Yuzhong Shen

Dr. Yuzhong Shen

Department of Electrical and Computer Engineering, Old Dominion University, Norfolk, VA 23529, USA

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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31 March 2018 in Sensors
Verified
Journal Article
Open access
PDF file
Chiman KwanChiman Kwan
Chiman Kwan
Xiaolin ZhuXiaolin Zhu
Xiaolin Zhu
Feng GaoFeng Gao
Feng Gao
BCBryan Chou
Bryan Chou
DPDaniel Perez
Daniel Perez
GMGiovanni Marchisio
Giovanni Marchisio
Although Worldview-2 (WV) images (non-pansharpened) have 2-m resolution, the re-visit times for the same areas may be seven days or more. In contrast, Planet images are collected using small satellites that can cover the whole Earth almost daily. However, the resolution of Planet images is 3.125 m. It would be ideal to fuse these two satellites images to generate high spatial resolution (2 m) and high temporal resolution (1 or 2 days) images for applications such as damage assessment, border monitoring, etc. that require quick decisions. In this paper, we evaluate three approaches to fusing Worldview (WV) and Planet images. These approaches are known as Spatial and Temporal Adaptive Reflectance Fusion Model (STARFM), Flexible Spatiotemporal Data Fusion (FSDAF), and Hybrid Color Mapping (HCM), which have been applied to the fusion of MODIS and Landsat images in recent years. Experimental results using actual Planet and Worldview images demonstrated that the three aforementioned approaches have comparable performance and can all generate high quality prediction images.

1 April 2021 in Advances in Engineering Software
Verified
Journal Article
Closed access
MHMahmud Hasan
Mahmud Hasan
DPDaniel Perez
Daniel Perez
YSYuzhong Shen
Yuzhong Shen
HYHong Yang
Hong Yang

16 May 2020 in Remote Sensing
Verified
Journal Article
Open access
PDF file
DPDaniel Perez
Daniel Perez
KIKazi Aminul Islam
Kazi Aminul Islam
VHVictoria J Hill
Victoria J Hill
RZRichard Zimmerman
Richard Zimmerman
BSBlake Schaeffer
Blake Schaeffer
JLJiang Li
Jiang Li
Coastal ecosystems are critically affected by seagrass, both economically and ecologically. However, reliable seagrass distribution information is lacking in nearly all parts of the world because of the excessive costs associated with its assessment. In this paper, we develop two deep learning models for automatic seagrass distribution quantification based on 8-band satellite imagery. Specifically, we implemented a deep capsule network (DCN) and a deep convolutional neural network (CNN) to assess seagrass distribution through regression. The DCN model first determines whether seagrass is presented in the image through classification. Second, if seagrass is presented in the image, it quantifies the seagrass through regression. During training, the regression and classification modules are jointly optimized to achieve end-to-end learning. The CNN model is strictly trained for regression in seagrass and non-seagrass patches. In addition, we propose a transfer learning approach to transfer knowledge in the trained deep models at one location to perform seagrass quantification at a different location. We evaluate the proposed methods in three WorldView-2 satellite images taken from the coastal area in Florida. Experimental results show that the proposed deep DCN and CNN models performed similarly and achieved much better results than a linear regression model and a support vector machine. We also demonstrate that using transfer learning techniques for the quantification of seagrass significantly improved the results as compared to directly applying the deep models to new locations.

26 May 2011 in Computerized Medical Imaging and Graphics
Verified
Journal Article
Closed access
YDYinhui Deng
Yinhui Deng
YWYuanyuan Wang
Yuanyuan Wang
YSYuzhong Shen
Yuzhong Shen
PCPing Chen
Ping Chen

3 April 2014 in Computers in the Schools
Verified
Journal Article
Closed access
MMMichael W. Martin
Michael W. Martin
YSYuzhong Shen
Yuzhong Shen
This article details the administration and results of an experiment conducted to assess the impact of three video game design concepts upon learning outcomes. The principles tested include game aesthetics, player choice, and player competition. The experiment participants were asked to play a serious game over the course of a week, and the learning outcomes were measured by comparing their pretest and posttest scores. The results of a one-tailed t test indicated, with a p value of 0.043, that there was a statistically significant effect of the aesthetic presentation of the game upon the learning outcome. There was no indication of a significant effect by the player choice or player competition conditions, but the results from these experiment groups point to some potentially interesting interactions between the conditions and learning, as well as possible future lines of experimental inquiry.

18 November 2021 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
DPDaniel Perez
Daniel Perez
YSYuzhong Shen
Yuzhong Shen
JLJiang Li
Jiang Li
Deep learning techniques have proven effective in many applications, but these implementations mostly apply to data in one or two dimensions. Handling 3D data is more challenging due to its irregularity and complexity, and there is a growing interest in adapting deep learning techniques to the 3D domain. A recent successful approach called MeshCNN consists of a set of convolutional and pooling operators applied to the edges of triangular meshes. While this approach produced superb results in classification and segmentation of 3D shapes, it can only be applied to edges of a mesh, which can constitute a disadvantage for applications where the focuses are other primitives of the mesh. In this study, we propose face-based and vertex-based operators for mesh convolutional networks. We design two novel architectures based on the MeshCNN network that can operate on faces and vertices of a mesh, respectively. We demonstrate that the proposed face-based architecture outperforms the original MeshCNN implementation in mesh classification and mesh segmentation, setting the new state of the art on benchmark datasets. In addition, we extend the vertex-based operator to fit in the Point2Mesh model for mesh reconstruction from clean, noisy, and incomplete point clouds. While no statistically significant performance improvements are observed, the model training and inference time are reduced by the proposed approach by 91% and 20%, respectively, as compared with the original Point2Mesh model.