Mohamed Ben Aissa

Mr. Mohamed Ben Aissa

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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4 October 2024 in Medicine
Verified
Journal Article
Open access
Ismail DergaaIsmail Dergaa
Ismail Dergaa
Helmi Ben SaadHelmi Ben Saad
Helmi Ben Saad
JGJordan Glenn
Jordan Glenn
MAMohamed Ben Aissa
Mohamed Ben Aissa
Morteza TaheriMorteza Taheri
Morteza Taheri
KCKarim Chamari
Karim Chamari
Effective communication of scientific knowledge plays a crucial role in the advancement of medical research and health care. Technological advancements have introduced large language models such as Chat Generative Pre-Trained Transformer (ChatGPT), powered by artificial intelligence (AI), which has already shown promise in revolutionizing medical writing. This study aimed to conduct a detailed evaluation of ChatGPT-3.5’s role in enhancing various aspects of medical writing. From May 10 to 12, 2023, the authors engaged in a series of interactions with ChatGPT-3.5 to evaluate its effectiveness in various tasks, particularly its application to medical writing, including vocabulary enhancement, text rewriting for plagiarism prevention, hypothesis generation, keyword generation, title generation, article summarization, simplification of medical jargon, transforming text from informal to scientific and data interpretation. The exploration of ChatGPT’s functionalities in medical writing revealed its potential in enhancing various aspects of the writing process, demonstrating its efficiency in improving vocabulary usage, suggesting alternative phrasing, and providing grammar enhancements. While the results indicate the effectiveness of ChatGPT (version 3.5), the presence of certain imperfections highlights the current indispensability of human intervention to refine and validate outputs, ensuring accuracy and relevance in medical settings. The integration of AI into medical writing shows significant potential for improving clarity, efficiency, and reliability. This evaluation highlights both the benefits and limitations of using ChatGPT-3.5, emphasizing its ability to enhance vocabulary, prevent plagiarism, generate hypotheses, suggest keywords, summarize articles, simplify medical jargon, and transform informal text into an academic format. However, AI tools should not replace human expertise. It is crucial for medical professionals to ensure thorough human review and validation to maintain the accuracy and relevance of the content in case they eventually use AI as a supplementary resource in medical writing. Accepting this mutually symbiotic partnership holds the promise of improving medical research and patient outcomes, and it sets the stage for the fusion of AI and human knowledge to produce a novel approach to medical assessment. Thus, while AI can streamline certain tasks, experienced medical writers and researchers must perform final reviews to uphold high standards in medical communications.

25 July 2024 in BMC Psychology
Verified
Journal Article
Open access
PDF file
HJHilmi Jelleli
Hilmi Jelleli
MAMohamed Ben Aissa
Mohamed Ben Aissa
NKNabil Kaddech
Nabil Kaddech
MSMouna Saidane
Mouna Saidane
NGnoomen GUELMAMI
noomen GUELMAMI
Ismail DergaaIsmail Dergaa
Ismail Dergaa
Background: The aim of this study was to investigate the relationship between Problematic Internet Use (PIU), emotional states of stress, anxiety and depression, and the practice of physical activity among Tunisian students.Methods: Cross-sectional data were collected from 976 university students aged 20.76 ± 1.63 years (46.8% female). They filled out an online survey comprised of a socio-demographic questionnaire, the depression, anxiety and stress scale– 21 items (DASS-21), the international physical activity questionnaire (IPAQ) and the compulsive internet use scale (CIUS). Students were divided, based on their economic levels, into three groups: low (n = 256, 26.23%), medium (n = 523, 53.59%) and high (n = 197, 20.18%).Results: Mediation analysis: Indirect effects of IPAQ and gender on DASS-21 were highlighted: β= -0.18 (p < 0.01) and β= -0.04,P < 0.01) respectively. In addition, a significant and negative effect of IPAQ on CIUS was demonstrated (β = -0.45,P < 0.01). In addition, the effect of CIUS on DASS-21 was significant (β = 0.39,P < 0.01). Also, the effect of gender on CIUS was significant (β=-0.10,P < 0.01) However, its effect on DASS-21 was not significant (β = 0.05,p = 0.078). The total effect of IPAQ on DASS21 was significant (β= -0.52,p < 0.01) but the effect of Gender on DASS-21 was not significant (β = 0.01,p = 0.817). Moderation analysis: the results showed a significant moderation effect of the interaction between IPAQ and Gender on CIUS (β = 0.07,p < 0.01). However, it was not significant between Gender and CIUS on DASS-21 (β = 0.09,p = 0.390) and between IPAQ and Gender on DASS21 (β = 0.01,p = 0.736) Also, the interaction between IPAQ and CIUS did not have a significant moderation effect on DASS-21 (β = 0.15,p = 0.115).Conclusions: Findings suggest that relationships between PIU and negative emotional state of depression, anxiety and stress are mediated via physical exercise. These results underscore the importance of the physical activity factor in the studies analyzing longitudinal effects of PIU on mental health outcomes.

18 February 2025 in European Journal of Sport Science
Verified
Journal Article
Open access
ZFZouhaier Farhani
Zouhaier Farhani
GHGhouili Hatem
Ghouili Hatem
WDWissem Dhahbi
Wissem Dhahbi
Achraf AmmarAchraf Ammar
Achraf Ammar
MAMohamed Ben Aissa
Mohamed Ben Aissa
LELamia Ben Ezzeddine
Lamia Ben Ezzeddine
This study aimed to determine the effects of different bout durations (1 × 12 min, 2 × 6 min and 3 × 4 min) of three‐a‐side (3vs3) and four‐a‐side (4vs4) small sided games (SSGs) with goalkeepers, on the profile of mood state (POMS) scores, and technical performance (percentage of successful passes, percentage of successful tackles, percentage of successful duels, and percentage of ball loss) in soccer players. Methods: Sixteen semiprofessional male soccer players participated in the study (age: 20.7 ± 0.7 years, height: 179.5 ± 6.1 cm, body mass: 67.2 ± 4.9 kg, body fat: 10.7 ± 0.7%). In randomized counterbalanced order, participants completed the six different conditioned SSGs (2 playing‐formats × 3 bout‐durations). POMS scores and technical performance data were collected during each bout of SSGs. Results: The data demonstrated that the continuous‐bout‐duration (1 × 12 min) of 4vs4 and 3vs3 SSGs was characterized by a significant decrease in total mood disturbance (TMD) compared to 2 × 6 min and 3 × 4 min (4vs4:p < 0.01; 3vs3:p < 0.001). Continuous bout duration showed a greater (p < 0.05) percentage of successful passes compared to 2 × 6 min (4vs4; d = 2.57 [very large] and 3vs3: d = 1.79 [large]) and 3 × 4 min (4vs4: d = 2.14 [very large] and 3vs3; d = 1.73 [large]). The percentage of successful tackles was only greater (p < 0.05) for 1 × 12 min in 4vs4 (2 × 6 min; d = 0.83 [moderate] and 3 × 4 min: d = 0.86 [moderate]) and successful duels in 3vs3 (2 × 6 min; d = 1.41 [large] and 3 × 4 min; d = 1.43 [large]). Conclusion: The bout durations in four‐ and three‐a‐side soccer games seem to influence behavioral and technical performance of the players. Therefore, coaches should consider longer continuous bouts when planning SSGs‐based training to significantly decrease TMD and enhance technical‐tactical performance in soccer SSGs.

4 January 2025 in Cogent Social Sciences
Verified
Journal Article
Open access
MSManel Slimani
Manel Slimani
GHGhouili Hatem
Ghouili Hatem
WDWissem Dhahbi
Wissem Dhahbi
ZFZouhaier Farhani
Zouhaier Farhani
MAMohamed Ben Aissa
Mohamed Ben Aissa
LELamia Ben Ezzeddine
Lamia Ben Ezzeddine

1 March 2024 in Annals of Applied Sport Science
Verified
Journal Article
Open access
PDF file
MMMaha Mnif
Maha Mnif
SCSoufien Chikh
Soufien Chikh
EWERIC WATELAIN
ERIC WATELAIN
MAMohamed Ben Aissa
Mohamed Ben Aissa
Rebhi MahmoudRebhi Mahmoud
Rebhi Mahmoud
MJMohamed Jarraya
Mohamed Jarraya
Background. In sports and physical education, success requires a range of competencies. Structuring activities within a cooperative or competitive social context can enhance motivation and performance. Objectives. The study aimed to investigate the influence of different social contexts, specifically competition and cooperation, on motor, cognitive, and affective behaviors among physical education students. ...

20 March 2023 in JMIR Formative Research
Verified
Journal Article
Open access
Rebhi MahmoudRebhi Mahmoud
Rebhi Mahmoud
MAMohamed Ben Aissa
Mohamed Ben Aissa
Amayra TannoubiAmayra Tannoubi
Amayra Tannoubi
MSMouna Saidane
Mouna Saidane
NGnoomen GUELMAMI
noomen GUELMAMI
Nicola Luigi BragazziNicola Luigi Bragazzi
Nicola Luigi Bragazzi
Background: Nowadays, digital gaming occupies a central position in the entertainment industry where it has developed into a cherished kind of entertainment in markets all over the world. In addition, it provides other sectors with various social and economic benefits. The Game Experience Questionnaire (GEQ) is a free, quantitative, and comprehensive self-report measure that was developed to assess the player game experience. Despite having been widely used by many research projects in the past, it has not been adapted into Arabic. Furthermore, several components of the scale proved problematic from a psychometric point of view. Therefore, a modified version of the scale is needed to measure the gaming experience of the Arab population. Objective: The aim of this study was to validate and examine the psychometrics of an adapted Arabic version of the GEQ in Tunisia. Methods: A total of 771 volunteer participants completed an online survey, which included an Arabic version of the GEQ, gaming data, and a sociodemographic questionnaire. Subjects were randomized in order to complete two phases of the study: exploratory and confirmatory. The exploratory data were acquired from 360 respondents whose mean age was 23.89 (SD 2.29) years. Out of 360 respondents, 111 (30.8%) were female and 249 (69.2%) were male. Confirmatory data were obtained from the remaining 411 subjects whose mean age was 21.94 (SD 1.80) years. Out of 411 subjects, 169 (41.1%) were female and 242 (58.9%) were male. Results: After the elimination of two items, the exploratory and the confirmatory factor analyses provided an adequate factor structure of the Arabic version of the GEQ. In addition, the internal consistency coefficients suggested the reliability of the instrument. Significant differences were revealed for three subcomponents: flow by age (η2=0.013, P=.002), gender (η2=0.007, P=.02), and game type (η2=0.03, P<.001). For competence (η2=0.01, P=.03) and immersion (η2=0.02, P=.01), significant differences were highlighted by the type of game. The discriminant and convergent validities of the instrument were supported by calculating the average variance extracted (AVE) and comparing the square roots of the AVE values to the correlation coefficients, respectively. Conclusions: The Arabic adapted version of the GEQ is valid and reliable and can be administered to measure the game experience in Arab countries.