Oliver Chojnowski

Mr. Oliver Chojnowski


Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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4 March 2025
Verified
Conference Paper
Closed access
OCOliver Chojnowski
Oliver Chojnowski
AEAlexander Eberhard
Alexander Eberhard
MSMichael Schiffmann
Michael Schiffmann
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
Anja RichertAnja Richert
Anja Richert
Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require verbal and nonverbal communication through e.g., facial expressions and gestures. While natural language processing technologies have rapidly advanced, incorporating human-like nonverbal behavior into real-world interaction contexts is crucial for enhancing the success of communication, yet this area remains underexplored. One barrier is creating autonomous systems with sophisticated conversational abilities that integrate human-like nonverbal behavior. This paper presents a distributed architecture using Epic Games' MetaHuman, combined with advanced conversational AI and camera-based user management, that supports methods like motion capture, handcrafted animation, and generative approaches for nonverbal behavior. We share insights into a system architecture designed to investigate nonverbal behavior in socially interactive agents, deployed in a three-week field study in the Deutsches Museum Bonn, showcasing its potential in realistic nonverbal behavior research.

9 November 2024 in Applied Sciences
Verified
Journal Article
Open access
PDF file
CBChristoph Bensch
Christoph Bensch
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
OCOliver Chojnowski
Oliver Chojnowski
Anja RichertAnja Richert
Anja Richert
In this paper, we detail the technical development of a conversation design that is sensitive to group dynamics and adaptable, taking into account the subtleties of linguistic variations between dyadic (i.e., one human and one agent) and group interactions in human–robot interaction (HRI) using the German language as a case study. The paper details the implementation of robust person and group detection with YOLOv5m and the expansion of knowledge databases using large language models (LLMs) to create adaptive multi-party interactions (MPIs) (i.e., group–robot interactions (GRIs)). We describe the use of LLMs to generate training data for socially interactive agents including social robots, as well as a self-developed synthesis tool, knowledge expander, to accurately map the diverse needs of different users in public spaces. We also outline the integration of a LLM as a fallback for open-ended questions not covered by our knowledge database, ensuring it can effectively respond to both individuals and groups within the MPI framework.

18 January 2025 in arXiv
Verified
Preprint
Open access
PDF file
OCOliver Chojnowski
Oliver Chojnowski
AEAlexander Eberhard
Alexander Eberhard
MSMichael Schiffmann
Michael Schiffmann
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
Anja RichertAnja Richert
Anja Richert
Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require verbal and nonverbal communication through e.g., facial expressions and gestures. While natural language processing technologies have rapidly advanced, incorporating human-like nonverbal behavior into real-world interaction contexts is crucial for enhancing the success of communication, yet this area remains underexplored. One barrier is creating autonomous systems with sophisticated conversational abilities that integrate human-like nonverbal behavior. This paper presents a distributed architecture using Epic Games MetaHuman, combined with advanced conversational AI and camera-based user management, that supports methods like motion capture, handcrafted animation, and generative approaches for nonverbal behavior. We share insights into a system architecture designed to investigate nonverbal behavior in socially interactive agents, deployed in a three-week field study in the Deutsches Museum Bonn, showcasing its potential in realistic nonverbal behavior research.

15 November 2023
Verified
Conference Paper
Open access
PDF file
OCOliver Chojnowski
Oliver Chojnowski
DLDario Luipers
Dario Luipers
CNCaterina Neef
Caterina Neef
Anja RichertAnja Richert
Anja Richert
Our research investigates an approach to forecasting human vital signs by formulating the problem as a sequence-to-sequence (seq2seq) task, utilizing bidirectional long short-term memory models (BiLSTM). The study aims to compare the forecasting accuracy of uni- and multivariate modeling strategies over different forecasting horizons ranging from 1 s to 10 s. The dataset comprises sensor data collected during a lab study in which thirteen participants engaged in a collaborative assembly scenario with a robot. Our results show that univariate models outperform multivariate ones in terms of forecasting accuracy, offering valuable insights into accurate forecasting of human physiological parameters, with potential implications for human-robot collaboration, personalized medical monitoring, and healthcare applications.


16 March 2026
Verified
Conference Paper
Open access
LTLeimin Tian
Leimin Tian
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
CNCaterina Neef
Caterina Neef
MFMary Ellen Foster
Mary Ellen Foster
SCSara Cooper
Sara Cooper
DKDana Kulić
Dana Kulić