in some public internet content sharing companies.

18 December 2025 in IEEE Wireless Communications
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DKDani Korpi
Dani Korpi
RWRachel Wang
Rachel Wang
JWJerry Wang
Jerry Wang
AIAbdelrahman Ibrahim
Abdelrahman Ibrahim
CNCarl Nuzman
Carl Nuzman
HVHarish Viswanathan
Harish Viswanathan
Neural network-based compression and decompression of channel state feedback has been one of the most widely studied applications of machine learning (ML) in wireless networks. Various simulation-based studies have shown that ML-based feedback compression can result in reduced overhead and more accurate channel information. However, to the best of our knowledge, there are no real-life proofs of concepts demonstrating the benefits of ML-based channel feedback compression in a practical setting, where the user equipment (UE) and base station have no access to each others’ ML models. In this paper, we present a novel approach for training interoperable compression and decompression ML models in a confidential manner, and demonstrate the accuracy of the ensuing models using prototype UEs and base stations. The performance of the ML-based channel feedback is measured both in terms of the accuracy of the reconstructed channel information and achieved downlink throughput gains when using the channel information for beamforming. The reported measurement results demonstrate that it is possible to develop an accurate ML-based channel feedback link without having to share ML models between device and network vendors. These results pave the way for a practical implementation of ML-based channel feedback in commercial 6G networks.

9 December 2008
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SBSem Borst
Sem Borst
GHGeorg Hampel
Georg Hampel
Iraj SanieeIraj Saniee
Iraj Saniee
PWPhil Whiting
Phil Whiting

20 December 2020
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ONOnuttom Narayan
Onuttom Narayan
Iraj SanieeIraj Saniee
Iraj Saniee
VMVladimir Marbukh
Vladimir Marbukh

20 January 2012 in arXiv
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Iraj SanieeIraj Saniee
Iraj Saniee
GTGabriel H. Tucci
Gabriel H. Tucci
In this report we show that in a planar exponentially growing network consisting of $N$ nodes, congestion scales as $O(N^2/\log(N))$ independently of how flows may be routed. This is in contrast to the $O(N^{3/2})$ scaling of congestion in a flat polynomially growing network. We also show that without the planarity condition, congestion in a small world network could scale as low as $O(N^{1+\epsilon})$, for arbitrarily small $\epsilon$. These extreme results demonstrate that the small world property by itself cannot provide guidance on the level of congestion in a network and other characteristics are needed for better resolution. Finally, we investigate scaling of congestion under the geodesic flow, that is, when flows are routed on shortest paths based on a link metric. Here we prove that if the link weights are scaled by arbitrarily small or large multipliers then considerable changes in congestion may occur. However, if we constrain the link-weight multipliers to be bounded away from both zero and infinity, then variations in congestion due to such remetrization are negligible.